Old School Runescape Dev Tracker

Back when we were developing it we didn't have access to a client with tile markers or true tile on test worlds. So the trick I taught myself was to always go where the fire just was (an odd number of tiles forward) and that took a lot of the heat (pun intended) off that mechanic so I could focus purely on the correct lane for arrows.

I wish you luck gamer, it's incredibly satisfying when it clicks, you got this!

Running into the sort of thing you described always reminded me of this scene from Malcolm in the Middle https://youtu.be/AbSehcT19u0?si=oau53yzLPzdizdNs

https://preview.redd.it/7f0ns35u1hse1.png?width=390&format=png&auto=webp&s=6abe81d18f6fbba5e80a92b657a5cbd16a17577a

I was pretty miserable at 1.2k but the stockholm syndrome kicked in and I'm really enjoying the inventory management now.

TheDubuGuy

I played day of release when I was in high school. That was nearly half of my life ago, god damn

I feel you. I was at Uni at the time. I could probably track my hairline against content releases, "here's where it was when Zeah first launched, here's where it was when the Inferno released..."

This isn't true because I played on launch day and that was only a few years-

Oh.

OsrsYakuza

Thanks!

RSN: Yakuza Main

This should now be fixed!

Yep

JagexSween

We know this isn't strictly OSRS-related but we're honestly so excited for this, the team working on RuneScape: Dragonwilds have done an amazing job. Help me persuade /u/JagexAyiza to stream this with me!

Wishlist: https://store.steampowered.com/app/1374490/RuneScape_Dragonwilds/

Trailers:
https://youtu.be/ssbPDfS92o4?si=Mz0fIckvBEWMZhfV World Trailer
https://youtu.be/qNUllLcuZVM?si=y4TwppyIGzQDAmJR Gameplay Trailer

Yes please work hard to persuade me, the only way it can happen is if everyone wishlists the game and sends /u/JagexSween a DM with a screenshot as proof!

We know this isn't strictly OSRS-related but we're honestly so excited for this, the team working on RuneScape: Dragonwilds have done an amazing job. Help me persuade /u/JagexAyiza to stream this with me!

Wishlist: https://store.steampowered.com/app/1374490/RuneScape_Dragonwilds/

Trailers:
https://youtu.be/ssbPDfS92o4?si=Mz0fIckvBEWMZhfV World Trailer
https://youtu.be/qNUllLcuZVM?si=y4TwppyIGzQDAmJR Gameplay Trailer

Read more

Hey, just want to jump in before the weekend and clarify that there are no plans for dragon smithing with Sailing.

We have some plans to use metals up to dragon (as stated in the comments) for building facilities on your boats but it'll likely be through a different name than "Dragon bar" there's just some placeholder item configs we never removed before the alpha launched and we know a bunch of you have had fun snooping around and speculating (which is completely fine!)

Anyway, regardless of any rough plans we may have, expect to hear more about how other skills and materials could be integrated in with Sailing in future blogs, along with plenty of opportunities to have your say.

Happy weekend all!

Read more
TheDubuGuy

Bit of a niche question, but does this mean the gloves still won’t affect blue moon spear or manually cast spells while holding a shadow?

For the time being it would be the case that Blue Moon Spear isn't impacted, though whenever we adjust the Shadow and re-assess the Gauntlet bandaid, we'd be able to have them benefit the Blue Moon Spear I imagine!

e1744a525099d9a53c04

I think it just feels bad to have new mage gloves come into the game with a fancy effect, and that effect doesn’t work at all with the bis mage weapon.

The +1 minimum hit was a better passive - it did the same thing (reduce gap between shadow and 4t powered staves) without having to arbitrarily exclude shadow.

Think this is why we were keen to make clear in the blog that whenever we actually sort the Shadow out, we can consider the Confliction Gauntlets too and make sure that they feel impactful for all weapons once we've addressed the root problem!

Hulda_357

Can we expect yama to be some kind of a slayer task? Since he does kinda look like big red greater demon, within big area with all the other demon types.

I'm not certain on this one. Generally think we'd rather avoid this with tough content because it sometimes feels a little like 'this boss is only worth killing on task' (particularly for high-volume tasks like Greater/Black Demons) but I'm not sure we've made a decision on that front yet!

LetsLive97

This is irrelevant to the Delve Boss but still Varlamore related. Is there any chance we see a new Varlamore slayer master added with the new slayer cave in The Final Dawn?

I just think Varlamore is neat and would love a Varlamore themed master

I don't think that's something we'll be adding with The Final Dawn, but think the team agree that a Slayer Master would be a cool thing to explore in a future Varlamore update - it's important to remember that we're not just going to drop The Final Dawn and then leave it alone, Varlamore's a part of the game like anything else and will see updates for years to come!

Megadud

Do you guys plan on changing the oathbreaker visuals based on feedback it had?

We've got some updated concept art ready for Oathplate, just a case of figuring out when we'd like to share it - will likely leave some space for people to focus in on Delve boss stuff for next week!

Thermald

This applies only when using a one-handed weapon, and applies to attacks using the same weapon or spell directly against the same enemy.

What exactly does this mean? Am I allowed to crossbow barrage you twice to gain the effect because crossbows are one-handed? Does it not work if I equip {nothing} plus a crystal shield because {nothing} is not a one handed weapon?

I'd have to ask the team on the specifics and whether or not it applies to manual casting, though I imagine that we could check that the mainhand weapon is a 'Mage-strongest' weapon for the purposes of manual casting

Hoihe

/u/JagexGoblin Hello!

For the one handed restriction - is it only for magic weapons with autocast and powered staves, or does it apply to manual cast as well?

Namely, I'm wondering if wielding a scobow/tbow/Bowfa and freezing/blood healing will benefit from the accuracy increase.

I think this should apply to manual cast as well, and if it doesn't then I'll make sure to relay that to the team working on it!

TisMeDA

Maybe I'm being naive, but I feel like balancing the shadow really shouldn't be that difficult... Just balance the base stats to be better and lower the modifiers so that it is as good as it currently is.

It's not like it's out of line with the current megas, so it doesn't need a nerf from its current strength

I think from a numbers POV it's not necessarily difficult to calc and implement, the difficulty comes from navigating making fundamental changes to an extremely expensive/important item for people - adjusting the Blowpipe was one thing, adjusting a megarare is a whole other can of worms!