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IMPROVEMENTS
  • Inspecting an item or a Temtem while trading will disable the ready button.
FIXES
  • Fixed zones overlapping in Aguamarina Caves and the Winward Fort. (Reported by Neufian - Assigned - [0.2.5] Aguamarina cave bug )
  • Fixed incorrect emote animation while on grass. (Reported by Gerolias - Assigned - [0.2.7] Emote Animations Bug in Grass)
  • Fixed egg not displaying the correct trait after using the Engineered DNA Strand. (Reported by mrguy888 - Assigned - [0.2.7] New Freetem Gear Display Bug )
  • Fixed settings confirmation popup not working properly with the Gamepad.
  • Fixed a problem equipping a Top/Bottom after having a Set equipped.
  • Fixed a bug that allowed to trade everything but an egg.
  • Fixed some more cases where untamed Temtem could get knocked-out by overexertion.
  • Fixed eggs being able to hold a gear.
 
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NEW STUFF
  • Added all single DNA Strands to the Breeding Center shop.
IMPROVED
  • Benefactor now displays properly the HP restored.
BALANCE
  • Tateru
    • Base ATK increased from 55 to 60.
    • Base DEF increased from 60 to 66.
    • Base SPATK increased from 50 to 54.
    • Base SPDEF increased from 50 to 54.
FIXES
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FIXES
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hey this is some pretty neat content
ty cream  
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Taullaris said: Well I guess I get to spend my weekend trying out breeding! is this patch live now?
It's live ;)  
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NEW STUFF
  • Breeding
    • Breeding will allow players to create new Temtem. You can read all about it here.
    • Each Temtem now displays its fertility in its details. All current Temtem have been updated to have their appropriate fertility.
    • Breeding has changed a bit since the Kickstarter update:
      • Maximum fertility is now 8.
      • Fertility for untamed Temtem is calculated using the number of "good stats" the Temtem has. Each SV over 45 will count as a "good stat".
      • Having one or two good stats will produce fertility of 7. Having three or four a fertility of 6. Having five or six a fertility of 5 and last, having seven will produce fertility of 4.
      • The time to create a new egg when both parents are deposited is 25 real-time minutes. This time will be reduced to 15 real-time minutes if both parents share the same evolutionary line.
      • The time to hatch an egg hasn't changed, it will range from 5 to 45 minutes (depending on the species catch rate).
      • Inheriting stat SVs will now have a 40% ...
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Enjoy them Jeb!  
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IMPROVEMENTS
  • The reset character option will now display an informative popup if used when the option is not yet ready.
  • Arrow keys should now work for player movement.
  • While using a gamepad, the start button will open the menu.
BALANCE
  • Sophia has been buffed in its Dojo combat.
  • Piraniant
    • DEF increased from 65 to 85.
    • SPDEF increased from 30 to 37.
    • SPD increased from 50 to 55.
    • New learnset: Noxious Bomb (TC).
FIXES
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BALANCE
  • Damage formula has been tweaked to reduce overall output damage. On maxed out Temtem it should reduce about 50% damage.
  • Air Specialist
    • Damage bonus increased from +10% to +15%.
  • Botanist
    • Damage bonus increased from +10% to +15%.
  • Gills Proficiency
    • Damage bonus increased from +10% to +15%.
  • Mental Alliance
    • Damage bonus increased from +10% to +15%.
  • Pyromaniac
    • Damage bonus increased from +10% to +15%.
  • Ice Cube
    • Damage reduction bonus decreased from +10% to +20%.
  • Lighting Rod
    • Damage reduction bonus decreased from +10% to +20%.
  • Umbrella
    • Damage reduction bonus decreased from +10% to +20%.
FIXES
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Tyrax Lightning said: Does this mean ya will be punished for defeating an enemy Tem 10 Levels above yours, or will it only apply to Tems that are lower level then yours?
It only applies if your Temtem has more level than the rival's Temtem.  
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NEW STUFF
  • Added new technique: Dust Vortex. Learnset: Taifu (37)
IMPROVEMENTS
  • Releasing a Temtem that has equipped a gear will now unequip the gear before releasing the Temtem.
  • Running with both Temtem will now only show one message instead of two.
BALANCE
  • The experience formula has been further tweaked in order to penalize overpowered Temtem. Now it has an additional multiplier based on the difference between the knocked-out Temtem level and the level of the Temtem gaining experience. The more difference there is, the less experience will be gained. As an example, a difference of 10 levels will reduce the gained experience by 33%.
  • Piraniant
    • SPATK increased from 50 to 65.
  • Magmis
    • Water Blade removed.
  • Granpah
    • New learnset: Tornado (32)
  • Wiplump
    • New learnset: Tornado (33)
  • Barnshe
    • New learnset: Tornado (38)
  • Pigepic
    • New learnset: Tornado (28)
  • Kinu
    • Swapped Air specialist trait for Hover.
  • Hypoxia
    • Priority reduced from High to Normal.
    • Damage decreased from...
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FIXES
  • Fixed Sanyu dialog getting stuck. (Investigating - Stuck at npc (Sanyu) Dialogue)
  • Fixed volume reset when alt+tabbing. (Investigating - Sound and Music issues)
  • Fixed Cerneaf incorrect size on the Tempedia.
  • Fixed Kinu not being capturable.
  • Fixed Gazuma not being compatible with TC007: Noxious Bomb.
  • Fixed back button on Settings not working with the mouse. (Investigating - Back Button in settings doesn't work with a mouse)
  • Fixed some cases where player's could get past blocking NPCs (thanks for that Shuni).
  • Fixed Barnshe sprite incorrect orientation.
  • Fixed equipping gears not working from the backpack.
  • Fixed some NPCs that trapped the player after fighting.
  • Fixed Banyan & Anak Temtem having only one technique available when captured.
  • Fixed Luma Kinu and Spriole-line not being available.
  • Fixed some visual shader problems with Umishi, Ukama, Fomu, Wiplump, Saipat and Oceara.
  • Fixed in-game UI disappearing under certain circumstances.
  • Fixed Temtem name not being co...
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0.2
IMPORTANT NOTICE
  • Game economy has been reset, we've wiped all the pansuns and inventory for everyone with the Alpha completed and granted a few items for the journey.
  • Player positions have also been reset due to changes in the map. You've all been placed in your last visited Temporium.
NEW STUFF
  • A new whole island, Omninesia!
  • Character Customization is now available. Players will be able to get/buy new cosmetics and dyes. The new menu option will allow previewing, equip and tint cosmetics.
  • Trading is now available. Trade anything, anywhere, anytime and with anyone near you!
  • New battle mechanic: Traits. Traits are innate abilities determined by the Temtem species. Traits can be triggered at any time during battles and can affect used techniques, received damage, Temtem stats...
  • New battle mechanic: Gears. Similar to traits, gear are abilities triggered during the battle. Instead of being determined by the Temtem species, Gear are items that can be equipped to an...
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I said I would, but not getting lumas is getting kinda old now:(  
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VoxelHeart said: I assume this means no Luma Oceara, Nessla, Loali, or Kalabyss?
They're not planned right now. We will keep adding Luma on and after the Omninesia patch.  
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What about the low encounter rate pewki bug :)  
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FIXES
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IMPROVEMENTS
  • Improved how the player interact against walls or diagonal obstacles when running.
  • Swimmer NPCs on the Aguamarina Caves will now cast reflections in the water.

FIXES
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Thank you I will