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Virgin Media customers: Please see this thread 20220225 - Connection Issues (UK) and this tweet https://twitter.com/CCP_Explorer/status/1497265035768434690.

We are seeing these disconnect issues, starting at 22 o’clock on 23 February; the disconnects are synced indicating some sort of a network issue or fault. But these synched disconnects are only from Virgin Media customers in the UK as far as we can tell; other countries or ISPs do not appear to be affected.

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Please note that the traceroute we are looking for is to TQ; on Windows this can be done from a command line like this:

tracert tranquility.servers.eveonline.com

We need this information to try and figure out what Cloudflare datacenter the connections are going through.

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Hello everyone,

We are looking into the connectivity issues which have recently started affecting certain players in the UK. The issue lies somewhere on the route the connection takes before it reaches the EVE Online servers and we are yet to discover exactly where the source of the problem is but as far as we can tell from the reports we have received so far they are customers of Virgin Media ISP.

If you are based in the UK and have recently started experiencing regular disconnects from the game then please submit a support ticket under the Technical category with the following information:

Please DO NOT post these details as a reply in this thread as they will contain private information.

Please also see this post from @CCP_Explorer about VPNs.

We are working as fast as possible to discover the exact source so that we can take the necessary steps to get this fixed, so we encourage you to please get in touch if you thin...

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If you have created tickets, please let me know the ticket reference.

We really need system specifications and as many details as possible to try and reproduce this.

Many thanks

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We’re really sorry for the delay on this. I know how frustrating it is that it’s not working, as I want to use it too.
I can’t give a date, all I can say is that we have multiple people working on this and it’s being treated as a priority internally.

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Thanks to everybody who participated! I applied 2M skill points to all participating characters on Singularity.

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Trade balance is calculated as the total value of all ships and cargo items that enter the regions via gate jumps subtracted by the value of leaving ships and items. The balance does not consider those entering/leaving via wormholes or cynos, which is something we hope to add in the future.

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Here is the Destroyed value by Region, peak player and stargate jump regional maps for January. As previously mentioned for the next MER we’ll be doing these data points in a more useful way.

destroyed_value_(sqrt)

stargate_jumps

peak_concurrent_players

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This is a bug that is being addressed!

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Let me see if I can’t get those three graphs for January for you guys.

We removed these three graphs as we feel it wasn’t giving enough value in the way it was being represented. It was more artwork than good data visualization.

That being said we are planning on adding those back into the next MER with a new and better version.

o7

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Yes, in the Total mining value by Region it includes Gas, Ice, Moon Ore & Asteroid Ore.

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Some feedback regarding the new NPE on SISI.

Issues:

  1. It’s possible to destroy Elias (The Orca NPC) using smartbombs from another ship. I probed my alt in the NPE mining site with my main and smartbombed him to destroy him, this didn’t break the scenario though and he left no wreck/loot behind so nothing breaking there.

  2. https://i.imgur.com/ekID5HE.png I don’t know if this is specific to my UI, but the station services panel was covering up the ‘inject skills’ button when Aura asks you to use your unallocated skillpoints to train the mining upgrades skill. Could be confusing for a new player.

  3. https://i.imgur.com/nfm7850.jpeg When Aura asks me to warp to mining site, her window was covering up the ‘warp to location button’. I’m not sure if this is because I moved her conversation window to that point before hand though. This could be confusing.

  4. Both times I warped to the mining site initially, it didn’t work, no interactions happened, I had to relog to get the cinematic and conver...

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The clone jump bug should be fixed now on Singularity. No hacks needed.

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FYI, you should be able to skip it in those cases through the ESC menu, as far as I know.

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Hello everyone,

The Economic report for the month of January 2022 is now available.

We’re continuing iterations on the MER with a few notable changes. Pochven has been added to every regional metric. Net Imports and Net Exports have been merged into a single graph and the Decomposition of Trade Value in each group is not a part of this update and is being phased out.

On the latter part, we would appreciate your feedback on the removal of Decomposition of Trade Value graph.

We have bar versions coming soon™ (Hopefully next MER) for the regional graphs.

You can find the link to download the raw data for your spreadsheet fantasies here.

o7

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I already sent my notes in.

(first)

m

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Hi everyone,

In today’s news item we talk about the new mining adventure which has landed on Singularity. It extends the storyline established in the new player experience which released last September and delves further into the mystery surrounding the attack of the AIR station.

Why not jump on Singularity, spin up a new character and try it out for yourselves? We’d love to hear your impressions and any feedback you may have.

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The clone jump issue is being worked on. Thanks to whoever sent a bug report about it!
As workaround: it is possible to jump from stations, only Upwell structures seem to be bugged.

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Hey!

We are planning a mass test on Singularity on Thursday, February 24th, at 17:00 UTC (= EVE time)!

What exactly is being tested?

Several changes to our audio and graphics engine, most of them should have no direct visible or audible impact, but we need to test the performance (which should be even slightly better) and stability of the client:

  • WWise audio SDK upgrade
  • Refactoring of code for ship engine sounds
  • Changes to reflections (this one should be visible :slight_smile: )
  • Preparations for future graphics features

How to connect to Singularity for this test:

  • Ensure that the launcher is patched to the latest version (important for Mac)
  • Change the server from Tranquility to Singularity in the bottom right corner of the launcher and log in as normal.
  • More detailed instructions are available here.

Test instructions:

  • Please join the channels MassTesting (for instructions), MassQuestions (for feedback)
  • Ensure that audio is enabled
  • Fly whatever you want
  • Join fleet W or X (should be in fleet fi...
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Unfortunately the auto-start after downtime failed and it remained down until I came to the office in the morning at 10 and gave it a kick. Our DBA applied some fixes now and we hope that Singularity are starting fine during the weekend.