Star Wars: Galaxy of Heroes Dev Tracker

Raiderhater52

Carrie, is the GA/TW mod glitch being fixed in the upcoming title update as previously stated?

I've seen many times and have recorded instances where the speeds of toons are not working correctly and I believe it to be different than the glitch/exploit that's been previously brought up.

Yup, we have had this fix done for a couple months, TMoney from Operation Metaverse brought it to us so we could address it without it being out in the public, and for that I'm super grateful. Glad the fix is going live soon though. People will have to l2p. :)

DevilsTreasure

Let’s make this the most upvoted post to balance the hate CG crumb caught for his “compensation” post. This is much better news, and also feels much more genuine and not as much a last minute back peddle.

Ugh, I did not do that on purpose. Crumb was delivering the news that was the reality of how things are that you didn't like, but were 100% my fault, and then I get to come in here after we've discussed everyone's concerns and talk about all my hopes and dreams and change things willy nilly. He's constantly advocating for the community in meetings, so feel free to direct your hate at me still.

CrashandCern

Mostly software/game development talk:

Internal build: The version of the game they are currently testing and debugging.

Live build: The version we play.

"crossing the t's and dotting the i's": Just an idiom meaning you need to check everything carefully

0-2: currently between 0 and 2 zetas drop (not sure what the other thing she referred to

shop tabs: She talked about reordering the shop tabs so the ones you go to more often are together

TU16 polish: I think TU16 means the 16th major release of the game (where you need to install an update). Polish meaning the last few bits before submitting the new version to the app store

reduce friction: stuff that makes the game slower and more obnoxious to play for no good reason (here scrolling between shop tabs all the time)

hope that helps

Perfectly described. Apologies for not making it more user friendly! TU16 is the (very) soon update.

Perfectly described. Apologies for not making it more user friendly! TU16 is the (very) soon update.

Gavstarr

With the way things are setup. It doesn't surprise me that the way Devs and player see data and drop rates is different.

Dev sees it from a total player pool perspective. They see 33% of the player base receiving zeta drops from a player base in the millions.

What they don't see is you, you who sees yourself as the individual player (being that 66%) that miss out, again, again, Again, AGain, AGAin, AGAIn, and AGAIN!!!!

This is a really good description of the tendencies we fall into in development. In many cases we walk through the player experience, either in mockup/wireframe or build where we sit there and simulate what it looks like, and this is where employees playing the game really helps (and the fact that we have many different player types - John Salera would not rest about the Ewoks until we beefed them up, because he's completely F2P and that's his main squad).

That's also why my brain shortcircuited in the meeting because you go "I definitely saw that somewhere, I remember we changed that, where did that change".

And also sometimes when we're rushed we skip the player perception step and rely on the math. And that's where we get our "Luck is probability taking personally" problems. We need to do better about touch and feel and experience... and yes, in some cases, drop rates too.

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Hi folks,
The in game image is incorrect. This device change will happen 6/18. Not on 8/18. We are updating the image now. Apologies for the confusion.

Thanks for posting this, because I was looking for an in to talk about it. In the third hour of rambling my head off, I said two things that were too close to "not necessarily true" for my comfort that I want to clarify. I usually try to give myself an out, like "I don't recall if that's live, but it should be" but I would totally understand why it seems that way. It's because I spend as much time playing internal builds and having discussions as I do playing the live build. Usually when I'm posting here, I run around and get clarity, but I didn't do that because we recorded over the weekend, and I should have fact checked the following day and asked for an edit but forgot.

So we started investigating where that ended up, we DID end up taking 0-2 off things that you never saw, so that doesn't get me any brownie points. And so I sincerely apologize for not being clear when I should have checked or at least followed up and requested we edit out my babbling nonsense. The reality is, I a...

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Beginning on June 18, 2019, in order to accommodate the new features and graphics associated with the game’s next update, Star Wars: Galaxy of Heroes is no longer supported on some legacy Android devices.
The list of unsupported devices can be found below and is comprised of older x86 tablets and a handful of older x86 phones, running Android 6.0 or lower. This should only impact a very small number of players. After the update on 6/18, players on unsupported devices will be unable to download the newest version of the game, and the Google Play store will highlight that their device is unsupported.
At any time before or after the update, players can import their account from an unsupported device to a supported device using their in-game Player ID and/or Ally Code. Your account will still be available and ready to play on a supported device. For more information on how to link your account, please visit Galaxy of Heroes’ EA Help page.
We apologize for the inconvenience. Manufacturer /... Read more
We're one week away from helping children! Join Capital Games LIVE in raising donations for UC Davis Children's Hospital!
dyup3h8fwws3.jpg We have partnered with Extra Life, Children's Miracle Network Hospitals and UC Davis Children's Hospital but we need your help. Join us live on Saturday June 22 as we play games on Twitch for 12hrs of gaming and charity!
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Hi Holotable Heroes!
Today’s Server Update has a minor fix for Grand Arena but nothing else player facing. This change will only impact new Grand Arena events going forward.
CHANGES
  • [Grand Arena] - We originally posted this change on 5/30 but we fixed some additional edge cases that could lead to more players being impacted by this issue: Ships that were defeated in Grand Arena to be auto-deployed in an incorrect order during subsequent rounds. This is now resolved for all players.

We will be rolling out the server update over the next several hours. Once complete, we will notify you in this thread. Read more
From our Feature Producer:
(This is a continuation of information about Grand Arena Championship. If you haven’t read them already, please read the previous posts here, here, and here, as some presumptions are made about understanding their context in this post.)
Grand Arena Championships are intended to play a major part in the day-to-day gameplay of veteran players. Because we have big plans for the future of this game mode, we’re planning to run an “exhibition” program first, to make sure that the player experience, technical smoothness, and competitive integrity of the experience is as good as it can be before we ramp up rewards, competition, and really make it count.
Here’s the schedule. Please note that while we have planned dates for this rollout, all dates are not final and are subject to change. (We’ll be able to confirm this schedule as soon as the update rollout begins.)
  1. (6/17) Client Rollout Begins: This is the initial deployment of the TU16 update (and this begins the 2...
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From our Feature Producer:
(This is a continuation of information about Grand Arena Championship. If you haven’t read them already, please read the previous posts here and here, as some presumptions are made about understanding their context in this post.)
Grand Arena Championships are a five-week series of Grand Arena events and Feats. Our goal is for the experience to feel like a normal Grand Arena event with a few bells and whistles, and then gradually ratchet up the competition and drive for the players who make it up to higher leagues in later events, until by the end of a Championship, it feels like the sharpest competition that the game has to offer. In this post, we’re going to talk about GP Divisions, a feature that enables us to curate the best experience (AND relevant rewards) for all Grand Arena players regardless of their time in game or collection size.
Your Division is simply your GP bracket at the start of each Championship. Divisions are set the rules and rewards that ... Read more

Apologies for the confusion. The Double Drops are the additional events we scheduled to make up for the lack of GAs this month. This is not designed to be a one to one replacement for all the materials you would have earned from GA but it gives you the option to focus on farming whatever gear and squads you need to prepare for Grand Arena Championships.

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Hi folks,
Apologies for the confusion. The Double Drops are the additional events we scheduled to make up for the lack of TBs this month. This is not designed to be a one to one replacement for all the materials you would have earned from GA but it gives you the option to focus on farming whatever gear and squads you need to prepare for Grand Arena Championships.
Hi Holotable Heroes,
We wanted to let you know a little bit about how we plan on scheduling Territory Battles for the foreseeable future. Generally, we run two Territory Battles a month: Light Side - Hoth and Dark Side - Hoth. With the release of Dark Side - Geonosis, the new map will be available with each instance of a Hoth map on the current schedule. As such, guilds that are ready to tackle the challenges of Dark Side - Geonosis will have two instances a month for the time being. We’re expecting the first instance of Dark Side - Geonosis to arrive late this month, shortly after the update is available on the store. Read more
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Hi @JCL1616, can you give me a bit more? What have you been trying? 

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Hi @JCL1616, can you give me a bit more? What have you been trying? 

____________________________________________________________


*Accept as Solution button- If a post answers your question please let us and other players know by hitting this button.
*Me Too button - 'Me Too' helps us track how many players are also experiencing that issue. Definitely make use of this button.
*XP button - Say Kudos and help players 'Level Up' by giving them XP for helpful posts.

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Thanks for the report, we've now flagged it as a bug with PVE Nute Gunray Special 1 animation.

Oops, thanks for the report, we've now flagged it as a bug with PVE Nute Gunray.

Awesome. Simply, awesome.