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Overwatch Retail Patch Notes – April 29, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

HERO UPDATES

Ana

Sleep Dart

  • Sleep duration lowered from 6 to 5 seconds

Mei

Endothermic Blaster (Primary Fire)

  • Freeze stun duration lowered from 1.5 to 1.3 seconds

Blizzard

  • Duration lowered from 5 to 4.25 seconds

McCree

Flashbang

  • Stun duration lowered from 0.85 to 0.7 seconds

Reinhardt

Earthshatter

  • Knockdown duration lowered from 3 to 2.5 seconds

Roadhog

Whole Hog

  • Knockback increased 20%

Sigma

Accretion

  • Knockdown duration is now a fixed 0.8 second instead of scaling with distance
  • Cast time reduced from 0.75 to 0.65 seconds
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Fighter jet. Blue. Easy-listening music. For most, seeing these listed side-by-side might prompt an eyebrow raise or a second glance. But for Geoff Garnett, senior sound designer on Overwatch? These concepts comprise the 750+ voice line-strong audio core of the game’s newest hero, Echo.

“We started with some key words and phrases that informed and directed me as I went along,” says Garnett, describing the infancy of Echo’s sound development. “For her, I was told she should feel like a fighter jet; she’s the most advanced tech in Overwatch; she’s an adaptive robot. So, I was looking at her model and saw that she doesn’t really have many servos.”

The servos Garnett refers to are electricity-and-gear-based motor systems that often make up the inner workings of vehicles and assembly line robots––both a far cry from Echo’s sleek, ultramodern aesthetic.

“All of her limbs are just kind of hovering,” Garnett continues, “which meant that there wasn’t going to be a traditional bweep, bweep,...

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RT @cowfee_chan: Lo-fi study girl, but http://D.va edition. Also thank you @Bashkunart for the help, really appreciated it 💕 I…
@Whammo_ http://pbs.twimg.com/tweet_video_thumb/EWyJkpDX0AAWpkv.jpg
@Negima_Sensei http://pbs.twimg.com/media/EWuq-kyXYAAM2i1.jpg
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Overwatch PTR Patch Notes – April 28, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.

GENERAL UPDATES

Custom Games Updates

  • Custom Game Filter - Changed the custom game filter “Only Show Games with Space For Party” in 2 ways:
    • The names have been changed to be more descriptive: “on” is now “room in game” and “include in queue” is now “room in lobby”. “off” is still “off”
    • The filter’s default has been changed to “room in game” (previously “on”) instead of “off”

BUG FIXES

General

  • Fixed a crash on game startup for users with graphics cards with DirectX support up to 10.1
  • Fixe...
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@KestrelWraith http://pbs.twimg.com/tweet_video_thumb/EWplstnU4AAKlVo.jpg
@DumbzKing http://pbs.twimg.com/tweet_video_thumb/EWpaQz3UwAA5e0B.jpg
@fatalfl0ra @LEGO_Group @smaII_lady http://pbs.twimg.com/tweet_video_thumb/EWpZLv7VcAAhc3i.jpg
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Thanks for this comment. That was a good clue that it happens still with voicelines only. There is a bug where LFE sounds are not being adjusted with the SFX volume slider. We will fix this in the next patch. For now, you can set the set the volumes all back up to 100 for SFX, VO, and Music, then turn down the game with the Master Volume slider.

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@LordMxrs Go for it. http://pbs.twimg.com/tweet_video_thumb/EWZq7TLUwAEW82O.jpg
@Rwnder @secretlabchairs Looks great! Hope you enjoy it. http://pbs.twimg.com/tweet_video_thumb/EWZqjK6UEAAACxf.jpg
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Overwatch PTR Patch Notes – April 24, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.

GENERAL UPDATES

General

  • Improved Communications Wheel - We have changed how communication wheel throttling works in the game. You can use up to 3 communication wheel actions in rapid succession but there is now a delay between subsequent communications (similar to how Tracer’s blink ability works in the game)
  • Play of the Game - Retuned a number of scoring factors to emphasize more active participation in fights

HERO UPDATES

Ashe

The Viper

  • Now reaches maximum zoom halfway through Ashe’s aim...
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@MrCrisp_ @Guatarican141 @GoldenboyFTW @BrenCasts @ProphetCrumbz @overwatchleague http://pbs.twimg.com/tweet_video_thumb/EWZWHUnU4AAKR7W.jpg

good thread. really love the suggestions. i forwarded this to the game designers and features team on ow so you have our attention. keep the ideas flowing...

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Overwatch Retail Patch Notes – April 23, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

EXPERIMENTAL MODE

The next experiment begins! This time we’re hoping to get your feedback on some balance updates. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.

HERO UPDATES (ONLY IN EXPERIMENTAL)

Ana

Sleep Dart

  • Sleep duration lowered from 6 to 5 seconds

Brigitte

Shield Bash

  • Stun duration lowered from 0.75 to 0.65 seconds

Mei

Endothermic Blaster (Primary Fire)

  • Freeze stun duration lowered from 1.5 to 1.3 seconds

Blizzard

  • Duration lowered from 5 to 4.25 seconds

McCree

Flashbang

  • Stun duration lowered from 0.85 to 0.7 seconds

Reinhar...

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we’re still experimenting with ping concepts. junho has been championing this idea for some time.

we wanted to get the communication changes out as soon as possible though rather than wait on the ping experiments to yield something.

we’ll keep trying.

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we actually had a “prefer” system in the game.

because of the population size, it worked less than 1% of the time. we ultimately removed it to reduce UI and matchmaking code complexity.

obviously, we like ideas like this – that’s why we tried it. we’ll continue to brainstorm along these lines.

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Jeff Kaplan has responded a couple times about this explaining that the small map size of Overwatch makes this somewhat unneeded.

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Thanks for the report! We found a few bugs on the PTR, including the voiceline audio for the improved communication wheel. We’re currently working on some fixes and expect to have an update hopefully by tomorrow.