Old School Runescape Dev Tracker

Blog Update - Delve Boss Rewards

This thread was added on March 28, 2025, with posts from JagexGoblin.

Hey all, Mod Blossom's unfortunately out sick so you're stuck with me! Tried to make this blog update as comprehensive as possible and will aim to answer what I can, but bear with me because I've not been working on this project actively!

Not a result of feedback from any specific platform or person, we're just not happy with the impact of the original proposal and don't believe that updated proposals really befit content that's this challenging. I've no doubt that the Spade will return and strike a better balance of power + suitable source

Pretty powerful, if you fancy digging around on the subreddit there were a bunch of folks running all sorts of numbers!

Not something I'm aware of thus far, have you got any more info?

Not yet, we'll give you a date as soon as we're set on one we can absolutely meet!

This should be the last one!

Noticed the unintended use of 'crops up' in the blog as well, can't get farming off my mind it would seem

Huge fan of your content!

Appreciate the Nex/CoX comparisons, but would say that as a team I think we look back on those tables as pretty significant errors (hindsight etc. etc.) and don't want to let them be used to set precedents for future. I'm confident that the team working on the delve boss should pull through with a solid reward offering that makes for good profitable/repeatable content, but there's always a chance I'm commenting in future talking about hindsight again!

Appreciate you sharing your thoughts, while Raids 4 is some time away, I'm certain we'll be taking learnings from all three prior raids when it comes to designing its unique table.

Big fan of Travag's stuff and think he deserves a much bigger following! I've seen his video on Magic stuff and have some notes kicking around in my DMs to myself to refer back to!

I think to some extent yeah, Shadow sort of forces you to confront how poor Magic accuracy is across the board and how much more 'niche' it feels than Melee/Ranged, though Elemental Weaknesses are going some way to helping out on this it's definitely still an area of concern. Equally it's tricky because so much of the value of Ancients is tied up in the utility of the spells themselves (namely freezes/heals)

I think from a numbers POV it's not necessarily difficult to calc and implement, the difficulty comes from navigating making fundamental changes to an extremely expensive/important item for people - adjusting the Blowpipe was one thing, adjusting a megarare is a whole other can of worms!

I think this should apply to manual cast as well, and if it doesn't then I'll make sure to relay that to the team working on it!

I'd have to ask the team on the specifics and whether or not it applies to manual casting, though I imagine that we could check that the mainhand weapon is a 'Mage-strongest' weapon for the purposes of manual casting

We've got some updated concept art ready for Oathplate, just a case of figuring out when we'd like to share it - will likely leave some space for people to focus in on Delve boss stuff for next week!

I don't think that's something we'll be adding with The Final Dawn, but think the team agree that a Slayer Master would be a cool thing to explore in a future Varlamore update - it's important to remember that we're not just going to drop The Final Dawn and then leave it alone, Varlamore's a part of the game like anything else and will see updates for years to come!

I'm not certain on this one. Generally think we'd rather avoid this with tough content because it sometimes feels a little like 'this boss is only worth killing on task' (particularly for high-volume tasks like Greater/Black Demons) but I'm not sure we've made a decision on that front yet!

Think this is why we were keen to make clear in the blog that whenever we actually sort the Shadow out, we can consider the Confliction Gauntlets too and make sure that they feel impactful for all weapons once we've addressed the root problem!

For the time being it would be the case that Blue Moon Spear isn't impacted, though whenever we adjust the Shadow and re-assess the Gauntlet bandaid, we'd be able to have them benefit the Blue Moon Spear I imagine!