We're excited to be teaming up with the team at Japan-based studio, Area 35, on a brand new free DLC campaign for strategy title TINY METAL: FULL METAL RUMBLE, featuring Wargroove's majestic armoured dog Commander, Caesar!
As big fans of turn-based tactics and the awesome games that Area 35 make, adding Caesar to the TINY METAL ranks feels like a match made in Heavensong.
You won’t be waiting long either - TINY METAL: FULL METAL RUMBLE - Caesar's Rescue DLC is available for *FREE* on Nintendo Switch and PC tomorrow (Thursday March 12th, 2020)!
Featuring:
  • TINY METAL's very own Nora must team up with everyone's favourite magnificent and majestic canine Commander in order to save the world, in a brand-new DLC campaign
  • Outmanoeuvre enemies to help Caesar get back home to the Kingdom of Cherrystone
  • Caesar brings a brand-new pixel art visuals in signature Wargroove style to the characters of TINY METAL: FULL METAL RUMBLE as pixelation spreads across the globe
  • Players of the DLC campaign will b...
Read more
Oh lawd, he comin’!
We're so happy to finally share with you some exciting new Wargroove merch, in the form of this adorable Caesar plush[theyetee.com]!
(Wargroove vinyl for scale – sold separately via Yetee Records & Boss Battle Records)
We've been working with the team at The Yetee[theyetee.com] on this very good boy for some months now. The idea to make a plush Caesar has been floating around since the early days of Wargroove development, and it was a pleasure to bring him to life with the Yetee’s talented designers and all their plush expertise.
We went through a few iterations until he was just right, consulting the development team here at Chucklefish all the way through. We frequently referred to photos of the dog breed that Caesar is based on, which, if you’re a Caesar fan you’ll undoubtedly know is a Great Pyrenees. The trickiest parts were the ears and the expression, we wanted him to be as cute as can be so, in the end, we went for Caesar’s happy expression which you see when he... Read more
The wait is over - our big, new, free DLC Wargroove: Double Trouble is available now to download!
Team up and lead the new Outlaw faction to strategic victory! Designed with co-op play in mind, this expansion adds a new story campaign introducing all-new Outlaw Commanders and much more! After an unexpected kidnapping and some severe ransom demands, your group of rogues have no choice but to perform the biggest heist that Aurania has ever seen…
https://store.steampowered.com/app/1061140/Wargroove_Double_Trouble/
Wargroove: Double Trouble introduces:
  • Brand new Co-Op Story Campaign (can be played couch co-op, online co-op or even solo)
  • 3 New Roguish Commanders
  • 2 New Units - Thieves & Riflemen
  • New Arcade missions
  • Competitive online Quick Play maps
  • Public and Private Multiplayer Lobbies
  • Custom maps now playable online
  • New Volcano map theme and more updates to the custom Editor tools
  • Outlaw music tracks, composed by Phonetic Hero
  • And much more!

The update will also add a few balance changes an... Read more
Happy New Year!
Let's start 2020 off with a bang...
Our *free* DLC, Wargroove: Double Trouble, will be ransacking digital stores on February 6th! The PS4 version will be on the way soon, date to be revealed.
Just like the main release, it will be playable in 11 languages and you can wishlist it right now.
https://store.steampowered.com/app/1061140/Wargroove_Double_Trouble/
Take a look at our brand new Wargroove: Double Trouble trailer created by our super talented Technical Designer Armagon:
Development on Wargroove: Double Trouble actually started before the release of the base game. Work kicked off in the period between the end of Wargroove's core development and the game's release when Wargroove was going through localization, testing, and platform submissions.
We knew that we wanted to expand upon Wargroove's story and create some new characters, but a real focal point for us was the local co-op gameplay element. As a studio we always really enjoyed playing Wargroove together, so crea... Read more
Wargroove is a modern take on the simple yet deep turn-based tactical gameplay popularised in the 2000s by handheld games such as Advance Wars. As big fans of those games we were disappointed to find that nothing in this genre was available on current generation platforms and set out to fill the gap ourselves.

One of the most common pieces of feedback we get on Wargroove is that the game is either far too difficult or far too easy - which makes balancing it that much more difficult! Though, even as developers we sometimes struggle getting that S-rank and have even failed our missions, embarrassingly, on stream in front of the community. If you’re anything like the majority of us, then you’ll know that sucking at the game is half the fun.

If you think Wargroove deserves your vote as the ‘Best Game You Suck At’, click the tab above. Thank you!
Read more
Hi everyone!

I hope you're all suitably excited for the upcoming *free* DLC, Wargroove: Double Trouble! We're getting closer to the stage of being able to announce a release date, but in the meanwhile let's get you better acquainted with the voice talent behind Double Trouble's new Commanders. You'll soon be hearing their fantastic taunts and warcries on the battleground. If you want a reminder of the original Wargroove voice cast, you can find out more in our previous Role Call blog[wargroove.com].

---



Adrian Vaughan as Wulfar

Adrian has lent his voice to a rag-tag collection of characters in video games such as Crawl, Armello, Paradigm, Budget Cuts 1 & 2, and the upcoming adventure titles Harold Halibut and The Drifter. He's also appeared in a handful of award-winning competition titles he's quietly proud of, plus some radio/TV commercials. When he's not doing his best to be all kinds of sinister or gruff, Adrian spends his time writing bios in the third person - 'cause nobody else will.... Read more
Hello everyone,

We wanted to share more details about the new units and commanders you'll find in Wargroove's upcoming free DLC Double Trouble (we'll have news about a release date soon)!

We’re also incredibly excited that PS4 and Switch versions of the Wargroove Deluxe Edition physical copies released this week, so make sure to check out retailers such as {LINK REMOVED}, {LINK REMOVED}, {LINK REMOVED}, {LINK REMOVED}, {LINK REMOVED}, {LINK REMOVED}, {LINK REMOVED}, {LINK REMOVED}, {LINK REMOVED} to grab a copy to hold in your hands!

Thief
The Thief is sneakiest unit in the game. What they lack in strength, they more than make up with cunning and sleight of hand. Thieves can fill their knapsacks with 300 gold by ransacking enemy buildings, and 1000 gold if they manage to pull off a heist on the enemy Stronghold.



Thieves can’t do this alone though! Since they’re unable to attack, they’ll need reinforcements, subterfuge and protecti... Read more
Hi everyone, we have another exciting Dev Blog today!

It’s been a pleasure working on Wargroove these past few years – thanks in no small part to our amazingly passionate community who’ve been encouraging throughout development and beyond. As a thank you for all your love and support we’re proud to bring you ‘Wargroove: Double Trouble’, a free (yes, free!) DLC coming to all supported platforms (PC, Nintendo Switch, PS4 and Xbox One). Let’s get into it!



Wait, what’s this Double Trouble DLC all about?
Wargroove: Double Trouble is designed with co-op play in mind, adding a new story campaign that introduces 3 new Outlaw Commanders; the mighty Wulfar[wargroove.com], troublemaker twins Errol and Orla[wargroove.com], as well as the maleficent Vesper (seen below – more info about Vesper soon). After an unexpected kidnapping and some severe ransom demands, your group of rogues have no choice but to perform the biggest heist that Aurania has ever seen…

Wargroove: Double Trouble introduces:
Wargroove... Read more
Author: krakauer, Chucklefish Programmer
Hello everyone! Today we’re doing a public beta of a long awaited PC feature, modding! We’ve been testing it ourselves, but as you are all much more creative than us, we’d really like your help to break it as much as possible while creating cool mods!
How do I access the beta?
Good question! First of all – back up your save files!
Next, you’ll find the beta is available on Steam by using a beta branch. In your Steam library, right-click on the Wargroove entry and select “Properties”. In the “Betas” tab, you should see a drop down and a textbox. In the textbox, enter the password ‘caesarisagoodboy’ and click “Check Code”.
If the code has worked, you should be able to select the ‘public-beta’ option from the drop down box. Once you’ve done that, Steam should install the beta and you’re ready to go!
How do I make a mod?
I have written a document to help you get started, which you can find on the Wargroove wiki[wargroovewiki.com]! (Is this document j... Read more
안녕!
Today we're launching patch v1.3.0 which will primarily introduce Korean as a playable language. Thanks to our friends at Shloc[www.shloc.com] for working on the Korean localisation!
This patch also contains a few new features and lays the foundation for PC mod support. Also included are some bugfixes, which you can find details of in the Version History[wargroovewiki.com] section of the wiki - warning, version history includes some spoilers.
Here's the full breakdown of the new features added in the latest patch:
  • Add 'delete progress' option to the campaign menu for downloaded Campaigns
  • Add hotkey to change Players in Map Editor; users can now use Spacebar to toggle between players when placing units.
  • Add ‘Duplicate’ to Triggers, Flags, Counters, Conditions and Actions in Event Editor
  • Removed Weather from Quick Play
  • Added Korean support

You may also be excited to hear that we're planning to start the PC mod beta next week. We'll let you know more information and how you can gain acces... Read more
Hi everyone!
The Wargroove Discord[discord.gg] members among you may have seen that last week Chucklefish CEO Tiy divulged some information on what the development team are currently working on, and details on what you can expect in upcoming minor and major patches across all versions. Today we wanted to go into a little more detail!
An official caveat though, the below isn’t a finalised list of content, nor can we 100% confirm that all of these features will make it into the upcoming updates, as some are still in development / testing stages, so keep that in mind! Updates also still need to go through various approval processes, so we can’t estimate exact release dates just yet.
So what’s next for Wargroove?
While we’ve been keeping our heads-down in development since the last major QoL patch[wargroovewiki.com], we’re constantly reading and listening to feedback from all around the player-base – be that from the online competitive scene, map-making fans as well as casual players who are... Read more
Hi all,
Shortly after launch we announced that we were working on a quality of life patch, combining some community feedback we received and adjustments we wanted to make. Well good news –Wargroove Patch 1.2.0 is available now!
A quick PSA, you may also find yourself needing to update to the latest version in order to access the game’s online features after the patch, so do make sure you’re up to date if you have any issues.
If you do by chance find any bugs please do report them to the support section in the Wargroove Forums[community.playstarbound.com]. If you’d like to chat to the developers and share your thoughts, you can also find us lurking in the Wargroove Discord server[discord.gg]!
Full Patch Notes:
Checkpoint system:
  • While playing in campaign mode, you can set a checkpoint in a mission
  • If you are defeated, you can retry from the checkpoint
  • You can set a checkpoint whenever you want, but you can only have one active at a time (the previous gets overwritten)

Difficulty system over... Read more

First of all, I want to say how humbled and thankful we all are here at Chucklefish for an incredible launch week. It’s truly been amazing, we’ve already covered the cost of development and are throwing ourselves into improving the game further.
So what’s next for Wargroove?
Short Term
We’re working on a number of quality of life fixes and hope to get them to you asap. We’ll try to get things done as quickly as possible.
Some of those quality of life improvements will include:
  • The ability to skip battle scenes more quickly. With various options on how this will work.
  • The ability to force fast map movement to ‘always on’.
  • Tooltips and more info for the effective/vulnerable charts.
  • In multiplayer, the host will be able to fill open spots with CPU players.
  • Display S rank requirements. (Tip for now, it’s always based on number of turns.)
  • Improved icons/mouseover for effective/vulnerable unit listing
  • Make it more difficult to accidentally end a turn.
  • Multiplayer Lobby improvements
  • Various bug...
Read more