Calling it Dr. Who and showing a picture of Doctor Strange? Damn, haven't the communtiy managers already gotten enough nerd rage?
Seriously though, thanks for this.
To be honest I was concentrating far more on the rest of the message. :)
I don't even watch Dr. Who.
Should I?
Can you please clarify one thing from yesterdays twab? Core activities sharing the world loot pool mean there will be no uniques other than the one armor set? u/Cozmo23
Armor will come from specific activities like Crucible and Gambit and turning in tokens at the vendors, but you will get weapons from the world loot pool listed in the TWAB from doing those activities or turning in tokens at the vendors.
So for example, you would always get Crucible armor from turning in tokens to Shaxx, but you might get the Gambit sidearm for turning in Crucible tokens as well.
It's hard for me to speak to this since it's even older than my time at Bungie and I'll have been here 5 years in July. As community managers we are extremely careful with what we say. We try to be as accurate as possible and represent the vision of an entire studio and future proof our coms as much as possible. It can bee tricky at times since Destiny is fairly complex game that is always evolving.
Back to the point, the game has changed significantly in the last 5 years and It's pretty obvious that in the moment that TWAB was written we weren't forecasting out all of the possible timelines for the next 5+ years to come Dr Who style. Infusion changes are what the team thinks is best for the games health going forward. We truly welcome any and all feedback on why you believe these changes won't be good for the game and will continue to share those thoughts with the team. We'll continue to give you details on future plans and if anything changes, we'll let you know.
Read moreJen Whaley: "Guardians of the Exile" Tumbler

Does that mean it wasn't found before release because it's tested in private servers?
Nah, it's not so simple as that. The team does a lot of work to replicate the environment you play in. Far more bugs would make it through if those steps weren't taken.
That said, something wasn't right here. We probably won't be releasing a deep-dive on exactly what went wrong. It was a moment to learn from so we can prevent bugs like this from happening in the future, which is awesome.
Any chance of sharing what the problem and the fix were? Considering the straightforward nature of it, I’m sure a lot of people (myself including) would appreciate a little peak behind the scenes
While I can't give the exacts (because I'm nowhere near as smart as our testers), I can say that it was an awkward interaction between a "private" quest instance and a "public" destination.
This is why we were able to confirm rather quickly that something was off - respawning at the moon LZ was not intended whatsoever.
Sometimes we luck out, where something can be fixed server side.
Other times, we strike out, having issues identifying the bug, developing a fix, or ending up finding more bugs in testing.
Stars aligned for this fix. Couldn't hit it server side, but the issue was identified rather quickly and the fix was straight forward. Team kicked ass, and we absolutely didn't want this to be something that was blocked for the remainder of the season.
Hope you enjoy the remainder of the quest.