Rimworld Dev Tracker

wolfman1911

I don't think that I've ever seen a modder that wasn't ecstatic that their mod got incorporated into the base game. I even heard a rumor that the Vanilla Extended guy got hired by Ludeon, and that had something to do with his livestock mod getting incorporated, but I can't verify that.

Not a rumor - it's in the 1.1 and Royalty announcement!

Oskar Potocki helped us out making art for Royalty - he was the artist on the project so all the new apparel and stuff is his. He also contributed animals art from his vanilla animals mod to the 1.1 update.

tearblast

Hey will you ever update the fiction primer to go along with the new DLC? I loved how it set up rim world and would love to see how it would incorporate the dlc

I actually wrote a giant doc long ago about the Empire fiction, maybe I'll clean it up and add it to the fiction primer. Thanks.

Parokki

Can you confirm that the sight of money pouring into your bank account is making you feel warm and fuzzy inside and that we're good boys and girls for buying the DLC?

I can definitely confirm that. You all are amazing and I'm thankful.

Sierra419

If I get the DLC, can I choose to not have it activated during a playthrough? Like, if I wanted the vanilla experience again for a new colony, could I disable the DLC?

Absolutely, it's easy to turn on and off.

You can also keep it on but disable royal progression quests (and just keep the Empire faction as a normal faction and keep all the new quest/challenge/implant/research/enemy content).

Blaust

Adding the DLC to an existing save seems to only add one location for the royal faction, unless a mod I had caused that somehow...?

Yeah, it won't add full settlements since settlements are already generated. The faction will still work fine though.

cortanakya

So... Vague question in the hopes of a vague answer... Is there any more DLC planned? I'd understand if you didn't want to answer to avoid committing to something but hey, it can't hurt to ask!

It's a bit early to commit either way on that I'm afraid.

Holy crap! In 5 months of testing nobody got close to a monument like that. Thanks for reporting, we'll add some sensible maximum to these.

Elvenstar32

I mean I was actually impressed how I got excited about the new features of the royalty DLC.

Mechanoid bases? Can't remember a good mod for that.

Quests? Yeah I mean there are mods that events/quests but not the ones that are added by the DLC. The hosting quests especially have nothing to do with the hopistality mod and I am particularly hyped about the construction quests.

New way to end the game? We had the one from rimgenetics and kind of save our ship 2 I think, this is another one that is achievable in a completely different way, that's interesting damn.

New tech level that mixes old tech and futuristic tech? Find me one good mod that has this retrofuturistic theme, because I don't remember seeing it. I've seen medieval mods, glittertech mods, dozens of other glittertech/spacer level tech but steampunk or whatever type of punk this tech is, nope.

Pyschic powers? I know only one mod that does that, it's been released in november of 2019 and hasn't gotten a single update since. This DLC hasn't been made in a month or two, by the time Psychic awakening got released the devs were probably way too invested to scrap the idea just because "there's a mod that does this and that seems to have been released and abandonned immediately afterwards since the dev of the mod sort of retired".

Royal Titles? I guess colony leadership kind of added a system that made one of your pawns a leader but it wasn't all that complex and not a massively popular mod either.

The one complaint I could agree with is that listing new music as a new feature is a bit meh but well music composers aren't free either so it's fair game by my standards.

I don't agree with people complaining about the price for various reasons.

But I honestly believe that people who complain about Ludeon Studios just ripping off content made by mod creators are just next level delusional individuals who have found no other way to justify their price complaints.

You're right about Psychic Awakening.

We started developing Royalty alongside 1.1 in late 2018. Implemented psycasts through summer 2019. Psychic Awakening came out November 23 and I think I heard about it around December-January. I was worried for a few seconds until I read their ability list and realized there's basically zero overlap :). Still looks like a cool mod though.

Deathcommand

I made the mistake of getting it from steam the first time. If I get the expansion from your website can I use it on my steam base game?

Oddly, you actually could, I think, though it's not officially supported.

But very soon you'll be able to register the DRM-free copy on Steam at rimworldgame.com/getmygame - our web dev is finalizing that system.

Balijana

I wonder who is the artist, it makes me think of Lanfeust de Troy.

Ricardo Tome

ewlyons360

But if we do like it, it means that we have to restart our colonies and that is what is killing me!

Actually you don't! It supports being added to an existing vanilla game. Though of course the progression will be way off.

TAway_Derp

Well this is exciting! Love the additions.

Does Ludeon get the full $ amount if I purchase from their website instead of Steam?

Yes :)

nameyouruse

[warning - what follows is a very nerdy rant]

I'm still confused as to whether this is a full on space empire or just a local faction we're dealing with here. Who sends the Emperor of dozens of planets to colonize a rimworld? That vast distance between our rimworlds and everything else was part of the charm of rimworld for me. You're truly all alone and have been completely abandoned in a strange and hard universe, where all semblance of society and structure is trillions of miles away and it's up to you to make both of those things on your own. No one can help you, there is no meaning or purpose to your time on the rim but what you make of it, whether that includes escaping to that vast beyond and finding hyperbliss on a glitterworld, wreaking brutal havock on your neighbors, or something else: anything else you can imagine because the setting is so free. It's true freedom, a faction striking out by itself to survive in what is really a tormented sci fi hellscape half the time. The original founders of the colony are the most important over any noble simply because they're the most skilled or the just most reliable in series of countless impossible situations. I imgine them as the most prominent citizens and the leaders of the little weathered groups that form in rimworld. While i love and appreciate the idea of most of the new content, the theme seems...cartoonish to me and it really messes with the cooler lore and the way i've always seen rimworld. You see i'd always thought there was a reason the post game, flying-to-a-blissed-out-glitterworld part of the game was left out. Because the story is over at that point. That's not rimworld as we know it. What could our gritty colonists possibly offer the monarch of an intergalactic empire? Golden decorations? A Thrumbo fur chair? The emperor is the kind of rich dude the game is talking about when it mentions that the thrumbo was genetically engineered for beauty and sport. We kill thrumbos and eat their meat, using their fur for armor and decoration or selling it. We eat other colonists and do yayo just to make it through the next few hours. I can't imagine some massive stellaris tier emperor coming down from above to deal with that. Not to be a wet rag but I just don't get it personally. I'll probably buy it anyways if i can ever afford it and play it for a while. But I can't say it'll be a permanent addition. After some digging it does seem like they may have added to the primer so i'll be reading that.

Good questions. What arrives at the rimworld is a fragment of a destroyed Empire which was mostly annihilated by some unknown enemy. It's a small refugee fleet with tiny numbers of people but very strong technology and an honor-and-tradition based culture. They're led by a stellarch, the highest-ranking person in their faction. The Emperor never shows up in the game.

Maelstrome26

Well mine was the first one as I checked before posting so technically the other ones are duplicates 😜

sorry, had to go with the one that had the momentum!

removed as duplicate

removed as duplicate

I really love this interpretation, the scale is awesome.

WheatleyJ

What is the point in breeding rats if they cant be used to swarm over and distract the enemy?

They're not good food, leather or utility.

Some animals would need to be just wild animals - not every single species is going to have some clear utility. Same as real life.

MinimarRE

Can I ask why? I've noticed other developers frequently only provide their in-development builds on Steam, and any other source only receives stable releases. Does it take too long to roll them out to anywhere else?

Well for us, there is no other channel that would work for this. The only other channel is the DRM-free download, and that has no beta branch system at all. And it would be torturous to ask players to re-download over and over every day - we'd be constantly getting reports from old versions that people forgot to update. Steam makes sure everyone is up to date.

Finally, for the purposes of testing, there's just no need for more people than Steam gives access.

XDGrangerDX

Are those ruins prefabs from a specific list or are they dynamically created from actual peoples bases?

Thats the main thing i wonder. I highly doubt Tynan would add the latter.

They're generated by an algorithm.