Posts by GreaterBelugaWhale

Nubraskan

yasuo probably single handedly gets more play hours

So if you had to guess a number of combined years...

zounds

TouhouLunatic

This question is half serious / half joking but..... are you sure Yasuo's play hours are that high?

Because that guy has a consistent high ban rate, so how do you play a champ a lot if it's banned? :V

simple, make other champions to be banned :V

ObliteratedbyAeons

Does 100T Meteos have the same opinion?

dunno. but since he, like me, benefits from the continue success of league, I can't see why he would be upset with the designer of some of the most popular champions in league.

This should be obvious, but I think its so outlandish that ppl often don't realize - yasuo probably single handedly gets more play hours than a large majority of all games ever made.

ObliteratedbyAeons

Does the balance team have the same opinion?

yeah, his champs are fucking sick

transgirl995

a person at riot is a kat player

im a yuumi player :)

PrivateVasili

A champion like Ashe, Varus or Aphelios can easily be the facilitator of big moments just like Malphite with their respective ults. Its also just a clear division in the definition of what a carry is. The name AD carry came about because if you facilitated (helped them scale, and peel for them in fights) them, they would win the game for you by doing huge amounts of damage. That means that someone like Malphite, or the support role as a whole, must be a facilitator and not a carry. Malphite's 5 man ult (assuming tank Malphite), still leaves a lot to be done by his team, whether it be an ADC or someone else, he needs followup. It seems to me that the Rioter was more interested in categorizing players rather than champion roles, but even then I think there is a lot of room for argument.

calling them cannon minions was an exaggeration on my half to emphasize the point. Probably not the best public speaking (writing?) technique

league is a complex game and all players have many chances to so something impactful to the outcome of a game, even when playing a lower agency role/champ. but when speaking in relatives here, its clear to me that any champion that invests more of it's power budget in low agency outputs (like ranged AAs) is probably trading power out of higher agency outputs. when almost every champ is balanced within 2.5%~ of 50% winrate, theres only so much power any one champ can have over others. This is as much a discussion about player and developer understanding of the roles, as it is the actual role functions in the game - since misunderstandings about roles creates confusion.

afaik the term carry came about as more of a carry over (hehe. carry over) from dota carries, who will actually just 1v9 if left to scale (dota being significantly more about dif...

Read more
takato99

Summon a Galio only if you miss the ult, like she does in the cinematic ! That will please the lore nerds too !

she didn't miss. she aimed with style

ToxicNAPoro

Done.

lux ult is now global. width increased by 25%

ur not thinking big enough. Hits ppl in the next game at least.

summons a galio is also an acceptable response

moobeat

was surprised to see it in game like that. i'd guess it's an oops but maybe this is just the future.

and i oop

invisible_face_

Just because you can have other inputs doesn't mean discussion can't be data driven as well.

believe this is a terminology misunderstanding. For us, data driven is defined as data leads the charge. We are data informed, meaning we lead the charge, with data informing us. I guess a rough parallel from my experience would be say, allowing a self-improving algorithm that uses exclusively data to dictate design changes similar to how some companies use them to present products to users (ie: youtube black box mystery algorithm) vs some human actually in control looking at the data and making their own decisions.

Generally I prefer data informed approaches since I don't think we should ever surrender control of work direction to data itself. We have become more data driven though over the last year, with our more solid commitments to winrate thresholds on balance.

Read more
thewalkingfred

Urgots stun is gonna be brutal. In two patches it’s gone from .75 seconds to 1.5 seconds. And he get movespeed after using it, and his Q gets more damage and a stronger, longer stun.

Might be time to break Urgot back out. Hell, I wonder if support urgot could even be a thing now with all his CC.

This is a clarification and bugfix - before he spent .5s throwing the enemy over his shoulder, then stunning for .75s after. That was buffed to be stunning for 1s after in patch 10.6

Then in 10.7, I did a light rescript of the ability that ended up actually setting the total CC duration to 1s instead of the intended 1.5s, since I got mixed up with what the tooltip stated. So now we are fixing it back to 10.6 value and clarifying the tooltip

is this a shitpost LOL.

FlimsyNegotiation

I'm sorry what, how many of you understand Chinese?

I can understand around half of it

UNOvven

Wait, do you not even check if perhaps the champions more likely to use Conditioning may perhaps also be more likely to have slightly higher win rates (perhaps due to being tanks that tend to be much easier, and as a result have higher win rates, than other champs picking Conditioning)?

no absolutely never check that, champs don't even exist in league what are you talking about

czartaylor

riot mentioned that it has an abnormally high win rate for a rune, higher than most keystones.

its not that it has a higher winrate than a keystone, but that even with as little power budget as a minor rune, it manages to be the highest winrate rune in the game - potentially significantly significant imbalance (it's hard for a keystone to even move winrate that much)

ItsReallyJustAHorse

Fuck that, as someone who only plays Corki in the context of funny normal games with friends, kamikaze diving the entire enemy team like a fucking lunatic is my preferred strategy so this is a straight buff for me (But for playing him in any competitive sense this blows dick)

this is why we are buffing the package. its fun but troll to use it to dive enemies. it shouldn't be troll. Also pro's don't troll as much - and unsurprisingly when we bait players to do something stupid, he ends up pro bound since they don't fall for it.

DiamondHyena

Wait that's not really your logic right? Keystones don't automatically have a higher win-rate because of the opportunity cost of missing out on other keystones. You can take conditioning and still take a keystone. You can't take Guardian and still take another keystone.

i think you misread

RuneKatashima

Keep in mind further that two of those are keystones, and therefore are supposed to be more powerful and can influence winrate more with smaller tuning issues

Explain to me why this is relevant. It doesn't matter that Keystones have a larger power budget when everyone has to take keystones. Keystones are only relevant in power to each other because of this. Not saying Conditioning isn't strong, but I don't think it's power can even be compared to Keystones.

something with a larger power budget can affect winrate more (and more easily). A rune that does literally nothing would have a significantly lower winrate if it was a keystone than if it was a minor rune since it's competitors are relatively more important (you gave up more when you picked the do nothing keystone than when you picked the do nothing minor rune). This works in the opposite direction as well - a keystone that is twice the power of other keystones will have a larger impact on winrate than a minor rune that is twice the power of other minor runes - since keystones are just more significant in general. Therefore, for a rune that's competitors are all relatively low power (minor runes), having a significant winrate increase compared to literally every other minor rune indicates a large amount of relative power difference

Read more
popmycherryyosh

So I imagine you've already thought about this (you as in you and the team over at Riot) but why not try to buff the other two there (second wind and bone plating is it?) I mean, second wind is more or less ONLY useful in lanes where you are going to get poked a lot, like melee vs ranged in top or mid, and bone plating is the thing you take as all-in support or champs in bot. I mean, conditioning has always just seemed like the "I don't have anything better to choose and I can survive early game, so lets just take it for some better scaling" like in the jungle etc.

they are both fine runes

Epyimpervious

What's with the conditioning rune being nerfed?

It stands clearly above all other runes in winrate

In 10.6 for example, its at 52% (the next closest runes are Approach Velocity at 51.3%, Guardian at 51.1%, and Glacial at 50.9%). Keep in mind further that two of those are keystones, and therefore are supposed to be more powerful and can influence winrate more with smaller tuning issues - so you can imagine how powerful conditioning must be. I expect we might need to go harder on it later.