League of Legends Dev Tracker

Efficient-Law-7678

Hey Galaxy, do you know what the internal opinion is of how Bloodletter has landed? It feels like it's pretty decent but missing some of the movement speed that Cleaver has. Granted, I understand that cleavers users tend to be melee.

Is there something else it could have in exchange to bring it's value up?

It feels like it takes forever to stack on Rumble too.

Landed decently well, not targeting any changes in the next patch

vixiara

Probably already on your radar, but Zeri’s Wall W doesn’t grant vision after 15.1

I think thats fixed in 15.2 along with the other abilities.

Kledniversary

Dear mister riot man, if you see this, please fix the t3 void boots losing their baron recall once you get the actual baron recall and it expires.

Also, the practice tool summon dragon command is broken and does not summon the correct dragon most of the time.

T3 voids will be fixed in 15.2 gamer. Also looking into the dragon issue, thats the first ive heard of it. Appreciate the report

HarpEgirl

Why is it that Dummies and Champions interact differently? Was doing some (potentially Neeko) Testing in Ptool and it's a bit awkward double checking every dummy interaction on a Champion Bot just to ensure it's the same.

Just as a mild heads up. The fix for Bloodletters on Dummies should also be forwarded to the Modes team should One For All return.

I think because all dummies are dupes of the same "champion" so interactions that should work on multiple unique champions fail. it goes "ah yes I am damaging Champion A, Champion A, and Champion A" so it only works on one. Something like that.

MrWedge18

Not sure where you got your information

Seems like the wiki got this wrong, possibly because of the target dummy bug.

Could be yeah. Wiki isn't directly made by Riot so sometimes it can be slightly off (but usually they are fantastic over there, we appreciate them)

The AOE'ing not working on multiple targets things is just wrong, it only occurs with practice tool dummies and not in a real game. Not sure where you got your information but if you try it out against multiple actual champions the AOE applies to all enemies. The interaction with PT dummies is fixed in 15.2

arcanition

Doesn't your "quick maths" therefore assume every League player, including every single person that starts playing, will purchase every battle pass, every 2 months?

Do you really think that's true?

None of this requires a purchase of any kind

- Where the missions actually work/count (which gamemode)

All game modes are included.

- The precise progress score you have just isn't enymore (as the global purcentage was already shown by the little blue bar)

You get the progress score if it's fewer than 3 digits (eg: 45/99 becomes 50% when it's deal 999 damage).

- You don't know anymore which mission you just finished with the little pop up! You just have the ugly and generic icone of a shining light (what's the link with the bloodiest thematic based region lol ?) as a reward which is nothing more than XP for the pass (which was way more clear when it was presented like this)

Yeah you're right on this one. We'll work on this for a future Act. It was a shame when we realized you can't use the title of the mission if the mission doesn't have a title.

- You don't know how much time you have for the majority of the missions. "Daily" and "Weekly" are NOT an information.

They all have a little golden clockface icon on them if ...

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There's more BE per hour from the Battlepass than from leveling up and getting champion capsules post "new player experience". The post everyone's referencing was talking about 'post-level-50' on the Battlepass, while completely ignoring the 1-50 of the Battlepass being BETTER for new players than any previous source of BE.

yumishy

update: it now shows for me the journey tab again! thank you

Great! We did a few fixes we think might have resulted in this so I'm glad it fixed the issue!

Thank you again for posting so we could get eyes on it asap as it was not a very common bug 🫡

somewhatlikeawhisper

I'm going to try and engage in good faith and do the math for you for BOTH sides rather than just what we're getting now.

Old Battle Passes (Free track)

300 tokens per completed free pass.

1 Champion Shard costs 50 tokens. 300/50=6 

Champion shards 960 minimum BE. 

960x5=4,800.

6 passes a year, 4,800x6=28,800 BE lost.

First Win Of The Day

For this calculation we'll be doing that you play a single coop vs AI game per day for it and ONLY it. We're ignoring the potential exp you would have gained from said game.

400 Exp and 50 BE per 24 hours.

50BEx365days=18250 BE

400expx365days=146,000exp

Average level is 3171exp. 

146000/3171=46.0422 levels. We'll keep it at 46 to be simple.

1 level = 1 capsule 

46 capsules

For simplicity sake we'll say 4 of those capsules are Glorious ones due to getting 1 every 10 levels and say you start at 1 every time we calculate this.

New Free Pass

4950BE per pass

6 passes a year

4950x6 = 29700 BE

4 capsules per pass

6 passes a year

4x6 = 24 capsules a year

So First Win of the Day vs New Free Pass

46 Capsules (4 of which are Glorious) vs 24 Capsules

18,250 BE vs 29,700 BE

Old Free Pass vs New Free Pass

0 Capsules vs 24 Capsules

28,800 BE Minimum vs 29,700 BE

First Win of the Day + Old Free Pass vs New Free Pass

46 Capsules (4 of which are Glorious) vs 24 Capsules

47,050 BE Minimum vs 29,700 BE

This is without calculating any experience gained from playing the games to complete said passes, or for fun, or with experience boosts, or anything related to actually gaining capsules from leveling up.

You can't tell me that you think this is a good trade off.

Appreciate you doing the math!

Some considerations: - many players do not play every day, which means that max values are different from median or average values - the expected value of FWOTD is less, since it required a win, so you generally need to halve it (if you mix in a guaranteed Co-Op win game you can multiply this vs the rate at which people play those versus standard matchmade), contrast this with the daily mission that only asks to play a game at all (you can get the expected value of that by looking at average BE value of a pass level and then multiplying it by 150/500 for the win bonus. If you rate a champ capsule as being worth 3000 BE, which is the average cost of a champion you get a pretty large number) — will do below - the first 50 levels still grant capsules iirc, so you need to add more of that into the calc

It’s lower max BE for a hyper engager but much more BE on average based on standard play patterns

BE Capsule avg value = 3000 x 4 = 12000 BE on pass = 47...

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MuggyTheMugMan

Hello! Thank you for your work! I wanted to ask on your thoughts on removing(/reducing) the 1 minute 30 second window of dead time at the start of the game with this mode, feels kinda weird when you go right into loading screen and its supposed to be faster

Not something we are actively considering at the moment but definitely not out of the question.

Arnotts_shapes

Do we have a timeframe for when? It doesn’t say in the patch notes.

There is no plan at the moment to enable Swiftplay in the future for OCE. That is of course subject to change.

JoshQuest1

In my head it's just the clash sudden death where the outermost structures slowly burn when the soft time limit starts guaranteeing a Nexus hits 0 by a hard time limit. (which would need to account for respawning Nexus turrets now too.)

most likely that would be what it looks like, at least in the short term.

CohesiveMocha34

why would they not mention anything about swiftplay matchmaking?

no ways its intended to be this terrible

There were some pretty severe bugs on launch, as of a few hours ago those should be fixed. Doesn't mean everything's perfect for sure, but should be meaningfully better.

Arnotts_shapes

Hey Galaxysmash, do you know when it’s arriving in OCE? There’s been zero communication and we still have quickplay?

Swiftplay currently will not be enabled on OCE per the patch notes.

LifeAsSoph

Do you know when/if swiftplay is coming to OCE, alot of my ARAM only friends are excited to use it as a way to ease back into summoners rift

Definitely something we want to do, but it has to make sense given OCE's player population and the distribution of ranked play versus casual. When you say ease into SR do you think you'd want to play only Swiftplay or would you use it as a bridge back into Ranked/Draft pick

Salty-Hold-5708

Some spells might need adjustments in their CD's, i understand that the game is meant to go faster but there's been times where in order to keep a solid pace and scale, I don't really have a chance to retreat and purchase items and refill mana. Makes it incredibly punishing if you have to use resources to even contest your enemies when they are resourceless. Since all they need to stay relevant early games is d shield + second wind, makes it almost impossible to not lose gold/xp to stay relevant.

Will be submitting some balance adjustments for Swiftplay soon, including in future patches https://x.com/RiotPhroxzon/status/1877822985421402230

KingKangst

Hi Galaxy!!! how are you i hope that you are fine!

Swiftplay is good addition, i had fun playing some games and the fast pace.

Would it be possible for you to experiment with a new "slot" for games that go beyond 30 minutes or something like that? like a new slot for another item that only unlocks after certain amount of time or objectives? It could be filled with a new item, or a powerfull elixir, or maybe a dropable item when you are killed?

maybe this would help with those games that go beyond 30 minutes.

Having 7 item slots (6 normal, 1 for trinket) is a bit of a core foundation for our game. Changing it is probably quite complex and would only be reserved for a massive update to our game. That being said, I wouldn't rule out any additional changes to gameplay that are specific to swiftplay.

Sent1k

Have you considered having the nexuses (nexi?) coming alive and moving towards the centre of the map to attack each other. Pretty cool idea imo.

Haha not out of the picture but any sudden death would likely be slightly more serious than the one from nexus blitz.