Legends of Runeterra Dev Tracker

Dr-Whomever

So I saw a post yesterday taking about how their copied Zed's weren't buffed. Seeing your judgment not kill the other copied Jinxs makes me think it was only a visual bug.

Edit: I should elaborate a bit more, "exact copies" means exact. I know this from beta when I would frostbite whatever unit was about to be duped, creating a bunch of worthless 0 power ephimerals.

You nailed it!

You didn't miss anything. Unfortunately this is an especially confusing bug: Dawn and Dusk copies show default stats, but actually (correctly) have buffs, keywords, and damage. So the Jinx copies were actually 8|4s.

This is fixed in 1.1. Sorry for the frustration! :(

It is because so many of our engineers, artists, QA, etc, etc folks are total badasses!!! The game used to be much larger and hungrier, but those Riot-ers keep fighting the fight to keep our game running even on my iPhone 5S dev phone

These are awesome.

RT @AppStoreGames: Choose your champions, set your strategy, and make the right choices because Legends of Runeterra is here. Tap below an…
srulz_

or even confirmed cases of this occurring.

There have been multiple cases reported here with video and everything for the xp bug, and actions by your side is basically to refund the xp manually. Is this a "better safe than sorry" approach in which your logs actually show there's nothing wrong, or the logs do show a problem but you can't repro it?

It's trying to make sure we do right by players, or as you say "better safe than sorry".

We have no logs that confirm the incorrect amount of XP given, but we are looking!

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[deleted]

You're right, 1 and 2 are your options for now! Someday we'll release some more cards, until then it's just our initial release and Rising Tides. :)

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[deleted]

You got it! And I dig that you went and made your own. 🤘

Mullematsch

This is great. Will cards be updated after a patch?

Would be dope if they would be named so it easier to find a specific card and maybe have this linked somewhere on your website.

Yep, new versions should go up at the same time as new patch notes, when they come out! And you can also link to particular cards, like so:

https://dd.b.pvp.net/latest/set1/de_de/img/cards/01SI052.png

You can find more details here: https://developer.riotgames.com/docs/lor

Hey nicely done u/GeneralSpacey! SMV does amazing work, and they're responsible for a lot of art in LoR. But there are actually lots of other artists who contribute too, and will continue to in the future.

If it's full card art you're after, we actually provide that at full res to everyone, because we want the community to enjoy the content freely (and to feel empowered to make websites and apps and so on).

Fair warning, they're big .zips! Some examples:

Here's all of our initial release, in English: https://dd.b.pvp.net/latest/set1-en_us.zip

Here's all of Rising Tides, in French: https://dd.b.pvp.net/latest/set2-fr_fr.zip

Here's all of our initial release, from a couple of patches ago, in Italian, with only the in-game cards (no full art): https://dd.b.pvp.net/0_9_3_0/set1-lite-it_it.zip

You can compose URLs like that and get whatever you need. Enjoy! :)

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titeywitey

> My team works on the core game experience, which starts when the VS screen appears and ends when someone's nexus explodes.

Carefully dodging the experience bug. Well played!

Hopping on the top comment here (a bit late...)

I want to let you folk know we're digging into the XP-is-actually-wrong reports we're seeing. There _is_ a visual-only bug that applies to daily bonus XP and some other cases where the end of game screen is aggregating a number of XP sources. We have a fix for this going into 1.1. However, we've seen the reports of what looks like a bug where quests sometimes don't give the correct amount of XP.

Currently we have no repro steps, so we're looking at it from both a code side and auditing our data to see if we can find instances where quests completed and an incorrect amount of XP was granted. So far we haven't found any concrete leads, or even confirmed cases of this occurring. Hopefully we can sort out what's going on quickly, and in case we can't there is additional logging going into 1.1, which will give us some more tools.

If you are fairly confident that this has happened to you, please submit a PS ticket so we have a larger...

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RT @RiotUmbrage: Love to see players enjoying Rising Tides! Patch 1.1 drops next week, and focuses on bugs and post-launch clean-up. We'll…
Lewanor

I'm playing on TR server, I have a russian friend who experiences the same problem, though I don't know if his spread to Swain and Elise, he was experiencing Vlad.

Alright, that matches with reports we've gotten from RU and TR, which we'll be able to fix in 1.2.

Lewanor

Exis do you know about the bug that skips the Level Up animations? Vladimir animation isn't working for me since 24 January, Swain and Elise isn't working since the official release. Cards just ascend, glow yellow with circles from their center and descend. It seems this bug is bound to my ACCOUNT since I tried removing and installing LoR in my computer 3 times, and also in another computer and in my phone in which all of them I encountered the same problem. Please, fix this. Takes almost half of the fun playing the decks without the level up animation :(

Sorry you're missing out on those moments. What country are you playing from?

Congrats to @BritikHD @swimstrim and @saucymailman for winning our Legends of Runeterra Challenge Race. Thank you to all our streamers who cosplayed, got creative, and entertained us over the weekend! Full Results and prizing are here: https://bit.ly/2KMOENO http://pbs.twimg.com/media/EXRdhVvVAAE-5xq.jpg
@_skeeziks These are awesome! Great work!
blipblop42

I don't have a way to reproduce the overlap bug at 100%, but in case it helps, I believe every time it happened to me:

  • was during the phase where my opponent had to declare his blocking units, against my attacking units.

  • I was moving (a lot) my cursor over the oracle's eye (hovering/not hovering), while the opponents was moving his units.

Eg:

I'm attacking with 2 units AU1, AU2. Opponent has 2 units DU1, DU2.

He moves DU1 in front of AU1. Then moves DU1 in front of AU2. Then puts DU2 in front of AU1. While he does all of this, I'm flipping a lot between the oracle's eye view and the current board view. And sometimes, DU1 and DU2 would overlap in front of AU1.

Like if the generation of the oracle's eye view was conflicting with the events of the opponents moving units on the board. I believe I encountered a few crashes in those situations (not full client crash, but match crash, forcing the client to reconnect to the match).

Next time it happens to me, I'll send the error log to the support (if it's not uploaded automatically to you).

Oh interesting, the Oracle's Eye wrinkle is one we haven't heard in the reports but sounds high-potential. I'll pass this on to our QA team, thank you!

RT @_skeeziks: Last one for now is a two-fer! Some Winter's Claw ladies! Again, thanks to everyone. Been over two years since I worked on t…

Thank YOU!!!!