Posts by JoshNash-1223

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Overwatch PTR Patch Notes – November 30, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on Nintendo Switch, PlayStation 4, and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.

GENERAL UPDATES

General

  • Stability updates
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An additional detail when using Priority Passes: Priority Passes may not be used when playing a group of 5 or more. Since we try to pair large parties against other large parties, and parties this large already contain a good balance of roles, we do not anticipate that using a Priority Pass would actually reduce queue times. As such, we don’t want players to waste their passes if this wouldn’t have a noticeable effect towards the feature’s goal.

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Overwatch Retail Patch Notes – November 19, 2020 (2)

A new patch is now live on Windows PC. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.


BUG FIXES

General

  • [PC-Only] Fixed an uncommon crash
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Overwatch PTR Patch Notes – November 19, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on Nintendo Switch, PlayStation 4, and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.


GENERAL UPDATES

New Feature: Priority Pass

In an effort to help address the population imbalance between Tank, Support, and Damage roles, and the longer queue times that Damage players often encounter due to this imbalance, we’re introducing the new Priority Pass feature. Players can earn Priority Passes by choosing Flex when they queue, with more passes earned for wins than for losses. Use a Priority Pass to decrease queue time for a role currently experiencing higher t...

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Hey everyone,

Today’s PTR patch introduces the new Priority Pass feature. The Priority pass seeks to help address the population imbalance between Tank, Support, and Damage roles, and the longer queue times that Damage players often encounter due to this imbalance. Players can earn Priority Passes by choosing Flex when they queue, with more passes earned for wins than for losses. When you select Flex, you’re essentially signing up for all three roles and will fill whichever is most needed at the time. You can then use a Priority Pass to decrease queue time for a role currently experiencing higher traffic.

Since the population of players who play on the PTR is small compared to the live environment, we anticipate that the feature will not drastically reduce queue times, even when a Priority Pass is used. The Priority Pass’ ability to reduce queue times is heavily dependent on the number of people actively in queue. This means that if you use a Priority Pass on PTR, your queue times may ...

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This crash fix patch has now been applied to Xbox.

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This crash fix patch has now been applied to PlayStation as well.

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Overwatch Retail Patch Notes – November 19, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation, and Xbox. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.


GENERAL UPDATES

General

  • Support heroes no longer say “Group up with me” when they are missing health and request healing

HERO UPDATES

Ana

Biotic Grenade

  • Projectile now passes through allies with full health

Developer Comments: A significant number of Biotic Grenades are blocked by allies accidentally intercepting it. Having it collide with allies in the same manner as Ana’s primary fire will enable more deliberate placement of the ability.


Brigitte

General

  • Base health reduced from 175 to 150

Developer Comments: Brigitte was a likely candidate when looking at close range heroes to receive a health adjustment while...

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This patch is only being rolled out to PC for the time being. Pending performance, we will look to apply this to other platforms soon.

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Overwatch Retail Patch Notes – November 17, 2020 (2)

A new patch is now live on Windows PC, PlayStation, and Xbox. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.


BUG FIXES

General

  • Fixed a client crash that could occur under certain circumstances
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Overwatch Retail Patch Notes – November 17, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation, and Xbox. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.


SYMMETRA’S RESTORATION CHALLENGE

Celebrate the release of Christie Golden’s new Overwatch short story, “Stone by Stone,” with Symmetra’s Restoration Challenge! Through November 30, earn limited-time rewards, including the new Marammat Symmetra skin, by winning games and watching Overwatch on Twitch.

Learn more about Symmetra’s Restoration Challenge on the Overwatch website.


GENERAL UPDATES

Feature Update: Minimum Latency Support

Competition is at its best when it’s fair. Historically, we’ve run tournament events like the Overwatch League and the Overwatch World Cup with teams competing head to head, in person, with loca...

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Following some reported issues with Pharah’s Experimental update, we have removed the ability for players to crouch mid-air to accelerate downward. This is something we may test again in the future, but will need to implement some fixes before it’s ready again.

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Due to the update causing issues for some users, we have disabled the ability for Pharah to be able to crouch to accelerate downward with her Hover Jets. This may return at a later date for further testing once this issue has been addressed.

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Overwatch Retail Patch Notes – November 13, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.


EXPERIMENTAL MODE

The next experiment begins! This time we’re hoping to get your feedback on some balance and quality of life changes. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.


GENERAL UPDATES (ONLY IN EXPERIMENTAL)

  • Support heroes no longer say “Group up with me” when they are missing health and request healing

HERO UPDATES (ONLY IN EXPERIMENTAL)

Ana

Biotic Grenade

  • Projectile now passes through allies with full health

Brigitte

General

  • Base health reduced from 175 to 150

Hanzo

Storm Arrows

  • Can now be manually canceled

Me...

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Overwatch Retail Patch Notes – November 12, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.


EXPERIMENTAL MODE

The next experiment begins! This time we’re hoping to get your feedback on some balance and quality of life changes. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.


GENERAL UPDATES (ONLY IN EXPERIMENTAL)

  • Support heroes no longer say “Group up with me” when they are missing health and request healing

HERO UPDATES (ONLY IN EXPERIMENTAL)

Ana

Biotic Grenade

  • Projectile now passes through allies with full health

Brigitte

General

  • Base health reduced from 175 to 150

Hanzo

Storm Arrows

  • Can now be manually canceled

Me...

Read more
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Hey everyone!

We’re back with another Experimental mode focused on testing quality of life changes and minor balance adjustments. As with all Experimental modes, these changes are not guaranteed to reach the live version of the game.


What are we trying to address?

In recent Experimental modes, we’ve been focused on balance adjustments to address under- and over-performing heroes. We’d like to shift our focus for this Experimental mode to test out some quality of life changes. With that said, we have also built in a few minor balance adjustments for select heroes following feedback.


What are we testing?

We’re making some changes to a number of heroes to offer players more control. This includes the ability to cancel Hanzo’s Storm Arrows manually, as well as manually destroying deployables like Mei’s Ice Wall, Torbjörn’s Turret, and Symmetra’s Teleporter while dead. We’re also testing with Ana’s Biotic Grenade to allow the grenade itself to pass through allies with full health.

We’ll k...

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Welcome to Season 25 of Competitive Play

Season 25 of Competitive Play is here!

Unlocked at level 25, Competitive Play is designed for those players who want to put their skills to the test, and offers a more serious experience than our Quick Play or Arcade Modes.


GETTING STARTED

Before you can kick off your competitive career, every player will be required to complete five placement matches in a selected role to obtain their seasonal skill rating for that role. Within the standard Role Queue competitive mode, players will earn separate skill ratings (SR) for each role in Competitive Play, for a total of three distinct SRs. This rating will be a number between 1 and 5000, with higher values indicating a greater skill level. Players will also be assigned a tier per role based on their rating—Bronze, Silver, Gold, Platinum, Diamond, Master, or Grandmaster – and climbing into the next tier is possible as you improve. Open Queue will utilize the same rating and tier system, but since ther...

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Added a link to the patch notes! Can see the full notes here: Overwatch Retail Patch Notes – October 29, 2020.

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Overwatch Retail Patch Notes – October 29, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.


HERO UPDATES

Baptiste

Biotic Launcher

  • (Primary Fire) Recovery time reduced from 0.45 to 0.38 seconds
  • (Primary Fire) Damage reduced from 25 to 24
  • (Secondary Fire) Recovery increased from 0.8 to 0.9 seconds
  • (Secondary Fire) Healing increased from 50 to 60

Developer Comments: We’re making some adjustments to Baptiste’s Biotic Launcher firing cadence that will make dealing damage quicker and landing a healing grenade more impactful.


Brigitte

General

  • Base health increased from 150 to 175

McCree

General

  • Base health increased from 200 to 225

Peacekeeper

  • (General) Reload time reduced from 1.5 to 1.2 seconds

Mei

C...

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With today’s patch to live servers, we’re adding some of the hero updates recently tested within the Experimental Mode. You may have noticed that Baptiste’s Amplification Matrix change is missing from this update. We think that the width increase from 5 to 9 meters is a positive change to Baptiste’s gameplay because it makes the ability more easily usable for his allies without gathering closely together. We’re planning to add this update to the live game in an upcoming patch after an art polish pass.

Thanks for all your feedback on the Experimental mode! We look forward to bringing this change to the live environment soon.

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