Posts by GreaterBelugaWhale

Karbairusa

At least they reverted the ER change. Not sure how the muramana changes will mess with ezreal though.

er change was not intentional. i was messing around with various iterations on it and that one was a partial part of a change that escaped

Kadexe

There's another undocumented buff to Muramana, Shock can deal damage to multiple enemies. Now that is a juicy buff.

technically a bugfix........

[deleted]

/u/GreaterBelugaWhale also said they will look into Sett right after worlds patch after his last nerf. Right...after... worldspatch...

and he was looked at. champs a 50% winrate across the board in top lane with moderate pressence in pro - seems pretty ideal

Praius

I guess the question is why? Who is going AP rell lol, if anything this is a ninja buff to Sylas since now he can do 110% AP if he steals her ult...

shuRELLyas

ExceedinglyGayBadger

Papaya quit this subreddit because Riot did not design a furry champion whose splash art would feel like a free $500 professional refsheet. They waited years and years and never got it. Their hope was whittled away with each new champ, until the light had all but abandoned their once-vibrant, lascivious eyes. They now sit alone in a work office, pretending to be a mogul because they put a pittance into the market, and they reminisce about the good old days where the trends were for reddit upvotes rather than cash.

papaya, don't give up. don't let your memes be just a dream.

Tipi_Official

You can usually ping him in the mains subreddits with something reasonable (ie not just “wtf august Kayla sucks fix now”) and there’s a decent chance he’ll respond if he’s able.

/u/RiotAugust wtf august Kayla sucks fix now

Lets see...

I'll have it fixed by Monday

Zoli_Ben

Hey kinda off topic to this, but according to the wikia you have been responsible for the Garen mini-rework with CatchesAxes; currently the mythic AS passives from Trinity Force and Kraken Slayer do not grant him more spins for E currently, it might be a reason why his % statistics are so down on Triforce.

yeah i plan on fixing that, but haven't gotten to it

Roffet

hey can we stop dancing around the real issue of all this discussion please? what is the internal POV on Ravenous Hunter atm? is it not paradigm-changing to add that much omnivamp onto kits not designed around them?

winrate wise is fine but pick rate is high iirc, but we are in the middle of our holiday break. Not that surprising pick rate would be higher since it was broadened intentionally.

SeizeTheKills

To me, and I might obviously be entirely wrong, it would seem then that the main offenders are Shieldbow and Bloodthirster and not so much the rune, but that may be aggravating matters.

But shield bow giving both healing and crit and a shield and bloodthirster giving heailng and also crit it would seem to me that these items offer to much of what champions that can use crit wel, like yasuo and yone, want for to little of a trade off.

To me it seems like a reverse case of old steraks, back then steraks got changed because ranged champions were abusing an item designed for melee, with shield bow it seems like melee carries are abusing an item that was designed to make ranged ad carries less squishy.

yep adding sustain to lots of champs first item is something we'll probably have lots of discussions about next year

Macaulyn

If this isn't different than any other balance work, then I must question why, despite many complains from the community, we're only seeing a nerf to Goredrinker and ignoring the champions that don't use it. Because, again, this has been a problem since the pre-season started and people have complained about it for a while. If you say that it will get adjusted, I'll wait for it to happen, but if these issues aren't sorted out, then the same thing will happen again.

because we look at more than just reddit

Macaulyn

Don't worry about not being seen, I added a link to your comment in the first post, so anyone that reads it will see it. I don't know/remember what was written in the post that you responded to (not this one, the previous one that was deleted), but I think perhaps you can try to see that person's point of view: the community had been told that healing was going to be reduced, but when this didn't happen, Riot didn't mention the change of plans. There have been many posts about the issue of excessive healing (I'll get to that soon) with no response from Riot, so it really feels like you wouldn't have said anything if that person had not been very harsh with their words. You can say that my post runs in a similar vein, but would you have tried to clarify anything or even responded if I had not worded it the way I did? I don't think you guys are setting out to ruin League, but you must understand that there is a huge power imbalance between player and dev team, multiple threads about this issue received no response.

Now, on to the issue of healing itself, I think you'll notice that most people are not talking about healing that comes from the likes of Soraka or Mundo, in fact, it seems that champions that have this type of healing in their kit are being completely ruined by Grievous Wounds, which means that its not healing as an effect that is an issue.

The main problem with healing is when it comes from an infinite source, like omnivamp and lifesteal. Champions like Yone and Yasuo, who have no healing in their kit are healing massive ammounts, sometimes healing through multiple enemy champion's damage and that is when they are still being affected by Grievous Wounds. Champions with high DPS that can stack a lot of omnivamp and/or lifesteal, are essentially becoming unkillable, while dealing massive damage and having high mobility. Buffing Grievous Wounds isn't the answer, because it will have the side effect of ruining champions like Soraka and Dr. Mundo.

I have dealt multiple times with situations in which a champion like Yone loses the laning phase, sometimes really hard, but comes back easily to the game, because he farmed enough to get his two lifesteal+crit items and/or got his assists to stack Ravenous Hunter. This basically invalidades champions that rely on poke as well as champions with limited burst, because if they don't kill someone like Yone immediatly, he will just heal it all back, even if its just from a minion wave, because he can lifesteal from any non-structure. Champions like Soraka at least have cooldowns and have to sacrifice mana (and health) to heal, while Yone has an infinite ammount because of his DPS.

And again, I need to specify that those omnivamp/lifesteal abusers are doing this while affected by Grievous Wounds, which means that the effect itself is doing little to contain them. I must also add that embracing healing and making Grievous Wounds a mandatory stat seems to go against the idea of variety in builds, because that means you'll always be forced to go for that one anti-heal item regardless of which build you intend to use.

Don't take my criticism personally, I don't think you guys are destroying the game like a lot of people say, but I do think there is a massive mistake in allowing healing to work as it is, and it angers me because it is affecting my games. Considering how easy said healing is to access and how its only would-be-counter cannot truly do so, it means that I lose any advantage I had over champions like Yone or Yasuo after winning against them, just because they sat back and farmed to get a massive power spike in two items. And I'm not the first one to say this, you'll see comments about the likes of Yone, Aatrox and Rhaast in all threads complaining about healing.

But from my perspective we haven't really done a major shift in our direction. these points about goredrinker or yone building 2 lifesteal items and ravenous hunter are all just tuning points. Yeah I happily concede that the game is in a worse tuning state now than it was this summer. That'll just take some time to work out. With so many items, yone building 2 lifesteal items should be paying a price in other ways with other items he isn't building - and if thats not the case it'll get adjusted.

Similarly, Mundo and Raka are definitely down quite a bit right now - that's fine we can buff their healing

And if we need something in addition to GW, or it needs more buffs, we can work on that too later.

This isn't any different than normal balance work, so I don't expect us to announce it beyond actual projected work.

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Hellioning

The only GW item that I could conceivably see someone failing to apply the enhanced effect is Mortal Reminder. If someone is taking Putrifier they presumably have a CC they want to hit on people, and everything else is basically passive; my 60% GW on targets below 50% isn't really something I can control.

Also, I have more than enough anecdotes of someone with goredrinker or a lifesteal item still healing stupid amounts even with GW on for me not to like it.

even simple gates like ccing enemies or hitting them when they are below half hp is a hoop to jump through that restricts efficiency some of the times. especially at 2 second GW duration

_rascal3717

Players often feel that they only get noticed by the developers if they get a bunch of attention from the community. OP had a point to make, but if he didn't rally people together and people didn't upvote his post then you would not have seen the post, much less replied to it. I don't think this guy was trying to attack you devs, but in the communities eyes there is a big lack of communication that needs to be fixed asap.

yeah for sure its a natural consequence of the power imbalance between a dev and any individual player. but its not always a productive course of action. sometimes you just gotta eat the cost a bit (both devs and players). id say a good baseline is not assuming the people who chose to spend most of their waking hours thinking about league are also out to destroy league with lies and doublespeak. (its mostly the lie accusation from the prior post that ruffled my jimmies here)

Bit late here so this might get buried unfortunately

Theres a few issues with this I want to clarify

The original post I responded to was a straight accusation that we lied. That's ridiculous, when we talk about these things months in advance we always state that anything is subject to change pending further development. Perhaps we didn't communicate well enough here, or didn't think we needed to. But we gain nothing from lying, so random inflammatory post accusing us of such is kinda absurd.

This post runs in a similar vein but a bit less inflammatory. it still reads as a broad "You should be enraged now reddit!" alert that totally misrepresents the quote is referencing. In that quote, I state that our goal is not to reduce healing period, but to expand on the ways you can play around healing - including making GW stronger and more accessible to all champions. For example, Ignite is 60% GW instead of 50% now. This is a clarification that - hey we aren't removing healing, we are gi...

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Djinn_in_Tonic

...in the same vein that you can buy armor to deal with physical damage - another core and natural mechanic in League.

I'd love to raise a discussion around this parallel, if you have time!

Specifically, the armor vs. physical damage relationship feels less binary than the healing vs. grievous wounds relationship.

Physical damage is, in theory, frequently tuned around the damage you'll deal to the squishy targets, and armor is a way to make yourself more durable against it -- and there are stats such as Lethality or Armor Penetration that you can use to mitigate the defenses in a miniature arms race. This leads to a fairly rich itemization environment in which armor isn't mandatory (since physical damage isn't tuned to be overpowering if you don't have it), but also isn't crippling for those who deal physical damage (as there are almost always targets without armor, and ways to deal with high armor).

Healing seems to lack these levers currently: healing can't be tuned too high because otherwise anti-healing becomes mandatory in a way that armor doesn't (and is harder to access, so it forces more build choices), but also Grievous Wounds can be applied by anyone who opts into it, meaning that you often don't have the ability to play around it. With high GW values this means that healing that is balanced without GW is cut by 40-60%, and there aren't many ways to deal with GW save, perhaps, as a support who can buy heal/shield power.


To me, this suggests that the healing mechanics may benefit from more depth.

Have you considered making more +healing effects, and additionally making GW a more available, possibly stacking mechanic? That way I could see an environment where I could buy more +healing to heal more, but my opponents could counter it with -healing effects, possibly negating my bonuses or penalizing me further without going as far as the large 40-60% hits we have now without specific investment.

It might also allow healing to be better balanced as a baseline, because the difference between "my opponent has bought GW" and "my opponent has NOT bought GW" wouldn't be as severe at lower values. The difference between 0% and 40% reductions is pretty meaningful against healing lane opponents, but adjusting the base healing values and making items like Executioner's Calling more stat-efficient and changing their power to things like -15 Heal Strength on hit might help make healing a more nuanced item space that could be splashed more places -- it penalizes the healing champion less for the portion of their power budget allocated to healing, but also means that opting into anti-healing itemization becomes a more reasonable choice with more options in how you want to do it.

oh for sure it could use a lot more development

We have since pivotted from that messaging after doing some digging in the space during preseason work. Healing is a core and natural mechanic in League (and really in most games where units have health). Healing and play around it should be embraced and developed further rather than skirted away from. This includes easier to access GW (cheaper and more usable by most/all champs), in the same vein that you can buy armor to deal with physical damage - another core and natural mechanic in League.

In before next year this gets quoted as a "RIOT LIED TO US" when morello comes back from the great beyond to delete soraka we open our eyes to the truth of healing as the root of all evil

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phroxz0n

CertainlyT was unironically one of the greatest holistic Designers (not just champ designer) that League has had. I know this is going to get memed because people will say "yeah he just taught people how to make broken stuff or how to balance worse", but I don't think he did those things. Designers here are definitely good enough to have their own opinion and be able to defend it. He definitely pushed the boundaries in a way that is not everyone's cup of tea, but that's part of what makes him great. He also knew how to make simple champions (think WW update).

It's unfortunate, because players will never get to see behind the scenes of how he contributed, but one of his best attributes was that he truly passionately cares about League. He was always up to date with all the new builds (often as soon as they were popping up in KR soloQ) and he knew all the little details about the game inside-out. In his spare time, he was always prototyping stuff locally on his computer to make League better, whether it was little champion updates, new champions, ways to make spell queueing better, investigations on how to put in latency protections for champion combos, making sure unpopular/weak champions were thought about, etc.

He was amazing at pushing designers to think outside the box, to challenge their assumptions about their own world view, to have a good design process, the values of elegance, intuitiveness, feel, how a player failing on a champion leads on a path to mastery, even the purpose of games and how people consume them. Outside of that, he was an amazing mentor and would help you work through your design problems for hours after work (not just straight up giving you the solution, but helping you work through the problem the way a teacher would; unsurprising given his teaching background), often until 2am (I'm pretty sure he didn't sleep). He did have strong opinions, but that's par for the course for many accomplished people in their field.

Even outside of League, his designs were elegant and powerful (eg. TFT item system). It always pains me when people bash on CertainlyT in this sub (though of course you can have your opinion), but I think he has unironically done so much good for League over the years (at least for ~3 years for when our tenure has overlapped, his entire life was basically dedicated to making League better from waking to sleeping) and for that I'm eternally thankful.

EDIT: He's not dead, he just doesn't work on League anymore, so we don't see him as often :D

You really have no idea who certainlyT is do you? He’s by far the most acclaimed designer, creating unique actionable ideas without the August Browning touch of unbalancable, and by far the best champ designer at riot, Yasuo Zed Zoe Thresh Darius and many others are examples of top tier design and fantasy fulfillment beyond their years while maintaining peak balance.

OtherAyachi

The marksman who shoots a bird and does parkour.

VALOR, TO ME

alphacentaurit

that's why they forgot about her /s

who?

ok