The Aguamarina Caves are now open. You can enter them from the Sillaro River near the Briçal's Docks and explore its five floors.
You can now visit most of the houses in Deniz.
Added four new Luma: Skail, Skunch, Pewki and Piraniant. Enjoy them Jeb!
Increased level cap to 27.
Added 9 new Techniques and a new Status Effect: Immune.
Added new death VOs for all available Temtem.
Some areas will now hide other players. Your house is now your house and no one will molest your dear aunt Aina.
New sounds when ticking the Poison and Doom status effects outside of battle.
New sounds in the Squad UI when selecting and moving Temtem.
Added sounds for some other minor stuff (location signs, receiving items...).
IMPROVEMENTS
Temtem movement while following the players have been remade. It should now feel more natural and it will avoid obstacles and non-walkable areas better.
AI will now use Rest when needed.
Polished and shortened some of the cinematics in the earl...
VoxelHeart said:
That, and if "all content" means fighting every NPC + finishing the side quests, this number also seems high.
I asked on the Discord.
Assuming this information is correct.
I suppose directly talking to the Thank You Message™ NPC is what flags Alpha completion.
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Although it seems we launched our Alpha yesterday, today marks the first month of it being available.
Whew! We want to take a look back at this month in this update, see what happened during this time, share some fun data and talk about what’s coming next.
So, how was the launch?The launch was amazing! We managed to deliver the Alpha on time without any delays (although we were very very close) and achieving that has been a huge achievement for our team.
One of the things we were more interested in looking at during the Alpha was how the server performed and how our infrastructure for multiplayer, instances, sharding… was working. So far it’s been great, we haven’t had any major problems with the server and it has been holding up the current player base effortlessly.
Also, we’ve been reading and watching every reaction in order to know if we were on the right path with our changes to the battle system and so far it looks like we...Read more
I was not expecting balance changes, especially this early on. I'm not complaining - I don't think this nerf affects this particular ability too much due to it's specific utility, but I'm genuinely curious on the reasoning why Tsunami got nerfed.
Out of curiosity (and I understand that this could be considered a tall order but...), could I request patch note balance changes have a very small explanation on why they occured? This gives the players an understanding of the Dev's perspective on why it was nerfed as well as helps us with documentation. Even something as simple as "Tsunami was shown to be a little too dominating, so we're trimming some fat from the skill" or something similar would suffice; I just like understanding the perspective from the developers point of view for stuff like this.
Thanks again for the hard work and dedication!
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ANDR3174 said:
Great update the isue with the floor not loading propertly is gone but after i enter any battle is still all black screen except ui and after you exit the battle the overworld also turns all black except ui.
Cheking the log it still shows unsupport shader with my gpu while that make sense since its an old one i dont get why when i first boot the game everything loads propertly but only after going into any battle it when things dont load.
Send us an output_log and we'll take a look but you're probably way way under the minimum specs for the game.
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Tyrax Lightning said:
I wanted to replace a old move on my Paharac with a new Move, but couldn't do so on my xBox Controller functions so I gave up on it wondering if that wasn't Implemented yet. Later another Tem learned a 5th move & I experimented with the Mouse & discovered the Mouse could do what the Controller apparently could not. Do I have any options for getting my Paharac's new Move off its Techniques List & onto actual duty? Being without his new Flying Move & still being stuck with the now outmoded Wind Blade move is making him Underpowered...
That will be implemented in the future.
The Learn Technique UI should work with the gamepad, if you find that bug again please report it in the forum.
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NEW STUFF
- Luma Ganki is now available. Happy hunting!
- Added new Battle Intro animation for one of the styles.
IMPROVEMENTS
- Tweaked how the position of the players is handled by the server. This should prevent some cases where users could skip through triggers like building enters or cinematic triggers.
- The game will now detect if the Server's version is not the same and will ask the user to update.
- Disappearing NPCs now will be traversable.
- Tweaked Luis dialogue in order to remove the confusion about the surfboard.
- Revive is now cheaper.
- Replaced all old currency icons for the pansuns icon.
FIXES
- Added safe-checks on the black screen after the splash. The local savegame will be deleted in these cases and the save will be synchronized from the server. (Report: Investigating - When I launch game all I get is a black screen.)
- Added a safe-check on Luis. If your game got freeze when receiving the map you'll need to talk to him again in order to be ab...Read more
NEW STUFF
Added a "/unstickme" command. If you find yourself stuck anywhere in the world, use the command and you will be teleported to Aina's House.
Added ESC as a new hotkey to open/close menu.
NPCs are now properly depicted as kids, teenagers or adults.
Added new hair type to the character creation.
IMPROVEMENTS
Letters are now centered while writing your name on Character Creation.
Character Creation UI now shows "Finish" or "Next" along the space key.
Removed a bit of extra time on the hit animation. We will improve this further in the future.
Added a background on perfect SVs.
FIXES
NPC Tamers stopping you constantly when you already have fought them should be solved now.
Battles ending abruptly before they were really finished and causing problems after that.
Added more safechecks to Max combat cinematic in order to fix the bugs related to this fight.
Added more safechecks to Lady Lottie combat cinematic.
Fixed Temtem gender rates. Now you should be able to ...Read more