League of Legends Dev Tracker

QdWp

 in some regions

Which one that must be I wonder...

Europe in this particular case

umhaterqualquer

Okay, good to know this

but could you clarify for me whether this change will affect names in all regions or not?

Will have to follow up, I’m not sure (this just cropped up on my radar today. This is a European compliance thing, so affects a lot of languages which makes things more complicated. We’re also looking exactly what does and doesn’t need to change in more detail and whether changes on PBE might be more than necessary

OldContest6260

First they came for Graves' cigar, now they are coming for Gragas' drink?!

For context this one's an age ratings compliance thing in some regions, not something we're changing for any other reason. We're not looking to change anything about Gragas as character (who he is, how he acts, what he does etc). The use of the word "drunken" specifically has been flagged though

More like the middle of the third season than the start

Yeah K'sante teleported back to where he started after like 10s, the enemy was left to rot. No idea why lmao

TURBO QUESTION TIME:

  1. We'll be tackling scaling runes/items by speeding them up like other modes where necessary. Same with items that are way better in fast teamfight fiestas.

  2. We tried a few different team sizes, but since it was Thunderdome we fast fast failed them to find what was most fun. 5 Players keeps things from being too chaotic on a small map, 4 wasn't fun when we tested it but maybe with a smaller map it could've been sick.

  3. No bans right now, we wanted to optimize heavily for fast queues and being able to pick what you want. There's a world where we could add bans into quickplay style queues or similar, but nothing right now.

  4. We have some summoner haste, but might want more... 👀 as for snowball we didn't think Melees needed the help as much on the mode with the way the map is designed. Also it helps stand a bit further from ARAM so that each can find its own audience.

  5. Artists are probs better to answer this, but generally it was a fun thematic that fit the mode that we sp...

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1 - yes, at a minimum Atakhan should be around for the rest of the year at least. If we did want to remove him entirely at some point would want to do so at the start of a year if possible given removing an epic objective entirely is pretty significant adjustment to make during the year from a competitive impact perspective

2 - yes, still planning some standard SR visuals at some point during the year

3 - I’m pretty torn. Maybe season 3 for certain elements in particular but there are aspects of each I really like in different ways

Totally possible! We'll be watching closely and learning the kinds of things we might need. No bans was less of an explicit desire, but something we accepted to hit other goals and get it out to y'all.

As for champ balance - goal is definitely to prune down topend champions so it doesn't feel like there's some true menace that destroys the mode.

Yeah K'sante teleported back to where he started after like 10s, the enemy was left to rot. No idea why lmao

Sona is one of the champions we're considering preemptive balance on. We're also quite sure we won't get everything correct on release, but we're also confident that the mode is already fun and we can improve it with further changes. Please look forward to it :)

Yes, we made sure that champion mastery is enabled in this mode!

We briefly tested 4v4 but it was clearly a downgrade. Reducing the number of players made the game more methodical and strategic, which was an anti-goal for this specific mode.

Yes!

It's okay to be wrong, u/AzuBK :D

I remember playing a little bit ages ago, I liked that the camera was different from League. :D

But I never went past a dozen hours and stuck with League in the end.

Big fan of Baccano! and Samurai Champloo. I'm also contractually obligated to state that u/Riot_Cadmus is wrong and FMA '03 is better.

And thanks for trying them out! <3

Less complex, especially because of the camera angle and their size. But similar technique, yes. They have 4 random maps that they can show (randomized per client). :)

We'll be doing a bit of proactive balance around pulling down high power champs (like best in class make the mode unfun types) and making sure that characters with mechanics like stack gathering or lategame scaling still feel good and functional in the mode. After that, we'll be targeting adjustments to keep the mode fun for everyone.

Same general approach for items and runes, there are just a lot of pieces of content tuned for a different combat style/cadence and different gametime than Brawl, so we need to do our due diligence there. I'm sure we won't catch everything, but we'll be giving a good stab at it and you can expect more changes post-release.

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We approached this one from a couple different directions at once, initially. When pitching it, I was thinking about things like "What needs are unfulfilled for new players learning the game?" "What is league's equivalent of Team Deathmatch (from FPS games)?" "Is there a way to make pick-ARAM a worthwhile mode?" These coalesced into the specific pitch that resulted in Brawl.