Originally Posted by trt1230The primary reason for the rotation system currently is to help with resources allocated to Quality Checking updates as well as working on reworks. We are definitely well aware of the want for full map selection and have been continuing to pass this along to the dev team in our reports.
Can you let us know why rotating is still a thing? Like, no one supports it. No one complains about there being too many maps. Everyone wants the full map selection reinstated. It’s been talked / moaned / ranted about for months. So why does Ubisoft not heed what we are asking for?
However, the main thing to understand is it benefits updates to be processed quicker so hotfixes and other content can come out on schedule. For example, if we were to keep old House in rotation back when the team was working on the rework (pre-the current rotation), the team would have to process changes both on old House and new House,... Read more