Destiny 2 Dev Tracker

@DrLupo 👀
RT @DestinyTheGame: Coordinates received. The future of Destiny 2 arrives. June 9 // 9AM PT 🔺 http://bung.ie/Reveal https://t.co/9lV2l7…
@Aster1_ It'll be live shortly.
Coordinates received. The future of Destiny 2 arrives. June 9 // 9AM PT 🔺 http://bung.ie/Reveal http://pbs.twimg.com/media/EZmTIiJUMAAK0ai.jpg
Tomorrow (6/02) at 10 AM PDT, https://t.co/4ucwiEYycJ will undergo background maintenance. No downtime is expected.
http://Bungie.net maintenance scheduled for today (6/02) at 10am PDT has been canceled until further notice. https://twitter.com/BungieHelp/status/1267601902579007489
Tomorrow (6/02) at 10 AM PDT, http://Bungie.net will undergo background maintenance. No downtime is expected.
RT @Bungie: Black Lives Matter http://blacklivesmatter.com http://showingupforracialjustice.org http://antiracismcenter.com http://eji.org https://t.c…
Black Lives Matter http://blacklivesmatter.com http://showingupforracialjustice.org http://antiracismcenter.com http://eji.org http://www.colorlines.com http://pbs.twimg.com/media/EZdTUfgUcAEheTJ.jpg
When words are not enough, only action can bring about change. Taking a stand against systemic racism, injustice, and prejudice is everyone’s responsibility and it begins with education and engagement. Here is a list of suggested organizations that we encourage you to visit and donate to.   https://blacklivesmatter.com/ https://www.showingupforracialjustice.org/ https://antiracismcenter.com/ https://eji.org/ https://www.colorlines.com/   We at Bungie are making a commitment to stand up on behalf of our Black community; including our players, developers, fans, and neighbors. Racial injustice surrounds us, and we need to help create positive change.   Bungie is making financial contributions to these organizations and matching the donations made by any of the people on our team. This will not be our only contribution to the fight for justice in our country, and globally. We have a platform, and we plan to use it.   Black Lives Matter. Read more
Ethrinil

In strikes right now almost all of them are:

run down this hallway killing guys. Eventually you will get to a room where you have to slam an orb, kill waves of guys, or none of these. You get to a boss, which do offer a nice diversity of fights. Get a purple item of random slot.

I think that 2nd part of that statement is where the improvement can be. Some things i would love to see.

  • Split paths where guardians have to accomplish similar goals.
  • Branching paths that end with different loot... Want a lot of glimmer? Go down this path, kill/save these things. Want upgrade mats? Go the other way. Finish the strike where each member of the strike went different paths/completed goals successfully? Get all rewards.
  • Sparrows being incorporated where we have to race against time. Something like an escape or race to stop something from exploding.
  • Community challenges for night falls. Maybe there's a chest we can see that needs to have the community perform weekly goals and when cleared, you can open the community chest at the end of a nightfall/strike. Contains a small amount of Silver/large amount of bright dust.
  • Customized loot table/strike specific loot.
  • Have Xur (Or another vendor) sell an item similar to the chalice from menagerie that skews the drop from the strike to be, weapon/armor. Or if you want to get deeper in the way people can chase perfect rolls, allow them to choose like in menagerie.

Just a few things I have always wanted to see in strikes... Also Bring back SRL. :)

For your second suggestion(Branching paths/rewards) do you have any ideas on how to handle the following possible outcomes:

  • A path is deemed 'optimal' and the other path is never used.
  • The other players take a different path than you and thus you're mad at them for doing so.
  • Your allies all take the same path as you and thus you're mad at them for doing so?
[deleted]

I don’t view that as the main issue with strikes tbh. People played strikes a lot in D1 before strike-specific loot was a thing. I think just overall better loot and better strike design to make them more fun would be the first steps. Strike-specific loot would obviously be welcome but I think other things should come first.

Can you elaborate on what kinds of things you mean when you say "better strike design to make them more fun"?

Redthrist

For some reason I've read the title as "Strikes 2.0"(we could really use those as well) and was confused for a second.

What kind of things would make up "Strikes 2.0" in your opinion? (Not to derail this thread!)

ninth_reddit_account

I heard/hope that Bungie are doing some work to get this back down closer to the 30s mark.

Work to improve the way throttling the api works is definately on the todo list. Right now it is not as fine grained as we need it to be, so we often have to make limits tighter than we really want them to be. There is also a technical limitation with how bungie.net caches data that greatly limits a lot of our flexibility in available solutions to scalability problems (which directly affects rate limits). That limitation is one of my highest priorities to fix, but it is a really low level problem that touches every aspect of the code, so it is taking a while.

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@Darkwalker168 It'll be back next Season. You must complete it within one season, however. So if you're close, now's the time to finish.
Shades on if you're staring at the sun. Trials of Osiris has begun. http://pbs.twimg.com/amplify_video_thumb/1266419229244321792/img/tjfv3EV5r9s4GZpz.jpg
RT @DestinyTheGame: http://pbs.twimg.com/media/EZKEL1vU4AUEfls.jpg

Soon.

http://pbs.twimg.com/media/EZKEL1vU4AUEfls.jpg

Whoa, super neat! I dig it!

@D3dmeme Not every TWAB can be a banger. Calm before the storm...