Posts by JagexGoblin

Loved this - 1-tick chins are one of my fave skilling methods in the game!

Bonus tip for people with worse clicks and using RuneLite - shift-click Walk-under works wonders here if you're struggling to move your mouse far enough to path 'through' a trap tile or struggling to click precisely enough to walk onto a trap tile without red-Xing the trap itself!

Nope!

No 'regular' Slayer tasks should work on Yama, he's in a league of his own!

Yeah this one's entirely my bad, lesson learned to not even be vague about dates until we can really lock stuff in - can only apologise for getting peoples' hopes up, but the extra time for polish is already proving so worth it. Genuinely think it's an absolute banger of a boss!

Appreciate that, but it was still absolutely a mistake for me to imply in a blog that it might drop sooner than folks expect, since the date we've settled on is closer to the end of Spring than the start - every day's a school day etc. etc.!

Just the one, it's not too tough a fight at a base level, but imagine once contracts start getting further along that the number will increase significantly.

in every sense of the word, he has a whole cult of disciples to manage too!

You'll have to wait and see!

Think our initial assessment of 'a step beyond Desert Treasure II bosses' is about right, having seen some folks playtest last week too. Tougher than Vardorvis, easier than awakened fights - contracts will be a level up from the base encounter though!

Endgame as in, to comfortably grind it, you'll want the best gear available, but he's a demon so he's killable with demonbane weaponry - just that he's aiming to be fun for players who are tackling tougher grinds than say, PMoons or Vorkath.

Busy, but good! Gotta make the most of a 4 day week!

Timer will be reverted regardless, as is written in the blog!

Was pleased that there's a bunch of stuff in here that still feel like heavy-hitters outside of the headline

50% damage is still more than 0% damage when it's transitioning between phases, on top of fixing vent phase.

The 50% decrease is only during transition phases (similar to damage reduction when wooxwalking vs. Vorkath), but we could for sure take alternate approaches - just tough to balance a fight where 'damage that you deal while the boss walks around and doesn't do anything' is treated as equivalent to 'damage while the boss is doing stuff'

Not so much about 'helping' speed runners if they're looking for fastest Olm times, but if you don't fancy sitting around looking for (or buying) scouts for viable speedrun layouts, then maybe you'd want to compete in a slightly different category instead!

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Think this was the initial intent, I'm not entirely sure what drove the change but reverting to a Reroll token is absolutely on the table

Have asked for an update to the blog, but this should be only during the transition phases where Sire is not currently damageable (but would be following the change)

Hey gang, tryna steal first comment to quickly ask that if you've got thoughts on any of the Yama progress update stuff, drop them as a reply here! Lets me gather it up easily and keeps the wider conversation a lil clearer for Mod Rach on the content of today's game update.

Hope you're all having a fab week!

Worth noting that when we show off models like this, they're always a little more 'vibrant' than they wind up looking in the main game, so they should look more muted in live!