Heroes of the Storm Dev Tracker

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Hey there!

Thanks for the detailed report, it is a massive help! I will look into that

Thanks!
Huginncord

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Thanks for the report, I let QA know.

Heroes of the Storm has just been updated with Hero balance changes! Read on for details.


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General

  • A Call For Help - Balance Update
    • Tower, Fort, and Keep damage to enemy Heroes reduced by 10%.
    • Maximum Armor reduction from Structures reduced from -40 to -20.
Developer Comment: Thank you for your discussions and feedback regarding the Call For Help system. We’ve seen a trend that players believe towers are still too punishing to dive under for lengthy periods of time, so we’re going to reduce their damage as well as how powerful their Armor debuff is so that players are more incentivized to make aggressive plays when pushing. We’ll be continuing to keep an eye on how these changes unfold, so please continue to give us your feedback.

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Heroes

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TANK SUPPORT HEALER MELEE RANGED
Anub'arak The Lost Vikings Lt. Morales Qhira Cassia
Stitches Rehgar
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Hello SigylVanz, thanks for the questions.

Yes, it is intended they remain in the Hall of Storms until a player pings them to follow. They will attempt to return to the Hall of Storms if they are no longer following a player.

Yes, this is intended. I will explain. During testing there was feedback that AI agents who are following humans were too difficult to pull back for retreat because their leash ranges was too large. You had to run really far away in order for AI to begin leashing back to the player. We dialed the leash range down pretty significantly so that the AI will follow their player much more closely. Consequently, this means that having a melee AI follow a melee player hero makes them per...

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Hey there!

We have some people looking into this now.

What would be a massive help, is if you all could forward us along your GameLogs folder. You can find your GameLogs folder in your Heroes of the Storm folder, usually located in My Documents. It’ll be somewhere like this C:\Users\$USERNAME\Documents\Heroes of the Storm.

UPDATE: Also, if you could attach the replay for the game as well in the email, that would also be a big help!

You can send that directly to me following the information and email address on this thread. Bug Attachment Guidelines

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I understand the concerns and I agree. This post was about the Experience Gain, hence why I am bringing it up.

The remaining issues you brought up here are part of the “Waiting for Results” stuff being known and it is being investigated.

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Hey everyone,

Just for clarity, we are aware of the post-game “Waiting for Results” thing that happens on some brawls.

As for your experience, you will get the experience with or without the screen. We’ve never seen an instance where someone did not get the experience after a Brawl with this, so rest assured, you ARE getting experience :smiley:

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Hey phinkeke,

I’ve removed the other players battle.tag information. We don’t use the forums to name and shame other players, so please refrain from doing so in the future. If you want to report someone, please use the in-client report function so our specialists can review your report. Additionally, I am going to lock this thread as this isn’t a bug report.

For just a bit of additional information, Blizzard official people will have Blue text in game and a little “Blizz” logo next to their name, if they don’t have that then they are not an admin no.

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Hey everyone!

So this is an issue that is still on our Mac Support team’s radar. I’d recommend watching the Mac Support Forum for more information. This thread, in particular, as they are the ones working with Apple to resolve the issue. https://us.forums.blizzard.com/en/heroes/t/visual-bugs-since-latest-patch/26789/124

Here is a good post from that thread outlining the situation from our Mac Support blues.

Thanks for your continued reports, and sorry about the silence on this thread. This is still on our radar and we have not forgotten about this issue. Our team is in communication with Apple regarding the issue. There are some requirements that are reliant on other factors that are outside of our control. It’s an immensely frustrating issue and understandably so, but there is no time frame for this yet, since our team wants to ensure everything is set in order rather than have something come up resulting in delays.
We want this fixed for everyone and would prefer that no workarounds...

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Don’t worry about time conversion, we can handle that :smiley:

That said, I believe that occurrence is too old to help investigate this issue. We’d need an occurrence that happened relatively recently, sometime no older than a week roughly, in order to gather the data needed. If you manage to reproduce it, please post here again to let me know so we can find that occurrence of the issue!

As for the OP, Missigno, the same questions apply to you. If this has happened recently, a time and date would be incredibly helpful!

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Hey there,

We are actively investigating this and ask for reports to happen on this forum since it can help us find your account in the sea of players so we can investigate what happened! I’ve also had players who reported this in the past be unable to reproduce this after a recent patch, so I’ve been trying to find someone who is actively having this problem as those other two threads listed are far too old to help.

For clarity, has this issue occurred to your recently? If so do you remember what date? It can help us find the right data if we can know an approximate date and time. If you can let me know that information, I can start digging into what is going on!

Thanks a lot for your patience!

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I just wanted to say thanks for all of the feedback and keep it coming.

📌Heroes Dev team is looking for your feedback on the new Nexus Anomaly! https://blizz.ly/CallforHelpNexusAnomaly http://pbs.twimg.com/media/EYkFsKuU0AA7JRp.jpg
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Hello fellow Heroes!

The Heroes Design team has been hard at work on our next seasonal content, including deciding what to do with the Call for Help Nexus Anomaly. We’re looking for feedback, and we wanted to take the time to give you some heavy insight into our thoughts, so strap yourselves in, this is going to be a doozy!

Firstly, we have already decided that we like what the changes to the Kings Core have brought to our game, and we want to keep those. We believe they give our maps a unique flavor and they add some cool moments to games. This article will be focused solely on the more controversial changes that were made to Towers, Forts, and Keeps in regards to how they interact with enemy Heroes. We think a good place to start is with what our goals were when we changed the Tower Aggro system.

We had two major goals with the system:

  1. We wanted players to feel like their Towers were “smart” about how they tried to protect members of their team. We have heard lots of feedback over ...

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I’m not an engineer, but I can take a crack at this. The forced 50% win rate discussion is weird and complicated because it’s both true and not true at the same time, and people often inject their own biases very heavily on games to support what they think is happening to them, usually to assign blame for a loss to an external source (in this case the matchmaker) because it’s an easy thing to do (the matchmaker can’t defend itself after all!). First, let’s discuss what forced 50% isn’t.

Forced 50% isn’t the matchmaker putting potatoes on your team because you had a win streak. Frankly it’s hard enough just to find good games that there’s no way we would program such a thing, and there is no incentive for us to. We are incentivized to find matches of equally skilled players in our games because they are the most fun overall, which is what the matchmaker always tries to do.

The way it does this is by assigning a skill level to every player as they play our game called MMR. This skil...

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I read the thread title and rolled my eyes.

Once I opened the thread I laughed and then rolled them a second time.

Well played my friend.

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Hey there,

This issue is addressed here New Cassia Skin Bugged

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Just took a look at Ragnaros’s talent stats to see what’s going on. To be honest, his Level 1 talents are as close to perfectly balanced as you can get when looking at the whole game, and they get a bit worse, but still great for Q build, when you get to high level (this is extremely common, so I wouldn’t read too much into it since high level players tend to be much pickier about what they will take when it comes to talents).

Across the whole game, the pick rates look like this:

  1. Engulfing Flame: - 34.6%
  2. Sulfuras Hungers - 33.9%
  3. Shifting Meteor - 31.4%

High Level Storm League:

  1. Engulfing Flame - 46.6%
  2. Sulfuras Hungers - 40.8%
  3. Shifting Meteor - 12.5%

Also the win rates of the talents aren’t anything to write home about, they’re all pretty similar.

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I have a few simple examples of things that deter me from taking it. I don’t like taking Elune’s Chosen when:

  1. The enemy team has a lot of Blinds (usually not enough of a deterrent by itself)
  2. The enemy team has a threatening enough front line that I’m not confident I’m going to get Basic Attacks in when I need to heal my allies
  3. I’m not on a map where the objective is near things that I can Basic Attack to get value from non-Heroes