Hello Tamers!

It’s been a long time since our latest update, and we wanted to take advantage of this special day to catch up with the current status of development. Of course, we also know you’re eager to catch a peek at Kisiwa. So, it’s undoubtedly time to share some info on all that’s been happening inside Crema’s doors.

Happy birthday to us 🍰

2 years ago today, bright-eyed, a bit scared and hopeful we launched the Temtem Kickstarter campaign. The amount of love and support it got blew our minds, and we’re still, and will always be, grateful to all our backers. From being halfway funded in one day, and becoming the most crowdfunded Spanish videogame, to all of you smashing our stretch goals. Presenting you guys the world of Temtem, its music, lore, and, of course, the tems, has been a really enjoyable journey.

From that day till now we’ve partnered with Humble, launched the private alphas, stress-tested the server, created the animated trailer, and, of course, launched Temtem in Earl...

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Techniques

  • Madness Buff
    • Type changed from Special to Status.

  • 👥 Fixed changing techniques not correctly working after/before also changing an equipped gear.
  • 👥 Fixed hold techniques not properly working sometimes on competitive battles.
  • 👥 Fixed Nidrasil being able to attack while sleeping after using Narcoleptic Hit.
  • 👥 Fixed Fever Rush trait being applied before getting the Status condition instead of after.
  • 👥 Fixed Scavenger healing the Temtem when another Temtem gets knocked out outside of the battle.
  • 👥 Fixed pickable items reappearing after an egg hatches while inside a building.
  • 👥 Fixed Temtem not having full health when inspecting them while being assigned to a competitive squad.
  • 👥 Fixed cosmetics from FreeTem not being equipable if the player has already bought them on a Boutique.
  • 👥 Fixed a soft lock in the pick&ban phase after opening the exit menu during the team selection phase.
  • 👥 Fixed being able to accept trades while on the prison quest.
  • 👥 Fixed players getting stuck while seate...
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  • Enabled pansun rewards on ranked matchmaking battles.

  • Trait and Gear signs will now only appear once when using a multi-target technique.
  • The taskbar icon for Temtem will now flash when a ranked match is found.

  • 👥 Fixed a desynchronization between the server and the client when a Temtem got knocked-out by the effect of a Status condition. This caused multiple problems since the Temtem was in a Schrödinger situation being both healthy and knocked-out.
  • 👥 Fixed Guardian trait not being triggered when the partner got Cold.
  • 👥 Fixed Battle Log only displaying stages up to +4 / -4.
  • 👥 Fixed Receptive not being triggered when receiving the Alerted status condition.
  • 👥 Fixed egg timers stopping when playing a ranked battle.
  • 👥 Fixed Temtem entering into battle not being displayed on their correct Temcard where they were captured.
  • 👥 Fixed FreeTem not updating the inventory when getting Smoke bombs as a reward.
  • 👥 Fixed Barnshe’s AI trying to use Bamboozle on themselves even when having the Neutrality...
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  • 👥 Previous unfinished secondary quests will now show up in the quest log after completing a main quest.

  • 👥 Winning a ranked match against another player in placements will now grant a partial TMR gain.

Temtem

  • #050 – Valash
    • Cage removed from their technique courses learnset.
  • #054 – Gyalis
    • Cage removed from their technique courses learnset.

Techniques

  • Bamboozle
    • STA cost increased from 14 to 18.

  • 👥 Fixed the infinite loading on some computers with old specs.
  • 👥 Fixed pick&ban timer not being displayed in competitive matches.
  • 👥 Fixed a visual bug displaying wins in placement after spectating a ranked match.
  • 👥 Fixed a stuck situation in battles after using a multitarget technique when having only one Temtem left in the squad.
  • 👥 Fixed getting stuck while sitting after interacting with your Temtem.
  • 👥 Fixed the evolution prompt in the Temtem details not being clickable while using a mouse.
  • Fixed Tutorial prompts not being clickable while using a mouse

Fixes, features, and impro...

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Hello tamers,

Even in these challenging times, the team has been working hard (although now working from home) and today we bring you a new Temtem update.

This is the first content update we’re releasing after publishing our content roadmap a few weeks ago and it includes most of the features promised for this Spring. We will be pushing the rest of the features (including the chat rework and the club management system) to another content update that will still (hopefully) arrive during this Spring.

What’s new?

The highlight on this patch is, of course, the Ranked Matchmaking. Up until now, players have been forced to organize ladders themselves outside of the game and turn to external tools in order to keep their progress. Not anymore!

We’ve designed a new rating system called TMR (Tamer Matchmaking Rating) which will rate player’s performance and grant you points for winning matches. Players are matched against each other automatically, based on their current TMR. In order to help ne...

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  • Added Ranked matchmaking. Players will be matched together via their TMR (Tamer Matchmaking Rating) into competitive battles.
    • This is the first iteration of the Ranked battles so it only has the core features for now.
    • Every Temtem is auto-scaled on ranked battles. This means that their level is upped to the current level cap (48) and all their SVs are maxed (50). TVs remain intact.
    • While ranked battles will give pansun rewards, they are currently disabled until the system is fully tested.
  • Added the Spectator mode. Players can now spectate others from the Interact menu as long as they’re playing a competitive battle.
    • As with the Ranked matchmaking, this is the first iteration of this feature so it will be improved and worked on in the future.
  • 👥 Added a new Status condition: Evading. While evading, the Temtem will avoid the next offensive technique directed at it.
  • 👥 Added a new Status condition: Alerted. While alerted, the Temtem can’t be asleep and after waking up from being aslee...
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  • Fixed Temtem over the Tamer Cap going to the Squad if the TemDeck was full.
  • Fixed Max’s second battle not being triggered under certain circumstances while on co-op.
  • Fixed players getting stuck before arriving at Nanga under certain circumstances while on co-op.
  • Fixed a bug that displayed a picking item animation on the Tamer Info after starting the game.
  • Fixed friend requests not being deleted after a character deletion.
  • Fixed Temtem being translucent in battles after a reconnection.
  • Fixed an exploit allowing to check if an egg contains a Luma Temtem.
  • Fixed altar’s cinematic being triggered by both players while on co-op.
  • Saipark’s MiniTemporium now will be triggered as a Smoke Bomb point and it is now displayed in the minimap.
  • Fixed a lighting bug in the Saipark near the fountain.
  • Fixed being able to open some UIs while taking the Lift in Omninesia and not being able to close them after.
  • Fixed being able to cross the bushes in Omninesia’s Dojos after breaking a co-op party.
  • Fixed b...
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Hello Tamers,

It’s already been over a month since Temtem’s release. During this month we’ve seen a constantly growing amount of questions around the game, its future, and its planned features. So, we want to take some time to share with you what we have in mind for the game so you can have a peek at what’s coming.

Please, keep in mind that every detail discussed here is not 100% confirmed for the game. During the game’s development cycle, ideas change constantly and stuff we like today we might not like as much tomorrow. So take everything in here not as confirmed facts, but more like the stuff we would like to include in the game.

The same thing happens with the planned dates. We’re not really big fans of having public dates for everything, they add a lot of unnecessary pressure on the team and they make making changes and swapping features around a very difficult task. We know everyone else likes dates though, so we’ve decided to include open dates for each block of features. ...

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  • Changed Loading screen compression to improve its quality.

  • Fixed an invisible wall in Quetzal not allowing players to progress.
  • Fixed players not being able to find any untamed encounters.
  • Fixed Avenger trait not being triggered by the Sacrifice trait.
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  • Added a new music track during the competitive pick&ban phase.

  • Added a countdown to the trade screen. After both players hit ready, there will be a 5-second countdown where players can review everything and cancel the trade if they’re not sure about something.
  • Exiting the trade screen will now instantly cancel the ready button before confirming the exit with the player.
  • Increased server room sizes to hold more players at the same time.
  • Improved Barnshe textures.

  • Fixed several problems regarding the synchronization of the ready button during trades.
  • Improved and secured some cinematic initialization cases to prevent further bugs.
  • Fixed some cases where gears could get lost when trying to release a Temtem that had one equipped.
  • Fixed getting stuck when talking with the stowaway in Tucma.
  • Fixed co-op party breaking during Dr. Hamijo’s conversation in the Anak Volcano.
  • Fixed Temtem losing their shadow after inspecting them in the Tempedia.
  • Fixed not being able to use your partner’s...
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  • The Saipark opens its doors.
    • The Saipark is a new end-game area and the first natural reserve in the whole Archipelago.
    • Each week, the Saipark will hold two different species of Temtem. These species will present special features like having more chances of being Luma, presenting egg moves or even having guaranteed minimum SVs.
    • Regular Temcards won’t work inside the premises of the Saipark. Instead, players will need to buy a special Temcard type called Saicards. Saicards only work inside the premises of the Saipark and they will expire at the end of the week.
    • In order to be able to get Saicards, players will need to pay an initial fee to enter the park and get a pack of Saicards. Players will also be able to buy more Saicards during the week, but the fee will be more and more expensive each time.
    • Currently, the configuration for the week is not displayed inside the game. While we work on a screen that will showcase that info, we will be posting the info on our social networks.
  • Pl...
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  • If the player needs to be teleported back after breaking a co-op party, it will now go back to the latest visited Temporium instead of the latest saved place.

  • Fixed being stuck in battles after all your Tems are knocked-out and your co-op partner breaks the party.
  • Fixed being stuck in battles after all your partner Tems are knocked-out and they break the party.
  • Fixed getting stuck on “Waiting for” in battles after reconnecting during a turn where your latest Temtem is knocked-out and being in a co-op party.
  • Fixed pronouns not working properly in some languages.
  • Fixed getting stuck in certain cinematics (Max, Lottie…) after a reconnection.
  • Fixed Chain Lighting doing more damage to the second target after hitting an x2/x4 technique against the first target.
  • Swapping sit places rapidly won’t kick players anymore.
  • Fixed frozen animations on players after customizing their cosmetics.
  • Fixed being stuck in Ocelotl’s dialog after receiving the new Tems while on co-op.
  • Fixed incorrect egg ...
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  • Four-leaf clover can now be acquired without using the Skates.
  • Every Temtem spawn zone from the Anak Volcano has been replicated in new zones in the exterior too in order to have access to them without using the Skates.
  • The basic Temcard and Balm can now be acquired from every Temporium and miniTemporium.
  • Improved movement sync on remote players.

  • Fixed a squad desync after capturing and releasing a Temtem and capturing another one in the same battle.
  • Fixed some problems introduced in the previous patch with the co-op teleport feature.
  • Fixed being stuck after creating a co-op party just after the partner enters your server room.
  • Fixed fainter curse visual order to display the Temtem being knocked-out after the target Temtem.
  • Fixed some problems in battles after releasing a Temtem.
  • Fixed a UI scale issue in the Notification Center when deleting or accepting multiple notifications.
  • Fixed some errors inspecting other users after their characters were deleted.
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  • Added a new Setting for choosing the target framerate while the game is running on the background.
  • French and Japanese translations completed.

  • Retweaked experience and level up sounds.
  • Terminating a co-op party will now teleport you back to your original position before starting the co-op party. This helps solve some cases where a player could get stuck with items they have only got by doing a co-op party (stuck in an island without surf, stuck in a crystal place without skates…). This will only affect players whose savegame is being lowered by creating the co-op party.

  • Fixed not being able to use the Acid-Proof Surfboard while on co-op.
  • Fixed players getting stuck in battles after exiting the game mid battles and getting back after waiting at least two hours.
  • Fixed being able to filter eggs by their gender.
  • Fixed being stuck in battles after using the run hotkey.
  • Fixed some more cases where known Tems weren’t registered in the Tempedia.
  • Fixed the Tempedia not displaying the la...
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  • Fixed not being able to release Tems from the capture screen or from the Temdeck boxes.

  • Improved textures for Barnshe, Anahir and Orphyll.
  • Temtem cries will now only sound when entering the details screen and won’t sound when changing between different Temtem.
  • Characters can now be reset from the lobby without going into the game.

  • Fixed some strange cases where users could get stuck on Max’s first battle.
  • Fixed “player is busy” appearing instead of “player is not near enough to create the coop party” error.
  • Fixed an error causing players appearing without any cosmetics (just a black bag and head) after resetting the character.
  • Fixed screen flashes not rendering in full screen while playing on 1200p resolution.
  • Fixed incorrect minimap appearing in a Mokupuni’s house.
  • Closing the game between the transition of Quetzal and Nahua Crater or between the Kakama Cenote and the Xolot Reservoir was causing players to get out of bounds.
  • Fixed some cases where players could get stuck without getting the Ancient Idol item for the Free Matthew quest.
  • Fixed some cases where players...
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  • Added an in-game system notification that will notify users before the server is restarted. The notification will appear whether you’re on a battle or outside a battle and can also be checked under the notifications screen.
  • Added sounds to the experience screen.

  • Added a proper warning before doing a trade notifying the user that trades will lock you from resetting your character for 10 days. Since this wasn’t being notified previously, we’ve removed all current restrictions so players who weren’t able to reset, can do so now.
  • Heavily improved how the movement is synced while on co-op.

  • Fixed a bug that caused being stuck on battles while on co-op (aka Head Charge bug).
  • Fixed some cases where Temtem where getting lost on trades. We’ve also restored every lost Temtem.
  • Fixed incorrect reward value displayed in FreeTem! when releasing a Temtem with a low catch rate.
  • Fixed empty Tamer Info when checking your own data or other users.
  • Fixed a bug in the Temdeck when releasing Temtem wh...
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  • Fixed not receiving the surfboard in the Beached Narwhal quest after delivering a Toxolotl.
  • Fixed errors when changing the Squad order while they were being healed.
  • The Tamer Info screen can now be closed even when there’s an error and it doesn’t display information.
  • Fixed some interactions between moving platforms and opening eggs.
  • Fixed Name Reservation missing icon.
  • Fixed some dialogs.

  • Increased the price for all breeding gears.
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  • Fixed queue 2 minute grace period after reconnecting not properly working.
  • Fixed Temtem getting lost after a reconnection.
  • Fixed Gear items getting lost after a reconnection.
  • Fixed swapped techniques not working.
  • Fixed an exploit that allowed to escape from NPC battles.
  • Fixed desynchronization of particles in Sophia’s dojo.
  • Fixed incorrect animation displayed on Lottie’s Belsoto grunts.
  • Fixed some location tags not being replaced with the correct location name on some languages.
  • Fixed errors when closing the game while in a co-op battle.
  • Fixed errors when disbanding a co-op party while your partner was waiting for you at a building’s exit.
  • Fixed casual battles not working when players were in different server rooms.
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  • Fixed getting stuck after creating a co-op party with another player in a different server room.
  • Fixed co-op nickname icon appearing under random players.