Posts by JagexRice

It's OK, it comes with having such a large and engaged community! Tryingin to please all camps is tough, but it's part of the job and honestly not sure I'd have it any other way :D

We'll be collating the feedback and seeing what we can do to elevate the armour whilst not getting rid of the things that people enjoy. I doubt we'll please everyone but we'll certainly try our best. Overall we're mostly gebuinely happy that people enjoy this more 'grounded' and medieval vision for late game armour!

But thank you for your sympathy!

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My heart... Lovely art!

I appreciate you sharing your feelings. I'm not going to try to argue that you or anybody who feels this way shouldn't do so, but I would like to touch on this

> Maybe I've just got an ick for bosses with self-healing, but I just feel like there's nothing fun about a boss you can mechanically ace, but randomly waste time on.

Because I think it's genuinely interesting. I love souls games. DS1 blew my mind, and Sekiro improved on the formula in ways that I thought were literally impossible. They taught me that the real fun of games is not proactivity, but reactivity. The game asking, and you replying.

I think this is also a core part of OSRS, going all the way back to Jad. I actually think Jad did most of what DS1 does well, and it did it way earlier, it's super impressive.

But I don't think it's all there is to OSRS. Progression, the feeling of your character improving as a character and not just you improving as a player, is so much more important in OSRS than it is in any other g...

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https://preview.redd.it/7f0ns35u1hse1.png?width=390&format=png&auto=webp&s=6abe81d18f6fbba5e80a92b657a5cbd16a17577a

I was pretty miserable at 1.2k but the stockholm syndrome kicked in and I'm really enjoying the inventory management now.

I can't believe it's been [12 years](https://youtu.be/oyA8odjCzZ4?si=SLssalohZyX65zG6) ...

As long as you're gonna keep doing this can we have Artorias next? Sick reimagining in any case.

Incredibly thoughtful write up, thank you for the post! I hope it gets traction because you make a lot of interesting points.

Expanding on the following, because I think it's an interesting point to discuss:

> Seeds are the answer to preventing drops from eliminating gathering skills entirely. Instead of adding herbs directly to boss drop tables, you can instead add the seeds.

I think herbs were actually originally just that. Rather than drop skilling supplies (Ores, wood) you could drop herbs, which were a combat exclusive reward that didn't devalue skilling. I like to think what Farming actually achieved was adding gameplay variety. You now had to spend time both PvMing and Skilling to maximise the value of the drops. Of course, you could always hand off the seeds to the GE to sacrifice some of that value for time, but that still creates variety in the game on a macro level (If nobody farmed, the value of seeds would plummet and the value of herbs would skyrocket, encouraging mor...

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Don't make me go back. PLEAE.

This is so cool! You even toned down the crazy long neck the player version had, which is just about the only thing I disliked about it in DS1.

Out of curiosity, what was the thought behind the spear redesign? It's always been one of my favourite fantasy weapons, loved how its fantastical elements felt actually grounded in purpose, could always imagine the handle crossguard being useful when slaying large creatures.

I loved puzzle pirates. I can still hear that low definition whistle when I see images from it. Got kicked from my favourite guild I've ever been in for running a scam raffle and I regret it every day. Crimson Eagles if you're out there I'm sorry :(

Great show