Lol had that happen to me. Followed me around like a lost puppy and never blew up. I kept it as a little pet for awhile. Then I had to climb up to defend the checkpoint and not sure what happened to him. Kind of miss him.
:(
Lol had that happen to me. Followed me around like a lost puppy and never blew up. I kept it as a little pet for awhile. Then I had to climb up to defend the checkpoint and not sure what happened to him. Kind of miss him.
:(
I have noticed ZERO difference in grenade accuracy. They still zero those damn things in.
Are you playing against primarily elite enemies on harder difficulty? The changes will be the least noticeable with the higher veterancy enemies.
We will continue to monitor your feedback and adjust further if necessary.
We are working to fix this.
Thanks for the detailed feedback!
We are looking at all weapons in TU10 and the vast majority of them will see a buff as a part of the balancing pass. More info on all that soon!
Hey it seems to be attributed to lag when in a group. I have been experiencing another strange thing in the last few days and it’s the turret again this time it’s the assault one. It will just randomly refuse to fire and nothing will fix it. I had to change skills completely and finish what I was doing while trying not to get killed in a lvl 4 control point the last time it happened. Fast traveling seemed to make it work again.
Is this second issue with the Assault turret happening while solo or only in a group again? Also are you running any noteworthy gear set (mainly Hard Wired) where gear might be impacted?
Environment: Playstation 4 Pro - ver. 7.50, LAN Cable
Application Version: 1.23 (Title Update 9.1)
Severity: Low
Issue Type: Visual
Frequency: Every TimeAction Performed:
1) Open 'Division 2' application
2) Loaded into Base of Operations (White House)
3) Fast traveled to Safe House nearest to "Ivy Tunnel" Control Point
4) Used 'Artillery' Turret skill
5) Inflicted damage onto the enemy NPC with skillExpected Result:
Once the blast from the Artillery Turrets hits an enemy NPC, numbers appear, indicating damage dealt. The 'Bleeding' icon appears beside the enemy's health bar and a stream of numbers begins to appear, displaying damage done by the Bleeding status effect applied by the player.Actual Result:
The numbers show damage dealt to the enemy NPC upon impact. Damage caused by Bleeding also shows. Icon does not appear.
Here's a ⭐for providing such a detailed report, seriously, very appreciated.
It has been reported to the team!
Agents, maintenance will start in 25 minutes to deploy Title Update 9.1. Estimated downtime is 3 hours. Patch Notes >> http://ubi.li/dQMNU Maintenance Details >> http://ubi.li/aJEq6 https://twitter.com/TheDivisionGame/status/1260589562075676676Agents, The servers will shut down for maintenance to implement Title Update 9.1 on Thursday, May 14th at 09:30 CEST, 03:30 AM EDT, 12:30 AM PDT. Patch Notes >> https://t.co/gPNsKvbHEP Maintenance Details >> https://t.co/nrbEeUB5JR https://t.co/NvZEVY2wV2
100% haha
We're aware of the issue - and will work towards fixing it for the future... But we're not rushing towards a patch for this right now.
We're actively looking into ongoing troubles with the Targeted Loot Map resetting early, multiple times per day, and otherwise misbehaving in annoying ways.
It is intended to only change once per day.
Do you happen to recall what activity/action you completed or were doing right before you noticed it had changed?
Yay, actual good things
<3
I wish they would include numerical values into the patch notes. "Increased damage" is utterly meaningless. Increased how much? 0.00001%? 1,000,000%? Tell me what you did! Look at Blizzard's patch notes on World of Warcraft. They clearly say "Damage increased to 8% (was 7%)."
We'll see what we can do for future patch notes!
I couldn't agree more. Probably my most memorable mission from The Division 1.