NEW FEATURES
- Double points for late joins
- Kill feed to show who killed who and how during a match
- Added scrolling to wardrobe system
- XP is now displayed by level in player card on main menu
- Added 4 new combos to the practice range tips
- Supercharge
- Supercharge+
- Death Charge
- Death Taxi
- Supercharge
- Wormhole now holds and refreshes its projectile before teleporting it (spark actually teleports now)
- Puck now only applies knockback and damage if being knocked toward you (fixes Tow Vine backfire on puck)
- Fixed rare bug where there would be more kills than wizards in team Sports
- Bullrush no longer prevents first instance of knockback after the rush is over (for about 2 seconds)
- Wizards will no longer clip through Earth Tomb!!
- Recasting Chameleon no longer causes Fireball to go on a 10 second cooldown
- Increased range of Spark slightly
- North Pull tweaks
- Increased damage
- Decreased cast time of second dash
- Added client-side prediction to dash
- Increased damage
- Lightning Bug tweaks
- Increased explosion damage 50%
- Fixed bug with pull damaging teammates
- Increased pull range by 10%
- Increased explosion damage 50%
- Discharge tweaks
- Reduced duration to 4s
- Increased cast time from 0.25s to 0.5s and cooldown from 20s to 22s
- Changed discharge return damage to be actual projectiles with jetstream speed
- Reduced duration to 4s
- Capacitor tweaks
- Increased damage 25%
- Chain Lightning tweaks
- Decreased bounce range by 20%
- Decreased damage over time by 50%
- Increased impact damage slightly by 20%
- Reduced max duration from 6s to 5s
- Made bounces only target objects they can hit
- Decreased bounce range by 20%
- Buff Tonic DoT, HoT, and AOE
- Healing over time increased 50%
- Damage over time increased 33%
- Increased AoE 20%
- Healing over time increased 50%
- Lowered cooldown of CyClone from 15 to 10 seconds
- Frog of Life changed healing to only be 50% for enemies
- Electric is no longer in every game
- Bubble Breaker
- Reduced max heal by 20%
- Made bubble ending more elegant
- Reduced max heal by 20%
- Vacuum updates
- Added vacuum sound for the duration
- Now has a unique looking projectile
- Pull no longer occasionally tips things sideways
- Added vacuum sound for the duration
- Relapse now has a more obvious particle effect
- Vanguard updates
- Energy wave now travels through obstacles like Tsunami
- Energy wave can now be affected by Deflect, Pillar of Fire, Vacuum, and Vanguard
- Energy wave now travels through obstacles like Tsunami
- Tsunami now does 10 impact damage instead of 15, but now also does 5 damage per second during contact
- Boomerang and Pet Rock now have a buffer for on-hit so the interactions (with vacuum) happen predictably
- Removed death beacons from coffin
- Removed windwalls on Coffin for 3-team games
- Readjusted height of lava collider / stages for Tower and Ruins so the damaging regions are more consistent
- Water Cannon updates
- Added raycast check for walls
- No longer able to spin the cannon after cast, but can apply curve it to turn the wizard a set amount during the cast
- Added more particles
- Added raycast check for walls
- Petrify now delays (finishing) casting a spell until petrification is complete
- Slightly nerfed vacuum + pet rock or boomerang
- Moved movement spell velocities to their own vectors (this means knockback during the listed movement spells will no longer be completely overridden)
- Sustain (override this new vector while in the branches)
- Somer Assault
- Flame Leap
- Bull Rush
- North Pull
- Chain Lightning
- Suspend (will no longer absorb Somer Assault and Flame Leap casts)
- Sustain (override this new vector while in the branches)
- Overhauled wizard movement network syncing to be much smoother (should see a lot less jitter in the movement and knockback prediction of enemy wizards online now)
- Updated overlap spheres to only check for unit, projectile, and not ground layers
- Added a range check to the shark, so it just swims straight once it's far enough away from the stage