Posts by Ubi_MyAnh

Table of Contents:
1. Sound Issues
2. Connectivity
--- 2.1. Overall Connectivity
--- 2.2. Latency Policy
3. Cheating and Disruptive Behavior
--- 3.1. DDoS
--- 3.2. Boosting
--- 3.3. Smurfing
--- 3.4. Incomplete Teams
--- 3.5. Vote to Kick Abuse
--- 3.6. MMR Rollback Frustrations
--- 3.7. Streamer Mode
4. Accessibility
5. Smoke Propagation Issues
6. Drone Issues
With a game that has been around for as long as Siege, we are aware that there are long-standing issues that we have yet to fully resolve. We are dedicated to maintaining and growing the game continually, as we have done for many years before. We appreciate the community’s support throughout the years, and we also thank you for your patience as the game continues to develop.
In this Status Report we will be shedding some light on long-standing topics of player concerns that are very important to us, but also complex to discuss. Our regular Top Issues and Community Concerns blog posts lays out current issues with more finite and short-term fixe... Read more
HACKING, CHEATING, LOBBY FREEZING UPDATE To follow up on our last Top Issues update below in April, we would like to give you all a status update on the hacking, cheating, and lobby-freezing issues. We'll go over some of the steps we have taken where we have found success, where we are still working to make improvements, as well as emphasize our continued focus on cheating and hacking as priority issues.
LOBBY FREEZING Lobby-Freezing: Lobby-freezing occurs while in menu or while loading into a round, and no connectivity icons will appear.
Update: After our April Top Issues blog, we made an update to the game that would allow us to gather more data to accurately track and identify lobby-freezers. We were able to successfully use that data to implement an auto-kick feature for individuals identified as holding up games through extreme loading times. Kicked players will receive an abandon sanction and be locked out of ranked/unranked until the match is over. We have been monitoring the au... Read more
At the beginning of Y5 we announced an upcoming new Match Replay feature for Rainbow Six Siege.
While originally scheduled to go live in the first half of the year, circumstances have forced us to push back the schedule on Match Replay. Match replay is a feature that requires a great deal of technical development, but we hope to deliver the best experience to our players when it is ready to go live. Despite the delay, we’d like to share an early look at Match Replay with you all.
Match Replay is a system that automatically records your last 10 played games. With it, you’ll be able to re-watch and fully spectate your recorded games from both first-person and top-down points of view, from any player, and any angle.
Our goal with Match Replay is to provide players with an interactive tool that will provide full coverage and perspective on their last 10 games. Through the Watch tab in the main menu, you will be able to access your replays where your last 10 games are saved. Once you’re in the... Read more
Prepare for the unexpected, because Operation Steel Wave is full of novelties! New Operators arrive, with gadgets that are sure to change the flow of every match they participate in. A new NIGHTHAVEN recruit, Ace, swoops in to join the Attackers, while the Defenders gain a new teammate in Melusi, an Inkaba Task Force ranger.
As you’ll find in the Patch Notes below, with this season you can also expect our House rework as well as the new secondary gadget, the Proximity Alarm. Keep an eye out for changes to our Matchmaking Rating system and Amaru’s gadget function, plus brand new seasonal weapon skins and Echo’s Elite skin!
View Patch Notes[rainbow6.com] Read more
Balancing changes are data and feedback informed. Several teams in contact with various segments of our community, gather and compile both data and feedback to provide guidance to our designers. We are about to give you an insight about future changes and the reasoning behind them.
PROXIMITY ALARM
  • Adding new secondary gadget: Proximity Alarm.
The new thrown sticky gadget is an essential intel-gathering tool, and it works just as well for anchors as it does for roamers. It will be triggered by any attacker entering its detection field.
One of the key factors behind the creation of this gadget is that we felt that we needed to have a "hands off" gadget able to provide audio intel. We consider this new addition as a variation of the Barbed Wire which tends to be used for intel-gathering more than for his crowd control aspect.
Having a gadget not requiring active interaction to trigger its effect was the main goal, it will therefore work differently than Bullet Proof Cameras for instance.
We ... Read more
Two groups come to a head in a familiar place. The gunshots ring through the hallways of the Headquarters as they clash. There’s valuable loot on the line, and these Operators will stop at nothing to claim them. Will you make it out alive with a fortune, or will you fall in the crossfire?
For two weeks starting May 5th, take what’s yours in The Grand Larceny!
PLAYABLE OPERATORS
Most Operators will be unlocked to play in this event, with a few exceptions for gameplay reasons. Each of them will only have a main shotgun equipped, customization with the event’s weapon skins as found in The Grand Larceny Collection and the Roaring Riches Bundle.
RULES OF THE EVENT
The Stolen Goods game mode is different from our standard ones. There is no Hostage, no Area to Secure, and no Bombs to Defuse. There’s also no Preparation Phase, and Attackers’ drones have been removed entirely. However, there are Safeboxes spread out throughout a special version of the old Hereford map.
Defenders must protect these at... Read more
Updated: 23 April 2020
We will be updating the following list regularly to outline the status of certain issues that are currently pressing for our community. Please note that this list is not exhaustive, and should only be used as a reference to give a general idea of where our focus currently is.
HACKING, CHEATING, LOBBY FREEZING We have recently observed an increase in cheating mentions and reports from players. We want to emphasize that we do not tolerate cheating in game and are working on multiple strategies to address the cheating frustrations and uphold the competitive integrity of Rainbow Six Siege. Below are some of the strategies that we can share that are being worked on for the short-term.
LOBBY FREEZING Description: We've seen an increase in incidences of lobby freezers seeking to disrupt games to their advantage. We will be releasing update(s) that will allow us to better monitor and more accurately track lobby-freezers.
Objective: The updates will allow us to gather neces... Read more
Please see our Designer's Notes[rainbow6.com] for more insight on the balancing changes coming with the update.
UPDATE Update - the quick match map pool will remain the same throughout Y5S1 and will rotate again in Y5S2.
BALANCING BUCK With you til the end of the line.
  • Frag Grenades replaced with Claymores.
  • Increased Skeleton Key Magazine Capacity:
  1. Skeleton Key magazine capacity increased to 5 + 1
  2. Skeleton Key max ammo count is now 25+1

GOYO Less is more.
  • Reduced number of Volcán shields to 2 (down from 3).

JÄGER Less of a pain-in-the-schnitzel.
  • Now a 2-speed/2-armor operator.

MOZZIE Still a shortie.
  • Removed Super Shorty secondary.

YING Lights, Camera, Action!
  • Increased number of Candelas to 4 (up from 3).
  • Replaced Claymores with Smoke Grenades.
  • Increased T-95 LSW damage to 46 (up from 43).

M12 (CAVEIRA)
  • Added a Razor Holographic Sight option to her M12.

TCSG12 (KAID, GOYO)
  • Added an additional magazine to the TCSG12.
  • Reduced TCSG12 damage to 57 (down from 84).

BUG FIXES FIXED – Barr... Read more
Recently, an interview took place where we made the following statement:
“So, if professional players are not happy with our proposed features, then that means we are going in the right direction.”
We wanted to take a moment to clarify the intention behind this. It is true that part of our balancing efforts is to push every player, professionals included, out of their comfort zone. This does not mean we are going about things to be intentionally frustrating for these players, but instead make adjustments to ensure our professional players are the best at the game as a whole, and not a specific update or meta. We also have to consider the entire player-base, and while some aspects of professional play will trickle down to general matchmaking, not all do (Goyo for example).
When it comes to the highest level of play, we find a few things to be true that we would like to share.
  • Professional players are masters of the game, and place significant value on mastery of the game as it stands today...
Read more

The Y5S1.1 Patch will deploy to both PC and Console on the week of March 23rd.
OBS OBS compatibility with Vulkan (such as capture-mode) will work with the latest version of OBS Studio[github.com] (v25.0).
BUG FIXES GAMEPLAY FIXED – Inconsistent debris when barricades/hatches are destroyed by multiple different weapons.
FIXED – Sound propagation issues when the spikes on a reinforcement are destroyed.
FIXED – Explosion SFX of some gadgets can be muffled if detonated on the back/spiked sections of reinforced walls.
FIXED – Spamming gadget equip/unequip can cause shield operators to take longer to equip their shield.
FIXED – Incorrect animations when performing certain actions.
FIXED – When ADS some parts of the scope will go in and out of focus.
OPERATORS FIXED – Various operator visual animation issues.
FIXED – Operator’s shields will flip if going prone right after a melee.
BLACKBEARD FIXED – Using ADS while Blackbeard's shield is equipped causes SFX issues.
CASTLE FIXED – Castle’s armored ... Read more

Over the course of the Void Edge Test Server we've made numerous updates and bug fixes.
APPROXIMATE Y5S1 PATCH SIZES
PC - Steam: 66 GB, Uplay: 69 GB
PS4 - SIEA: 41 GB, SIEE: 42 GB, RUS-UK: 38 GB, SIEJ: 38 GB
XB1 - WW: 43 GB, UK-RUS: 39 GB
[www.rainbow6.com]
Click the image above for the rest of the Y5S1 Operation Void Edge Season Patch Notes.
UPDATES OBS With the release of Y5S1, OBS is now compatible with Vulkan. This includes capture-mode.
LEARNING AREA Situations and Tutorials can now be found in the new Learning Area section.
The Learning Area is a new section that groups all learning-focused content in one place for easier navigation and better accessibility. We’ve also added new Learning Tips for beginners in the Learning Area to help new players ease more quickly into the Rainbow Six Siege experience. These tips will rotate automatically but players can scroll through the tips themselves as well.
BALANCING YING
  • Removed Frag Grenades, replaced with Claymore.
ELA After the last buff t... Read more
What happens when an explosion goes off in Rainbow Six Siege? What factors go into calculating explosion damage? How does it all work?
Explosions play a major role in the gameplay of Rainbow Six Siege. They don’t just go boom - they open defenses, create pathways, provide intel and utility, and sometimes they help you get the W. In this Dev Blog we’ll be diving a bit into how explosions work, and how we want them to evolve.
THE ANATOMY OF AN EXPLOSION Destruction in Rainbow Six Siege is unique, and explosions never happen the same way twice.
The damage and destruction that happens once an explosion goes off is calculated in a matter of milliseconds. Players will receive visual and audio cues, and take damage if they are caught in the blast. To make all this possible, our explosion engine must go through several steps.
THE BLAST RADIUS AND SHAPE OF THE EXPLOSION Each type of explosion is defined by multiple data points, and this determines the shape of the explosion and the radius of its ... Read more
LESION
  • Removed initial tick damage from Gu Mines.
  • Gu Mine damage increased to 6 per tick (from 4).
  • Players in DBNO will not receive any damage from Gu Mines.
  • Removing the ability to see Gu Mines icons through obstacles.
  • Gu Mines icons are invisible beyond 8 meters.

Lesion has been performing very well for quite a few seasons now. As you all know, he combines solid gunplay, visual and audio intel gathering on top of the damage dealt by his Gu Mines. By removing the initial damage tick from his traps, we want to achieve two things. We are addressing the frustration stemming from dying due to an invisible device and offering attackers a window of opportunity to remove the shard. Lesion will still be able to slow down the enemy, and to gather audio intel. Players in DBNO state will continue to trigger Gu Mines, but won’t suffer from their effect. We are preventing frustrating combos such as Welcome Mats and Gu Mines to leave teams without a possibility to help downed Operators. As for vis... Read more