First patch of the year for LoL, with all the start of season changes, went live yesterday. We're still digging into how everything's landing, some initial notes though:
1 - Unlocking new champions via blue essence wasn't meant to get harder. Digging in to understand whether something isn't functioning as intended now
2 - Still assessing where new and heavily changed gameplay elements have landed. We're watching snowball rates and perception/frustration with potential snowball especially. Planning on doing a micropatch later today with some adjustments, then will look at things again after that
3 - Too early to get much of a read on how Swiftplay is going, not seeing any immediate major issues though at least
4 - Multiplayer Practice tool seems pretty stable so far. We were fairly optimistic about that off PBE, but always the chance something discovered on live pops up that's a big deal of course
Unlocking new champions via blue essence wasn't meant to get harder.
This is a joke, how can he even say this? They removed so many many ways to get BE/Champ shards and replaced them with hardly anything to compensate. Like it doesn't take a genius to have some foresight here?I misunderstood a line.
Changing BE access to champs wasn't a goal we ever discussed internally. Digging in right now to understand whether any increased difficulty there is the result of something being bugged, miscalculation(s) somewhere on BE income or something else along those lines again.