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NEW STUFF
  • The Aguamarina Caves are now open. You can enter them from the Sillaro River near the Briçal's Docks and explore its five floors.
  • You can now visit most of the houses in Deniz.
  • Added four new Luma: Skail, Skunch, Pewki and Piraniant. Enjoy them Jeb!
  • Increased level cap to 27.
  • Added 9 new Techniques and a new Status Effect: Immune.
  • Added new death VOs for all available Temtem.
  • Some areas will now hide other players. Your house is now your house and no one will molest your dear aunt Aina.
  • New sounds when ticking the Poison and Doom status effects outside of battle.
  • New sounds in the Squad UI when selecting and moving Temtem.
  • Added sounds for some other minor stuff (location signs, receiving items...).

IMPROVEMENTS
  • Temtem movement while following the players have been remade. It should now feel more natural and it will avoid obstacles and non-walkable areas better.
  • AI will now use Rest when needed.
  • Polished and shortened some of the cinematics in the earl...
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NEW STUFF
  • Luma Saipat is now available!
  • Added new combat music against other Tamers.
IMPROVEMENTS
  • Vastly improved the battle flow. We've revisited each action in battles and made them quicker so battles won't feel sluggish.
  • Improved a lot of the UIs shown in battles.
  • Already visited dialog options will now be grayed out.
  • NPC Emotes should now display better positioned.
  • Effectiveness circle will not appear anymore while using Status type techniques.
  • Several improvements on the Learn Technique UI.
  • Improved the feel while doing a huge damage Technique on a Temtem with very low health.
  • Added a visual UI indicator when a Temtem is using a Technique.
  • Improved the Squad UI when swapping a Temtem so you get more info on what's happening.
  • Added a different message when a wild Temtem is resting so it doesn't look like a Tamer is giving them an order.
  • Sleep particles will now follow the movement of flying Temtem.
FIXES
  • Fixed navigation for previous/next Temtem on Squad. (...
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VoxelHeart said: That, and if "all content" means fighting every NPC + finishing the side quests, this number also seems high.
I asked on the Discord.
Assuming this information is correct.

I suppose directly talking to the Thank You Message™ NPC is what flags Alpha completion.  
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Although it seems we launched our Alpha yesterday, today marks the first month of it being available.
Whew! We want to take a look back at this month in this update, see what happened during this time, share some fun data and talk about what’s coming next.
So, how was the launch?
The launch was amazing! We managed to deliver the Alpha on time without any delays (although we were very very close) and achieving that has been a huge achievement for our team.
One of the things we were more interested in looking at during the Alpha was how the server performed and how our infrastructure for multiplayer, instances, sharding… was working. So far it’s been great, we haven’t had any major problems with the server and it has been holding up the current player base effortlessly.
Also, we’ve been reading and watching every reaction in order to know if we were on the right path with our changes to the battle system and so far it looks like we...
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I was not expecting balance changes, especially this early on. I'm not complaining - I don't think this nerf affects this particular ability too much due to it's specific utility, but I'm genuinely curious on the reasoning why Tsunami got nerfed.
Out of curiosity (and I understand that this could be considered a tall order but...), could I request patch note balance changes have a very small explanation on why they occured? This gives the players an understanding of the Dev's perspective on why it was nerfed as well as helps us with documentation. Even something as simple as "Tsunami was shown to be a little too dominating, so we're trimming some fat from the skill" or something similar would suffice; I just like understanding the perspective from the developers point of view for stuff like this.
Thanks again for the hard work and dedication!  
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IMPROVEMENTS
  • Using a Medicine item is now improved, and will show which Temtem are able to receive the item.
  • Medicine item usage now sounds in battle.

FIXES
  • Fixed some cases where Temtem didn't disappear when being knocked-out.
  • Fixed some more cases where the Luma particles didn't render properly.
  • Learning a Course will now get you back to the Backpack.

BALANCE
  • Tsunami Stamina cost decreased from 26 to 25.
  • Tsunami Damage decreased from 80 to 70.
  • Tsunami Synergy Damage decreased from 90 to 80.
 
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This game just keeps getting better. Nice job, Crema.  
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NEW STUFF
  • Luma Fomu and Wiplump are now available. So cute!
  • Added animations, effects, and audio to swapping Temtem.
  • Added a confirmation popup when releasing a Temtem or quitting the game.
  • Added a new jingle at the end of battles.

IMPROVEMENTS
  • You can now rotate the character on the Character Creation!
  • You can now change and preview all the animations for each style on the Character Creation!
  • More improvements on Battle pacing and timings.
  • More improvements on how Mouse and Keyboard work together.
  • Improved how the text typing sound works. It now pauses when the text pauses or ends and it's better timed.
  • Improved Max and Lady Lottie cinematics in order to play the correct music.

FIXES
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NEW STUFF
  • Luma Tateru is now available. Happy hunting!
  • Added animations, effects, and audio to the capture Temtem sequence.
  • Added some rewards in Turquesa for players that have completed the Alpha.
  • Stat stages changes in battle now have proper audio.
  • Temtem knock-outs now have proper audio.

IMPROVEMENTS
  • Temtem sprites are now prettier and have better lighting and shadows.
  • Improved Loading image to remove banding.
  • While creating a new character, the animation won't reset while choosing different cosmetics.
  • Knocked-out particles on Temtem now will travel to its tamer.
  • Opening the Backpack in a Wild battle will open the Capture bag by default. Opening it on a Tamer battle will open the Medicine bag instead.
  • Tweaked visuals on how Stamina is spent.
  • Added new buttons on Temtem Squad Details to swap the current Temtem without needing to go back.
  • Technique details can now be inspected from the Squad UI.
  • Refined how keys and mouse interact together in the UIs.
  • UI keys c...
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Kiza said: Although, I guess Wiplump is still a freezer huh o/
Yes, we still need to investigate that :(  
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NEW STUFF
  • Added new Battle Intro animation for one of the styles.
FIXES
 
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ANDR3174 said: Great update the isue with the floor not loading propertly is gone but after i enter any battle is still all black screen except ui and after you exit the battle the overworld also turns all black except ui.
Cheking the log it still shows unsupport shader with my gpu while that make sense since its an old one i dont get why when i first boot the game everything loads propertly but only after going into any battle it when things dont load.
Send us an output_log and we'll take a look but you're probably way way under the minimum specs for the game.  
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Tyrax Lightning said: I wanted to replace a old move on my Paharac with a new Move, but couldn't do so on my xBox Controller functions so I gave up on it wondering if that wasn't Implemented yet. Later another Tem learned a 5th move & I experimented with the Mouse & discovered the Mouse could do what the Controller apparently could not. Do I have any options for getting my Paharac's new Move off its Techniques List & onto actual duty? Being without his new Flying Move & still being stuck with the now outmoded Wind Blade move is making him Underpowered... :(
That will be implemented in the future.
The Learn Technique UI should work with the gamepad, if you find that bug again please report it in the forum.  
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Cpt Salt said: Black screen after the press to continue screen. Mouse moves but it never goes past the black screen. I reinstalled the game as well.
The server is down for the moment and will be back up in a bit, Crema team is working on it at the moment.  
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NEW STUFF
- Luma Ganki is now available. Happy hunting!
- Added new Battle Intro animation for one of the styles.
IMPROVEMENTS
- Tweaked how the position of the players is handled by the server. This should prevent some cases where users could skip through triggers like building enters or cinematic triggers.
- The game will now detect if the Server's version is not the same and will ask the user to update.
- Disappearing NPCs now will be traversable.
- Tweaked Luis dialogue in order to remove the confusion about the surfboard.
- Revive is now cheaper.
- Replaced all old currency icons for the pansuns icon.
FIXES
- Added safe-checks on the black screen after the splash. The local savegame will be deleted in these cases and the save will be synchronized from the server. (Report: Investigating - When I launch game all I get is a black screen.)
- Added a safe-check on Luis. If your game got freeze when receiving the map you'll need to talk to him again in order to be ab...
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NEW STUFF
Added a "/unstickme" command. If you find yourself stuck anywhere in the world, use the command and you will be teleported to Aina's House.
Added ESC as a new hotkey to open/close menu.
NPCs are now properly depicted as kids, teenagers or adults.
Added new hair type to the character creation.
IMPROVEMENTS
Letters are now centered while writing your name on Character Creation.
Character Creation UI now shows "Finish" or "Next" along the space key.
Removed a bit of extra time on the hit animation. We will improve this further in the future.
Added a background on perfect SVs.
FIXES
NPC Tamers stopping you constantly when you already have fought them should be solved now.
Battles ending abruptly before they were really finished and causing problems after that.
Added more safechecks to Max combat cinematic in order to fix the bugs related to this fight.
Added more safechecks to Lady Lottie combat cinematic.
Fixed Temtem gender rates. Now you should be able to ...
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  • Added proper knockout animations and effects
  • Improved navigation on School and Luisouvenirs
  • Improved pickables workflow to avoid getting stuck while picking one
  • Fixed getting stuck in Max cinematic
  • Fixed Interact pagination
  • Fixed a place where you could get stuck in the Route01
  • Some other small fixes
 
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All batches should be done by now, you should all have your Alpha keys.
We truly hope you enjoy this first taste of what Temtem will become!  
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Welcome!