MageQuit Dev Tracker

It's (Almost) Time to Duel

Ranked 1v1 Mirror will be dropping on June 14 at 9pm EST

3 Days: 3 Tournaments

Sign up for any, all, or none of them in-game or in our Discord with command +signup
This time around, Xbox players can sign up as well (DM me in Discord for a special Xbox signup link)

Golden Item #4

Sorry Pk and Ron, but it looks like your sets are no longer complete. You will need to win the all new 1v1 tournament format to reestablish your dominance.

Some Steamy New Content

New cosmetics? A new stage? A new element? Stay tuned. Read more
NEW FEATURES
  • New Stage -- Airship!
  • New seasonal cosmetic!
  • New seasonal main menu background
  • Literal easter eggs added to stages for your enjoyment
  • New custom game settings (for party only and couch)
    • New spell selection option: 2 round snake draft (first 2 spells are drafted before the first round with snaked draft order)
    • New spell selection option: Random 7 mirror (requires even teams; the same 7 spells are randomly assigned to each opposing pair of players)
    • New spell selection option: Random (same as classic draft, but spells are assigned randomly)
    • Mercy rule: Game ends early if the losing team can't possibly catch up
    • New stage selection option: Random or choose a specific stage to play over and over
    • New number of rounds option: Choose any number of rounds between 3 and 20
    • New max health option: Low, Medium, or High health
    • New preset option: contains presets for all the other options (Standard, Competitive, Mirror)
  • New earnable spoils
    • First Win of the Day Bonus! Win a game daily to re...
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BUG FIXES
  • Fixed bug where player ids and teams were being modified over the matchmaker mid-game, causing the following round not to initialize properly for all players (a.k.a. black bars bug -- doesn't look like someone left, just that one wizard was never created)
  • Fixed bug where someone quitting would cause game to not work for everyone but one person the following round, then another person disconnects
  • If host leaves during draft, draft no longer hangs
  • If host disconnects while loading, new host no longer kicks other players
  • If host drops on start-up, new host no longer tries to sync using round -1 instead of 0
  • Fixed bug where the final wizard or team would be invulnerable and the game wouldn't progress if last person to leave before score screen dies from leaving
  • Game now ensures match-updated message from the matchmaker fires on each client before server updates scores, roundsJoined, and draftedSpells
  • Ending a game on Islands no longer breaks the practice range
NEW FEATURES
  • Added a...
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NEW FEATURES
  • MageQuit is now available on MacOS!
    • Unfortunately, this may not work with some versions of Catalina because MageQuit is not notarized (requires a Mac and Apple Developer account :steamfacepalm:)
  • Tutorial now allows switching between controllers / mouse and keyboard
  • New 3s tournament functionality
    • Update web bracket view for teams
    • Discord bot (Sadbot) now creates a voice channel for each team in the MageQuit discord
    • Tournament system allows queuing as a party of 3 for teams tournaments
  • Added new costmetics:
    • Indy Gaming League Sunglasses cosmetic
    • Tournament Crown II (for online 3s tournament)
BUG FIXES
  • Fixed a bug that would cause the camera to not contain all wizards (most commonly on bridges)
  • Fixed mouse selection for 3rd row wardrobe items
  • Fixed roughly 50 exceptions that should reduce in-game bugs and help with overall stability
  • Fixed inconsistent aiming for WASD controls
ADJUSTMENTS
  • Fixed typo in Frog of Life description
  • Late join bonus no longer counts towards Pentakill achievement
  • Ext...
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BUG FIXES
  • Fixed Deflect (optimizations from the previous patch had broken Deflect online against most spells)
  • Sync late game join bonuses with all newly joining players (fixed bug that caused scores / draft order to be out of sync)
ADJUSTMENTS
  • Shrank kill feed and made it more see-through
NEW FEATURES
  • Double points for late joins
  • Kill feed to show who killed who and how during a match
  • Added scrolling to wardrobe system
  • XP is now displayed by level in player card on main menu
  • Added 4 new combos to the practice range tips
    • Supercharge
    • Supercharge+
    • Death Charge
    • Death Taxi
BUG FIXES
  • Wormhole now holds and refreshes its projectile before teleporting it (spark actually teleports now)
  • Puck now only applies knockback and damage if being knocked toward you (fixes Tow Vine backfire on puck)
  • Fixed rare bug where there would be more kills than wizards in team Sports
  • Bullrush no longer prevents first instance of knockback after the rush is over (for about 2 seconds)
  • Wizards will no longer clip through Earth Tomb!!
  • Recasting Chameleon no longer causes Fireball to go on a 10 second cooldown
ADJUSTMENTS
  • Increased range of Spark slightly
  • North Pull tweaks
    • Increased damage
    • Decreased cast time of second dash
    • Added client-side prediction to dash
  • Lightning Bug tweaks
    • Increased explosion damage...
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Yell at your family this holiday season with MageQuit and save 20%.
MageQuit now allows you to customize your keyboard controls to fit your play style.
  1. Move with mouse or WASD (aiming still done on Mouse only)
  2. Rebind spell hotkeys
  3. Rebind curving hotkeys
Training -> Practice Range
Must complete the Tutorial first.
MageQuit is fully launching on Steam in the next couple days, so if you've had your eye on it, you may want to pull the trigger before the price goes up to $14.99!!
NEW FEATURES
  • Self-destructs now shorten your beard length by 1
  • 10 STEAM ACHIEVEMENTS
  • Tournament game mode (still being worked on)

PERFORMANCE IMPROVEMENTS
  • Had to get the game running at 60 fps on Xbox, so Steam has these performance improvements as well

ADJUSTMENTS
  • Mid-game joins for quick play will no longer drop you in after round 3
  • Tower will no longer be the starting stage
  • Nature spells are no longer guaranteed to be in every match (it's been long enough)

BUG FIXES
  • Special characters in your Steam name no longer prevent you from starting a game as party host
Read more
Sign up in game.
We will be coordinating the tournament in our Discord[discord.gg].
RULES:
  • Start with 3 games of randomly seeded 5 or 6 player games.
  • Your total kills are summed up over the 3 games to determine your overall placement.
  • Top 12 scoring players advance to the semi-finals.
  • Semi-finals are 2 6-player games; top 3 from each game advance to the finals.
  • Whoever places first in the single final game is the champion and wins the staff below.
Read more
NEW FEATURES
  • 6 NEW ORIGINAL MUSIC TRACKS COMPOSED BY FAT BARD
  • There is now a brief tutorial required for level 1 players before they jump into anonymous free for all
  • (2.2.27) SPECTATE MODE - There is a new mode in the Settings that allows you to join games and watch them without playing (added for tournament shoutcasting)
ADJUSTMENTS
  • Wormhole reactivations happen separately e.g. cast wormhole, cast cy-clone, cast wormhole again -> your cy-clone'd worms will still exist
  • Flash Flood reactivations have separate return points e.g. cast flash flood, cast cy-clone, cast flash flood again -> you'll be back to your original position rather than your cy-clone'd position
  • Rock Blocks no longer cancel each other out
  • Pillars of Fire no longer cancel each other out
BUG FIXES (2.2.26)
  • Fixed a rare bug where players would get a 4-second head start each round
  • Fixed a bug that prevented clicking "Invite" on a friend
Read more
I'm trying to get back into the habit of doing change logs!
There have been A LOT of new updates prior to this one, but here we go:
NEW FEATURES:
  • Made local player's name a different color to more easily identify yourself when playing online
  • Cy-Clone has been reworked to copy the full spell rather than the last cast of it: e.g. a Cy-Clone'd Somer Assault can now be casted twice (dash and jump)
  • When your character is healed, there's a white underline in the health bar that shows how much you were healed -- similar to the white bar that shows up when you take damage
BUG FIXES:
  • Networked sharks position so he doesn't fly sideways through the air on other clients
  • Shark no longer blocks spells underwater
  • Invisible Tsunami bug fixed as well
ADJUSTMENTS:
  • Tsunami and Wormhole animations reset when Deflected or Wormholed (will keep the Tsunami from staying underground and being just a bunch of particles, will keep the Wormhole projectile flying through the air properly rather than sliding on the ground)
  • Ex...
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Want to play MageQuit, but hate trying to coordinate matches with your friends? WE HAVE ANONYMOUS MATCHMAKING SO YOU DON'T HAVE TO. Also a 5th element, bringing the total spells up to 35.
NEW FEATURES:
  • None. What did I just say, Todd? This is a stability patch.
BUG FIXES:
  • Updated the TCP socket reading code to concatenate messages that are larger than a single packet. This was causing parties to max out at 7 or 8 players because of the addition of wardrobe data to the party messages.
  • Fixed a bug reported by miloshkiller where the game would get stuck on the first draft screen after starting a second couch game. It was caused by wardrobe data not being copied over between games.
  • Fixed the online programming behind Flameleash so it behaves more like couch Flameleash.
  • Menu music starts when it's supposed to again, instead of during the logo animation.
  • Fixed a bug where the menu slides in behind the online lobby UI when joining through a discord invite.
  • Fixed a bug where additional players per client wouldn't add correctly because of a wardrobe data issue.
  • Fixed some exceptions around lobby buttons.
  • Added a spell selection caching system to prevent race conditions in the spell drafti...
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NEW FEATURES:
Wardrobe Engine!
  • Created the underlying system for unlocking, storing, and applying skins across the network
  • Player Wardrobes are stored centrally in a server-based wardrobe management system (our hope is in the future you'll be able to share these across all platforms you own the game on)
  • UI in MageQuit to unlock skins using single-use codes (currently only PAX South Skins are implemented and we will be emailing these codes out shortly)
    (Wardrobe Management UI will be available in the future)
BUG FIXES:
  • Fixed a bug where clients with slow computers could get stuck on the draft screen
PERFORMANCE:
  • Stopped syncing 2/3rds of the wizard animation variables over the network which should help reduce network traffic and make for smoother gameplay
  • Removed some of the extraneous network messages during the draft screen to improve performance
Read more
THIS IS MY FIRST WEEK AS A FULL TIME INDIE DEV!!
So to celebrate, here is a quick, much-needed patch to hold you over:
Bug Fixes
  • Online choppiness fixes:
    1. "Lag dash" is now fixed (Somer Assault was, in some cases, causing a serious drop in FPS due to excessive file IO error logging)
    2. Additionally, error and message logging has been moved to its own thread to mitigate all other file IO lag
    3. Performed a first pass on fixing all exceptions that have been automatically reported over the past 2 months (most were null reference exceptions)
  • If a player joins midgame, they will now show up with their actual username for all players
  • Deflect should now work on Pet Rock for online play
  • Fixed a bug where all beards were showing up stiff instead of beautifully flowing
Adjustments
  • Transitioned matchmaking server to a new azure instance; should have no visible effect.
  • Refactored all spells to prepare for AI functionality
  • Mid-game joining has been disabled temporarily until it is more stable
  • Jetstream now cur...
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The water in The Islands and The Bridges no longer hurts you.
Instead there's a bloodthirsty shark that will hunt you down.