Dauntless Dev Tracker

There were a lot of good intentions, but layered on was a need to profit and time that we just didn't have to improve negative points in gameplay and monetization. It's all very unfortunate.

You said you're working to become a game dev, so here's a recent "state of the industry" pdf. I haven't had time to read through it but hear it's quite good.

https://www.matthewball.co/all/stateofvideogaming2025

The inherent issue has now been resolved on Switch so ALL devices are safe to play on. If you're still getting the version mismatch error, please write in as shown on the edited original post and we'll get it resolved.

In addition, we're looking into ways to fix all accounts either in batches or at once. This is not a guarantee, so again if you have the issue please write in.

Yes, will announce on Discord and ping subscribers when it is.

Ah, good find. Will pass this along to the engineer in charge of Client Auth Dodge.

The amount that changed for Client Auth Dodge was pretty huge and there will be more for us to tweak and fix for a while, so keep an eye out for more weirdness like this.

PeroneBR

for high latency players, this was the only consistent way to stop a Behemoth

and now?

Overall, Client-Side Dodging will improve the tightness of a dodge for those with high latency. It should help a bunch.

Hi everyone - As you know Call of the Void (1.3.0) introduced a variety of bug fixes and improvements. One of them was a dodging refactor. Specifically: dodging was reworked to make it feel more accurate and to better reflect what you see on your screen when you dodge, instead of being impacted by latency. This includes your invincibility frames, or "iframes" for short.

As it relates to the chain blades, this means that your iframes no longer cover a light attack used directly after dodging. Previously the extended iframes were a bug that occurred when transitioning between dodge and the dodge light attack. Each attack in Dauntless carries its own risk and reward, and no attack should be “free.” (I’m looking at you Street Fighter players who use wake up Dragon Punch). Kidding....partially, we totally abuse it too.

Yes, this is a change, but being a Slayer requires practice and mastery and we look forward to seeing new chain blade strategies emerge from this update. As always keep t...

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MrClawsX

I need some lore journals on the 4 Gruk-Gruks

The twist is that they were just the very first group of gruk-gruks Slayers encountered, and they were murdered in cold blood while trying to welcome new friends to their island.

All others now wear their names with pride as they seek ultimate revenge.

PragmaticV

I'm pretty new to the game and I'm wondering if you can comment on the dev/writing process. Was the lore written retroactively to fit the characteristics of the behemoths? Was there an overarching concept preceding the design of the behemoths (besides us being in some a apocalyptic world) that inspired the design of the behemoths? I can see how many of them are inspired by real life animal counterparts and worked on from there like many shows/games seem to do, but I'm wondering if there's more to it than that.

It's late on a Friday and I'm trying to finish up a gold patrol bounty so I can get back to the Deeps, but what the heck. And I should preface all this by saying that I am by no means an expert in all the disciplines at Phoenix Labs. I mean, obviously, who could be? But I mention it in case I unintentionally misdescribe how anyone other than me does their work. This is all based on my experiences.

When I came on board, a previous writer had already established some overarching concepts of the world in concurrence, I think, with the design of the game. Visual design, I'm not positive. And I guess it all stemmed from the original original concepts that the very first Lobsters had in the long-long ago when . As I started in late 2016 we had aether and archonite, some Behemoths up and running with more on the way, airships and the Shattered Isles, the basics of the NPC names and backgrounds, and the name Dauntless. Surely lots of technical and engineering things I don't understand as we...

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jordanpowpow

Hmm good question

🤔

isighuh

So like Destinys lore? I see you 😉

Which part? I, er, haven't played since early Destiny 2 and honestly just never had the time to get good enough to advance all that far in the narrative (well, beyond the opening of the game, which... I don't even know if that's the same anymore tbh).

That IS interesting.

Strange. Wonder what it does...

BeggarWild

oh and the red eyes stay after changing helm or after switching loadouts

Yep these items are up to shenanigans again - we're investigating, thanks!

Yummy-In-my-Tummmy

Yes! here it is.

Also, this mostly applies to coniferous trees

Thanks, passed this on!

Yep! This is a known bug, we're on it. Sorry about that.

Could you please contact Support? This is not a known issue.

Can you elaborate on this?

2:The text while been typed should follow the flashing indicator, so when typing that you can see the last word you wrote.

If this wasn't a one-way trip forcing you to forever live on this derpy little island, we probably would have let you explore to your heart's content. But good job getting over there!

Glad you loved--er, hated--that is, glad it evoked a strong reaction! :) Thanks! This made my afternoon.

The pre-Upheaval world is something we've only lightly touched on in the game so far, but as the Journal grows and expands you should expect to see more of this sort of thing. Yet I also want to try and keep the perspective in this lore to what's reasonably known by our NPCs. That is, even if this material is written in a sort of omniscient 3rd person style, I don't intend to put huge lore reveals into the Journal until the NPCs learn about it too. Well, not unless is makes sense--like here, where it may be true, may not, but there are oblique references to things the NPC thinks are known to be true. Such as the idea of manufactured Behemoths.

It's been mentioned in a few places I think, but the Orrery--the big knowledge institution in St. Avellaine where Arkan Drew, Priyani, and many others studied, and no it's not a literal Orrery but they took their name *from* a literal o...

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XDAVID1

This is starting to seem simmilar to the lore of attack on titan

I guarantee you I've never seen it or read it in any incarnation. But sounds like I might want to... someday. In the far, far future.