Heroes of the Storm Dev Tracker

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Hey there HTown,

You are correct that new behavior will have disconnected players have the AI move the Hero back to base.

In regards to the Deathwing issue, I’ll look into this, thanks for the report!

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I think that can be very good feedback, however, since this forum is for Bug reports, and there are no bugs here, I’m going to close this thread.

However, I’d encourage you to take this feedback over to the General Discussion forum where we keep an eye out for feedback!

Thanks!
Huginncord

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Hey MurkyOrFeed!

I’ll take a look into this now! Thanks :smiley:

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Just for clarity!

I will still be looking into this, never hurts to investigate haha.

That said, it could be a great help to send along a replay if possible just to make debugging any issues much easier. You can follow the steps in the pinned topic Bug Attachment Guidelines

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This is correct!

Disconnected players replaced with AI will sit in the base unless otherwise pinged to follow. This is new as of the recent patch.

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Hey Deathrevived,

As of the latest patch, the Call for Help nexus anomaly will cause turrets, forts, and keeps to attack you if you damage enemy Heroes under them, this also happens if you summons deal damage too!

You're minding your business beneath a friendly Tower when an enemy Hero attacks. Instead of helping, though, your Tower keeps attacking minions!

“Personally, I’ve never really felt safe under my own towers,” says Kevin Gu, a developer on the Heroes team. “Which is strange, considering there are literally cannons right next to you!”

It's not a good feeling being a friendly structure’s second or third priority when it’s your first. That’s why the second Nexus Anomaly, A Call for Help, is hitting the live servers with changes that make both Towers and Cores more reliable teammates, featuring unique abilities that make them defensive forces to be reckoned with.

Experience Globes, our first Nexus Anomaly, went so well that the team is keeping it in the game permanently; the same is possible for A Call for Help, though it’s also possible that these changes will only last a Season. A full breakdown of the changes may be found here. We called on game designers Gu and Adam Z. Jackson for ...

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| PATCH NOTES | ✅Dark Nexus II Event 📌New Nexus Anomaly: Call for Help! 🔷Hero Rework: Tassadar and More! : https://blizz.ly/2K7jm3P http://pbs.twimg.com/ext_tw_video_thumb/1250108453617414144/pu/img/VBW1RRvVuh94lt4v.jpg

It began with a crack. A seeping wound through which the Raven Lord drew beings of the Dark Nexus to serve his nefarious will. Though the Raven Lord was defeated, the crack remained. It widened. Spiderwebbed. A drip became a flow, and the flow became a flood, chaos and hatred spilling across the Nexus, threatening to defile it forever.

Some, like the noble Protoss heroes Tassadar and Fenix, journeyed into the rift, risking their sanity to slow the corruption. Others, drawn by the outpouring of power, sought to harness it. Deathwing soared into the violent heart of the Dark Nexus intent on gorging himself and waging a war of conquest. As with Tassadar and Fenix, contact with the turbulent forces found within transformed the fearsome black dragon forever.

Will the snarling overflow of Dark Nexus energies be stopped, reversed, or turned to Deathwing’s maleficent will? Find out during the Fragments of the Dark Nexus event, starting April 14 and lasting until our next major update.

... Read more

Our next Heroes of the Storm patch is live and brings a new Dark Nexus II event, new skins and mounts, along with a Tassadar rework and more! Read on for more information.

NOTE: Orange text indicates a change between PTR and Live notes.


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Nexus Anomaly - A Call For Help

We’ve heard feedback over the years that a lot of you would like to feel more protected by nearby friendly structures. Currently, Minions, Summons, and non-Heroic units can hold a structure’s attention for so long that defending players feel that they’re offered no additional protection when taking refuge under their Cannon Towers, Forts, Keeps and Cores. In order to address this issue, we will be making the following changes to structures:

Cannon Towers, Forts, Keeps and Cores

  • A beam is now created from these structures to their targets, making it easier to see what is being attacked at a glance.
  • Allied Heroes of the structures w...
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Hey Megavolt!

Would you be able to post a link to a picture of what you are seeing?

Hey there!

I’ll take a look into this now, thanks!

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Hey there Closure!

Some answers and questions!

  • Picking Archon at 10 still allows Black Hole upgrade at 20 to be selected.

I’m not seeing this interaction you are talking about. When I take Archon at level 10, at level 20 Black Hole’s talent is not able to be selected. Are you referring to the new Favorite Talents feature or the UI element where it adds the heart icon?

  • If Diablo charges an enemy into an enemy Tassadar’s wall, the enemy hero passes through and Diablo is stopped at the wall. Both should stop at the wall and the enemy should be stunned.

This is currently known behavior. It can happen to any player created terrain.

  • Executor’s Will talent has no visual indicator of when it is active. Maybe it should have crit indicators on spells?

This is great feedback, but not strictly a bug. Thanks for this, I’ll pass it up and ask!

Dragon Knight has priority of forts/keeps/turrets over minions even when not attacking enemy heroes

I am fairly positive this is intended, but c...

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Hey Karabars!

Thanks for the report! I’ll check this out!

PTR Notes: https://news.blizzard.com/en-us/heroes-of-the-storm/23367312/heroes-of-the-storm-ptr-patch-notes-april-6-2020
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Hey MurlocAggroB,

Thanks for the report, I’ll check this out!

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Hey everyone!

We are investigating some issues preventing players from playing games, we hope to get everything back up as soon as possible!

Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until the week of April 13, PDT. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.


Quick Navigation:


Nexus Anomaly - A Call For Help

We’ve heard feedback over the years that a lot of you would like to feel more protected by nearby friendly structures. Currently, Minions, Summons, and non-Heroic units can hold a structure’s attention for so long that defending players feel that they’re offered no additional protection when taking refuge under their Cannon Towers, Forts, Keeps and Cores. In order to address this issue, we will be making the following changes to structures:

Cannon Towers, Forts, Keeps and Cores

  • A beam is now created from these structures to their targets, making it easier to see what is being attack...
Read more
This will be interesting. http://pbs.twimg.com/media/EU265vqUYAAiEj_.jpg