Hello Tamers!

It’s been a long time since our latest update, and we wanted to take advantage of this special day to catch up with the current status of development. Of course, we also know you're eager to catch a peek at Kisiwa. So, it's undoubtedly time to share some info on all that's been happening inside Crema's doors.

Happy birthday to us 🍰

2 years ago today, bright-eyed, a bit scared and hopeful we launched the Temtem Kickstarter campaign. The amount of love and support it got blew our minds, and we’re still, and will always be, grateful to all our backers. From being halfway funded in one day, and becoming the most crowdfunded Spanish videogame, to all of you smashing our stretch goals. Presenting you guys the world of Temtem, its music, lore, and, of course, the tems, has been a really enjoyable journey.



From that day till now we’ve partnered with Humble, launched the private alphas, stress-tested the server, created the animated trailer, and, of course, launched Temtem in Early Ac... Read more
Hello tamers,
Even in these challenging times, the team has been working hard (although now working from home) and today we bring you a new Temtem update.
This is the first content update we’re releasing after publishing our content roadmap[crema.gg] a few weeks ago and it includes most of the features promised for this Spring. We will be pushing the rest of the features (including the chat rework and the club management system) to another content update that will still (hopefully) arrive during this Spring.
What’s new? The highlight on this patch is, of course, the Ranked Matchmaking. Up until now, players have been forced to organize ladders themselves outside of the game and turn to external tools in order to keep their progress. Not anymore!
We’ve designed a new rating system called TMR (Tamer Matchmaking Rating) which will rate player’s performance and grant you points for winning matches. Players are matched against each other automatically, based on their current TMR. In order to h... Read more
Hello Tamers,
It's already been over a month since Temtem's release. During this month we've seen a constantly growing amount of questions around the game, its future, and its planned features. So, we want to take some time to share with you what we have in mind for the game so you can have a peek at what's coming.
Please, keep in mind that every detail discussed here is not 100% confirmed for the game. During the game's development cycle, ideas change constantly and stuff we like today we might not like as much tomorrow. So take everything in here not as confirmed facts, but more like the stuff we would like to include in the game.
The same thing happens with the planned dates. We're not really big fans of having public dates for everything, they add a lot of unnecessary pressure on the team and they make making changes and swapping features around a very difficult task. We know everyone else likes dates though, so we've decided to include open dates for each block of features. Take them... Read more
Making a game is an incredibly hard and huge task. There are so many things involved in the process and a team our size can hardly manage to achieve every single of them correctly.
We love developing games, we love to think about and implement new mechanics, we love listening to the community and shaping the game how you want. But there’s so much more involved in the process that is not really developing the game: marketing, contacting distributors, merchandising, reaching out to streamers and sites, talking to platform holders…
That’s why we’ve decided to partner with Humble to publish Temtem.
Partnering with Humble allows us to focus on Temtem’s development while they handle all the other task in which they excel: bring the game to even more platforms, secure more merchandising opportunities or even get physical editions of the game, while also reaching a bigger audience which will benefit the game in the long run.
They’re also fully committed to giving us creative freedom so Temtem will... Read more
Back on our campaign, we talked a bit about Temtem breeding. Since then, there's been a lot of doubts around this topic (especially with the genetic degradation we talked about) so we want to talk in-depth about it in this update.
Have in mind that everything specified here can be changed at any time. As with every feature, we introduce we'll be looking at player feedback to improve it.
Our main goal with Breeding in Temtem is to make the process more streamlined and more obvious for the players giving you the full information about what's going to happen and what are the possibilities. Also, we're trying to keep it challenging enough to avoid getting the market filled with infinite perfectly breed Temtem.
What is breeding
Breeding is the process used to create new Temtem from Eggs.
If two Temtem are compatible, putting them together in the Breeding Center will create a new Egg. Eggs will eventually hatch into a new Temtem and they will be able to inherit some characteristics from their p... Read more
We will be hosting an AMA (Ask Me Anything) on Reddit later today.
Time: 7AM PT / 10AM ET / 4PM CEST
Make sure to join it if you have any questions about the game.
The AMA will be on r/MMORPG: https://www.reddit.com/r/MMORPG/
After lots of hard work during these past months, the first huge content update for the Alpha is finally here.
A new Archipelago Island open its doors: Omninesia.
Omninesian legends tell of a great volcanic eruption that shook the great Paninsula of old, breaking the mammoth island into smaller chunks and flinging them away. While Tucma and Kisiwa were the bigger ones, a scattering of smaller fragments drifted together. Their settlers called them the Myrisles, and during the foundation years, they connected them with ingeniously built bridges, creating a whole new culture. The Omninesians, as they call themselves nowadays, are a reflection of that original spirit, endlessly resourceful and interested in communication and trade, always ready to make the most of their tiny but lush islands.
What's new?
We don't want to spoil much of what Omninesia and its areas has to offer. But, besides a whole new area and more progress in the main quest, this patch is also filled with new features and i... Read more
Omninesia is almost ready to host new visitors. In just a week our backers will be walking along Nanga, buying goods and preparing their travel through the Canopath, discovering new Temtem species and, even more importantly, making new friends along the way.
Alpha 0.2 will launch next Thursday, June 13th.
This new content update for our on-going Alpha is huge: a whole new Island, new set of Temtem, new battle mechanics (Gears & Traits), several unannounced new features, lots of quality of life improvements and a million bug fixes.
We've poured our souls making it and we're very eager to see your reactions and opinions about it.
Read more
This update is written by Damian Sanchez, our composer.
Today, we’re talking about Temtem’s music!
This is not going to be an update talking about divine inspirations, musical notes, scales or chords. Instead, we will focus on the process of making music as part of a really busy development schedule.
I hope this text will bring some light on what’s the production process behind any of the music tracks.
Don’t start a long trip without proper baggage preparation.
So far Temtem has around 55 minutes of in-game music. And that is not counting alternate melodies (we’ll come back to that later) and night versions, which could easily add double the length. And remember we are still in Omninesia (which is the second island of the six planned). The final soundtrack, considering only main tracks, will probably end up having over 2 hours of music, so I had to create a fluid workflow and prepare the tools to meet the deadlines without compromising quality.
Even before the first note was written, I ens... Read more
“It sure looks like rain,” said Professor Víctor of Briçal as he looked out of the window. The gloomy Arburian skies were steadily turning a darker shade.
“Well, I suppose we have time for a story, then. Let me put the kettle on…”
The old armchair creaked when he dropped on it again. He took off his glasses.
“So, Digital Temtem, it is? I’m not surprised you’d ask about them. They are the newest, shiniest variety after all. And all that tech we have running on the same principles, like commcasters… or TVs, like you youngsters call them. But I suppose you want to hear about the Digitals themselves, right.”
“I was there, you know. When they were first developed. I was a young research assistant, fresh out of Properton College. I jumped on an airship as soon as I got the message, and rushed to Cipanku just in time to join the team. It costed a fortune too! Mind you, that was just before TemCards, so if you wanted to bring your favorite Temtem to Cipanku you had to book berth space for it too…... Read more
We love giving our community the chance to name new Temtem, and you already helped us name a few:
  • Nessla, Ampling and Amphatyr
  • Umishi and Ukama
  • Kalazu and Kalabyss

And today, we bring you a new contest!
#037 evolves into #038. Both #037 and #038 are common inhabitants of the areas around the Anak Volcano in Omninesia. Also both are pure-fire type.
As usual, we're running the contest in our Discord server[discord.gg]. We will be accepting new name suggestions up until Monday, then we will chose our favorites and we'll let the community vote on the final name.
[discord.gg] Read more
Work never stops at Crema, so one more week we're here with a new patch for the Alpha!
Aguamarina Caves
The Aguamarina Caves are a complex of caverns that run deep under the Thalassian Cliffs. The better-known entrance is through the Sillaro River, but they're so huge they even cross the whole cliffs and connect the river to the upper area of the Indigo lake.
The Caves have five different floors and they include a new gameplay feature: the crystal areas. We don't want to spoil too much, so you'll need to go ahead and discover it by yourself. The crystal areas affect how the player moves through the terrain and they will be very present along the whole Archipelago.
Right now the Caves are a totally optional area to explore and they don't have too much in terms of interesting new Temtem or items. In the future, we plan to re-populate them with some more Temtem so they will become the first area in the game where you will be able to obtain them. They will also hold a special and unique shri... Read more
New year, new update!
After launching 8 updates in less than a month after Alpha's release, we've decided to decrease a bit the rhythm and spend some more focused time with the next big patches. Over this past month we've been working simultaneously on three different big patches:
  • An update focused on improving the battle flow.
  • An update including the content missing right now from Deniz (houses interiors and the Aguamarina Caves).
  • Alpha 0.2: including a full new island (Omninesia) and a set of new Temtem.

Today we're bringing you the first one.
Improved battle flow
As we talked about in our previous update, one of the most frequent requests from the Alpha feedback was to improve how battles feel. We didn't have a lot of time to review battle times before releasing the Alpha so the feedback was totally right, battles felt super sluggish.
But that changes in this new update. We've spent a lot of time reviewing every bit of action in battles and tweaking them to improve times.
With all thes... Read more
Although it seems we launched our Alpha yesterday, today marks the first month of it being available.
Whew! We want to take a look back at this month in this update, see what happened during this time, share some fun data and talk about what’s coming next.
So, how was the launch?
The launch was amazing! We managed to deliver the Alpha on time without any delays (although we were very very close) and achieving that has been a huge achievement for our team.
One of the things we were more interested in looking at during the Alpha was how the server performed and how our infrastructure for multiplayer, instances, sharding… was working. So far it’s been great, we haven’t had any major problems with the server and it has been holding up the current player base effortlessly.
Also, we’ve been reading and watching every reaction in order to know if we were on the right path with our changes to the battle system and so far it looks like we have made the right decisions. Most players have liked how ... Read more