The russian website mmozg.net released an (extremely) long article where it shows off our game in much detail, trying to answer the following five major questions:
  1. What is Eco?
  2. What was done good?
  3. What was done bad?
  4. What will be improved?
  5. What won't be changed?
The authors did not only investigate and describe the game very in-depth, they also collected a lot of questions from the community and provided answers for them while also gathering and publishing opinions from several of our Eco developers.
In result they created an article that is a very recommendable read for new players, returning players and players actively playing right now that took lots of efforts to delve deep into our game.
Unfortunately we do not have a english translation at the moment, so the article is available in russian only for now.
https://mmozg.net/longread/eco-unlearned/
(If you speak both languages and would like to help us with a translation, feel free to reach out to us, we'd love to make this article availa... Read more
Performance Improvements are in 9.0, which is not yet released.
No, but in Update 9.0 there will be one.
XP can already be configured.
RT @jkrajewski: Eco 9.0 blog up on the new tech-tree: area effect tools (like the new machete), tagged crafting, recipe variations, lots of…
Greetings all Eco citizens! This week’s blog will be presented by Eco dev Todd Glenn who works on game balance and helps with some of the design aspects of Eco. We will be focusing on updates to the technology tree, which is the progression of items in the game that players get through research and technology. We’ve added a ton of content with 9.0 with a few goals in mind: encourage more interaction between the professions, make advances in technological advancement feel more impactful, and expand on our end game content.
Here's an overview of the Eco 9.0 blogs so far:
  1. New Government system: Constitution
  2. New Government system: Elections and Elected Titles
  3. New Government system: Demographics and Wages
  4. New Government system: Laws Part 1: Using the system
  5. New Government system: Laws Part 2: Taxes, Ownership, Property, and Wealth
  6. New Government system: Laws Part 3: Tour of different actions, and Executive Actions
  7. New Government system: Districts
  8. New Crafting: Work Parties
  9. New Crafting: Labor System...
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Not a known issue, but some AV softwares tend to block internet connection for Eco or other stuff every now and then, not much we can do, those companies are not very cooperative.
That's what we plan for them to do.
We're going live on Twitch in a bit where Keegan will be talking about our new geology generation: https://www.twitch.tv/strangeloopgames
Streaming on the test server is not yet allowed, so that won't net results that could be posted here.
@MaggGame You remembered my name! ;P
We don't have a ETA yet, but the blogs can't be taken to calculate it, they'll just continue after a possible release as well.
Eventually, for now you can just extend the range by placing something that requires power, like a Street Lamp.
Why shouldn't it work?
@Activeray1 Ein bisschen brauchen wir noch :)
@LarsFalgren Glad to hear :)
RT @jkrajewski: We've created a new mineral generation system for Eco 9.0, check it out https://steamcommunity.com/games/382310/announcements/detail/2087922294403392738
Hi folks, this week's Eco update will be presented by Eco artist and dev Keegan O'Rourke. We're going to get a close look at all the changes to mining and drilling, which is a way to let you prospect and find new places to mine.
Here's the Eco 9.0 hype-train of blogs so far:
  1. New Government system: Constitution
  2. New Government system: Elections and Elected Titles
  3. New Government system: Demographics and Wages
  4. New Government system: Laws Part 1: Using the system
  5. New Government system: Laws Part 2: Taxes, Ownership, Property, and Wealth
  6. New Government system: Laws Part 3: Tour of different actions, and Executive Actions
  7. New Government system: Districts
  8. New Crafting: Work Parties
  9. New Crafting: Labor System
  10. New Crafting: Modules and Efficiency Redesign
  11. New Crafting: New Tech Tree
  12. New Building System: Hammer and new Building Styles
  13. New Mining System: Mineral Dispersion and Drill Usage (This blog)
  14. New Mining System: New Processing Path and Pollution Info
  15. New Animal System: Attacking Animals
  16. New Ecopedia System
  17. N...
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Well, i can understand this can be partly frustrating, as we both agree that this is not how it should work from a game-design point, but it's technically not broken and the amount of work required to change the whole system for such little benefit is just a bad trade-off at the current time of lots of stuff that is more important.