League of Legends Dev Tracker

LucidReality

Will Urgot's R2 (the pull, which is considered a projectile) execute him if Mel is below the health threshold and she reflects it? Does he need to also be below the threshold? Thank you for your work on the game!

When Mel reflects Urgot's R, the projectile never reaches her.

Only Urgot's health (or whoever it hits) matters for triggering the Urgot R execute.

Since Mel cannot manually reactivate abilities she reflects, only automatic reactivation will occur.

Thank you for playing! All I hope for is players to play and enjoy the game.

alaskadotpink

Unlocking new champions via blue essence wasn't meant to get harder.

This is a joke, how can he even say this? They removed so many many ways to get BE/Champ shards and replaced them with hardly anything to compensate. Like it doesn't take a genius to have some foresight here?

I misunderstood a line.

Changing BE access to champs wasn't a goal we ever discussed internally. Digging in right now to understand whether any increased difficulty there is the result of something being bugged, miscalculation(s) somewhere on BE income or something else along those lines again.

raphelmadeira

u/BarackProbama, as a new player, I don't know, but as someone who has already surpassed level 1550, I find it VERY annoying to still have to buy champions to enable skins. It seems like you guys want to scare players away at any cost!

  • Riot did away with the glorious capsules every 10 levels that gave 10 mythic essence and guaranteed shards of expensive champions; now it's only every 50 levels.
  • Riot changed the 1650 paid pass completely for the worse, instead of following the successful model that was Faker's 1950 pass.
  • Riot removed the mastery chests.
  • And now this change.

I have no idea what Riot's plans are for the future of the game, or what kind of direction this is, but I believe that 2025 will be the year I have to abandon the game before reaching level 1600. I am currently at level 1593 and I see no reason, rewards, or anything that encourages me to play for free. Meanwhile, we have several other games out there.

I also think you should be able to purchase/acquire skins for champions you don't own (with some obvious warnings in place), but there are technical limitations on that atm. We chose to address other things instead.

Sad to hear you are less motivated than before. Hope we can change your mind this year.

As I said above, no longer part of the team that is running seasons or the around-game, but find them to be a pretty rad crew and have a lot of faith in what they're working on.

Vandirilol

Congratulations on creating Mel and thanks for the comment! Good to know what's up with Urgot - can't wait to see it fixed.

edit: just read the comment on Vayne below - that's great!

Thank you!

Vayne and Urgot fixes should both come in the next PBE deploy. They were fixed for our development environments and missed when migrating everything to PBE.

We appreciate your work to showcase bugs and features, it helps players and devs alike!

Tryinginthe80s

so she can execute him the same way she did in the spotlight video?

Yeah, there were many many bug fixes and a couple didn't make it through the PBE migration. Looks like Vayne Condemn was missed too, that should also come in in the next PBE patch.

This is so cool to see! Mel was a lot of hard work and the team did a great job. Thanks for taking the time to check it out.

Looks like the Urgot R bug fix missed the PBE deploy yesterday, should be fixed today.

IWillStudyTomorrow

Are you for real? 4 champions per year is terrible, you could buy more champions in the old IP system + runes. In fact I started playing in season 4 and I bought atleast 4 6300 champions (Yasuo, Jinx, Lucian, Kha'Zix) + at least 12 other champions since you needed 16 to start playing ranked (some of which were 3150 and 4800) + a full AD and AP rune page.

Most champions are not 6300. Average BE cost of a champion is 3000, so this represents ~6 you get to choose (if you don't disenchant permanents) and 24 you do not, which is 30 per year.

Nykai

28,500 BE amounts to round about 4 6300BE Champions. That awfully low for one year of playing.

Interested in how long you think it should take for a new player to earn champions. About how many games per champ do you expect?

pikachu_300iq

Still there. Btw are there any plans to rebuild or remake the client? The game itself runs so well but the client has been so buggy since the switch from the old to new one back in the day. Why not make full screen client, League is like the only game that has small windowed client and not that its an issue in general but it would be so cool to for example browse skin splash arts in full screen, or look at your collection or stats or literally anything. (I think it would be favorable for champ select as well)

If there were, do you think I would announce it here?

I am not part of the team that builds the metagame systems of League anymore, but I just did some quick maths since this post alarmed me.

There are 4 champion capsules on the pass
There is 4750 BE on the pass excluding repeating rewards
(Both of these are frontloaded on the pass and thus require less engagement than cosmetics in general)

There are 6 passes per year

That is 24 champion capsules × year
That is 28,500 BE × year

Not including new player missions and rewards

It doesn't feel to me like someone who is new to the game is going to have trouble acquiring both a set of randomized champions OR champions they have a particular affinity for and want to acquire for free.

Would also state that the folks who worked on the pass content design are pretty thoughtful, and if we saw challenges with new player earn rates there would be an adjustment.

But super appreciate the concern I am seeing here for the new player experience! I also care really deeply about it.

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p250AWP
  • Server: NA
  • Type of Bug: In-Game
  • Description: Some missions not tracking
  • Expected result: Missions to accurately track/update/complete
  • Observed result: Not all missions are tracking properly (Weekly)
  • Reproduction rate: Always
  • System Specs: N/A

Missions were in the old pop-up view initially, I did some and none of them counted. Now they're in the new WELCOEME TO NOXUS Objectives tab, but the only Weekly mission that seems to be tracking is the Earn 175 point sby playing games one. My Get 5 ward Takedowns, Deal 7500 dmg to champs with items, and play 1 game with Inspiration Keystone are not updating after I've tried both Swiftplay and Bot games to finish them. Note that I believe different accounts have different weekly missions and I don't think multiple accounts saw progress in this area.

Edit: Update -- "Takedown Atakhan 2 times on Summoner's Rift" is also not registering progress. I assume the new game mode (SwiftPlay) counts as SR.

Also, it'd be nice to have a refresh timer on the WEEKLY missions, like the DAILY has. I assume Weekly reset will coincide with patch time (Early AM Wednesday mornings), but it'd be nice to be sure.

We're tracking down a issue with certain missions not working on Swiftplay queues (which includes bots) - these missions are on that list. Hopefully will have a fix in ASAP. Thanks for the info!

EDIT 1/10/2025 5:10PM PST A micropatch was deployed in the last hour that fixes the bug with Swiftplay queues not granting progress towards certain missions. All missions possible in Swiftplay queues should now be functional.

There is a separate issue with a single specific mission - Takedown 30 enemies in a single game of ARAM - that a fix is still ongoing for. Thank you everyone for your reports, they helped me track down the core issue very well.

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cathartis

Server: EUW

Type of Bug: Client Bug

Description: I have a quest to do 10,000 DoT damage to champions. I have just played a game as Brand, where I brought Blackfire Torch and Liandry's Torment. However, despite doing 22,092 damage to champions in total, no progress on the quest was recorded.

Steps to reproduce: Play Brand. Buy Blackfire Torch, Liandry's Torment. Do damage to champions

Expected result: I expected to see substantial progress on the DoT quest. It's almost impossible not to do DoT damage with Brand due to his passive.

Observed result: No quest progress made.

Edit: Looking at my quests I am also seeing 0/10 in "Build legendary items" - which is odd because I was full build in my Brand game.

Hi there - was this in a Swiftplay match? There is a known issue where certain missions aren't tracking in Swiftplay queues (bots is included in that), those two missions are on the list.

Tormentula
  • Server: NA
  • Type of Bug: Missions
  • Description: The weekly "get 30 takedowns in an ARAM" doesn't work
  • Video / Screenshot: My match history Tormentula#Web, almost all my ARAMs have been 30+ KP and there's at least a win in there too.
  • Steps to reproduce: Try completing it
  • Expected result: Completed mission if I have >= 30 takedowns
  • Observed result: Nothing
  • Reproduction rate: Hope not only my acc
  • System specs: irrelevant

Looking into this - thank you for the report!

ThatPlayWasAwful

Riot: we are increasing the pace and intensity of the game

Me: I am going to pick flowers for 30 minutes and there's nothing you can do to stop me

unfortunately they stop spawning when atakhan spawns. no mist of pandaria here

Yeah we're aware of it and working on a fix. The same issue applies to Swift play queue too, since bot games use that mode.

We consolidated almost all rewards into one location, the Battlepass. As such, we tried to ensure that completing any Objective would grant progress along that Battlepass. It's up to you which you complete, where you focus your attention and how you earn your progress.

There are many 'Event based' Objectives coming in the near future that award other items and in addition to BXP, too (including a mission that awards our brand new champion: Mel). Look out for those in upcoming patches.

Mikax3
  • Server: EUW
  • Type of Bug: Client
  • Description: Get 5 ward takedowns and Deal 7,500 damage to champions with items weekly missions not progressing
  • Video / Screenshot: https://prnt.sc/ETqByxH29O40
  • Steps to reproduce: Play a game, kill a ward, mission does not progress
  • Expected result: mission progress updates
  • Observed result: mission progress does not update
  • Reproduction rate: 100%
  • System specs: n/a

Investigating this - we've narrowed down the issue to be a Swiftplay-specific one. Certain missions aren't properly progressing in Swiftplay. Thanks for the report!

Not sure if I have my redname properly. sorry if i don't mods <3

TheGingerNinga

I've been jamming it while waiting for ranked to go live and it's honestly really good. Match making is pretty terrible, but the games are fun and arguably not even that snowbally, or at least it feels that way. I've come back from some pretty absurd game states already, and I've only played 5 games.

Just a heads up that there is an actual bug with matchmaking - we're working to resolve it with a temporary fix in the next few hours, and then a more robust fix either some time next week or with the next patch.

FriendlyGhostLady

I thought lb was on point, lonewingy does beautiful art. Is it OK to ask if she is also working on a new champ or is she more a supervisor position?

Im working with her currently on a new champ, but its still a ways off

Invincible7331

This has to be a bug, I recall seeing a rioter stating you can lvl up eternals, mastery etc. on this subreddit

Yeah, we're looking into it now.