“The most important thing we’re looking out for is: at the end of the day, how can we make Overwatch more fun for our players?” principal game designer Scott Mercer says. He’s discussing the team’s latest idea, as introduced by Jeff Kaplan in the most recent Developer Update video, to do just that. It’s a feature now being tested on the PTR called the Priority Pass that, Mercer hopes, will help equalize the disparate player populations between all three of the game’s roles: tank, support, and damage.
With the Priority Pass, the team seeks to address long Damage queue times by rewarding players who choose to queue as Flex and play another role for a game or two with passes that will decrease their queue times in the future. Before you hop onto the PTR to try out the feature, learn more about what it is and how it came to be from Mercer.
Can you briefly explain what the Priority Pass is?
When you queue for Overwatch, you choose Tank, Support, or Damage. Because Quick P...
Read more