> My team works on the core game experience, which starts when the VS screen appears and ends when someone's nexus explodes.
Carefully dodging the experience bug. Well played!
Hopping on the top comment here (a bit late...)
I want to let you folk know we're digging into the XP-is-actually-wrong reports we're seeing. There _is_ a visual-only bug that applies to daily bonus XP and some other cases where the end of game screen is aggregating a number of XP sources. We have a fix for this going into 1.1. However, we've seen the reports of what looks like a bug where quests sometimes don't give the correct amount of XP.
Currently we have no repro steps, so we're looking at it from both a code side and auditing our data to see if we can find instances where quests completed and an incorrect amount of XP was granted. So far we haven't found any concrete leads, or even confirmed cases of this occurring. Hopefully we can sort out what's going on quickly, and in case we can't there is additional logging going into 1.1, which will give us some more tools.
If you are fairly confident that this has happened to you, please submit a PS ticket so we have a larger...
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