We wanted to share more details about the new units and commanders you'll find in Wargroove's upcoming free DLC Double Trouble (we'll have news about a release date soon)!
We’re also incredibly excited that PS4 and Switch versions of the Wargroove Deluxe Edition physical copies released this week, so make sure to check out retailers such as {LINK REMOVED} , {LINK REMOVED} , {LINK REMOVED} , {LINK REMOVED} , {LINK REMOVED} , {LINK REMOVED} , {LINK REMOVED} , {LINK REMOVED} , {LINK REMOVED} to grab a copy to hold in your hands!

Thieves can’t do this alone though! Since they’re unable to attack, they’ll need reinforcements, subterfuge and protecti... Read more
It’s been a pleasure working on Wargroove these past few years – thanks in no small part to our amazingly passionate community who’ve been encouraging throughout development and beyond. As a thank you for all your love and support we’re proud to bring you ‘Wargroove: Double Trouble’, a free (yes, free!) DLC coming to all supported platforms (PC, Nintendo Switch, PS4 and Xbox One). Let’s get into it!

Hello everyone,
We teased a reveal a few days ago, and as some of you correctly guessed it’s a new Commander which will be available in the upcoming Wargroove DLC! We can’t share all the DLC details, but we can confirm it’ll be available very soon – and will be completely *free* for anyone who owns the base game!!

Meet Wulfar, an Outlaw Chief. Anyone who’s played through the game’s main campaign should familiar with units from the Outlaw faction – but our heroes have never encountered an Outlaw commander!
Wulfar is the Chief of the largest and oldest Outlaw clan in Aurania. He stands enormously tall and uses his colossal strength to wield his weapon of choice – a massive stone hammer. It may seem a clumsy instrument, but years of training allow him to wield it with expert precision.
He comes from a long line of pirates and thieves – and uses his flexibility and adaptability to overcome opponents in battle. Though many are intimidated by his towering physique, Wulfar’s strong resolve,...
Read moreHello everyone!
The seasons are changing, we thought we’d try to grab onto some of that summer sunshine and heat with custom Desert maps! We’ve asked the community to create, submit, and vote on their favorites.
Let’s check them out!
1. Battle for the Ruined Oasis by Nathan – Code: APRBYEGW
This wasn’t actually submitted, but a community map we found browsing the map editor! It’s a simple symmetrical map, with a center section which splits the map. Fog of war adds another layer of strategy to this 2 player tussle.
2. Income War V2.0 by VALAZ45 – Code: ZKYGA4E7
An older community map with a unique control style! Each player has a villager on the right side of the map. They take turns and move their villager to an arrow tile to spend money and purchase units. Then the player bought units have a turn on the battle field where they’re controlled by the AI. This map makes what units you purchase extra important, since the actual field movement is being done by the game not the player.
3...
Read moreHello everyone!
We had some really cool entries for this theme from players participating in the public Modding Beta. Some have codes (if the mods are vanilla compatible) but others don’t – we’ve included links to all the mods used if you see something you’d like to try out yourself!
For details on how to join and test the modding beta check out the blog post.
Let’s get into it – here are the maps!
1. Vulcanic Lair by DasIrrlicht – Code: VZWZN4HQ
Mods used : Expanded Terrain (nexusmods)
In this map you’ll need use a Heavensong commander and forces to take the wall and castle and kill the necromancer. Winning requires fighting past the enemies at the choke-points, securing the area and then pressing into the castle itself. If you come too close to the walls, the gates will open in the enemy camp, so be careful where your troops stand…
2. Fractured Isle 1.42 by Unicarn54 – Code: GXPCBAZM
Mods used : Expanded Terrain (nexusmods), Unlock Hidden Map Editor Contents (nexusmods)
This is a r...
Happy Friday everyone!
Another exciting week for Wargroove! Players were finally able to start testing the much-awaited Modding Beta. We’ll be testing it for a bit in the beta branch to ensure there are no issues, so feel free to opt in if you’re curious and want to make some custom content!
For all the details be sure to check out the recent modding beta blog post.
Onto the maps!! We’ve got some good ones this week!
1. Tenri the Dog Catcher by Xer – Code: JKSUW373
In this unconventional battle players use Tenri’s groove to move a wagon and pickup stray dogs. After rounding dogs up they must be placed in a safe tower. This map uses some really creative groove mechanics and unit positioning – and who doesn’t love more dogs!!
2. The Island 1.4 by Val-Vador – Code: UZZTZ9B4
The Island is a map designed for 2v2 team play. It has a mix of air, land, and naval resources – so players must work together to coordinate against their opponents team!
3. Alpine Assault by bengui – Code: L9NE4XKS...
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We've been working on this update for a long time, thanks so much for being patient while we took the time to get it just right! Here's an outline of all the changes;




- New procedurally-generated quests that see the player travel to worlds and into space, hunting down criminal gangs
- New Peacekeeper stations for bounty hunters – work your way through promotions and restore law i...
We’re excited to announce the release of Starbound 1.4 – the ‘Bounty Hunter’ update!
In this update players can become bounty hunters, seeking out criminal gangs through missions and climb the ranks as they rebuild the Peacekeepers and restore law and order to the universe. There’s also new elemental variants of many monsters, which have a rare chance to be encountered – if you see one be sure to capture it! In addition there’s a ton of new furniture, objects, weapons, and fun new stuff – including drones, password keypad locks, a laser mining tool, and a sports car!
We’ve been working on this update for a long time, thanks so much for being patient while we took the time to get it just right! Here’s an outline of all the changes;
Bounty Hunting
- New procedurally-generated quests that see the player travel to worlds and into space, hunting down criminal gangs
- New Peacekeeper stations for bounty hunters – work your way through promotions and restore law in the universe
- Take the fight...
Hello everyone!
A few years ago we’d announced we planned to bring Starbound to consoles, and dedicated a lot of our studio resources into re-designing the UI for consoles and optimizing the game resources to work on consoles – working closely with Blitworks, who did a fantastic job helping us with the porting.
Starbound was playable to the public at a number of Xbox events in 2018, and had very positive feedback – it played very well on Xbox One and we’d publically announced our intention to finish and release soon!
Late in development while evaluating the game we identified performance issues when playing with four or more players together, but still felt confident we could address them to have it release ready. We worked to optimize and redesign a number of systems specifically to optimize the performance in multiplayer, but ultimately after months of work it still wasn’t enough to get the game up to our standards. With four or more players together we’d still encounter some stut...
Read moreHi everyone!
This week we surprise dropped an unstable release of Starbound 1.4 – the ‘Bounty Hunter’ update!
Since we last wrote about 1.4 on the Dev Blog we took some time to revisit our content plans and how they worked within the main game, and now we’re at a point where we we’d like to invite players to see where we’ve got it!
The themes of the update are the same we’d originally shared! In Starbound 1.4 you’ll become a bounty hunter, taking on new quests to track down wanted criminal gangs, rise up through the Peacekeeper ranks and ultimately restore law and order in the universe! Additionally there’s lots of other content including new dungeons, monster variants, new items, furniture pieces and more to discover.
We’re looking to get some feedback from players, if you’d like to preview the update and share your thoughts with us the best place is the ‘beta feedback’ channel of the Starbound Discord. It’s still in development, so things now are not necessarily representative o...
Hello everyone!
We’ve got another Community Maps Spotlight to share some player created content.
Recently, NintendoLife held a custom map competition. We checked out some of the submissions and there were loads of really excellent entries – great job everyone who participated! Here’s a selection of a few interesting maps which were entries in their contest.
1. Wagon Escape by Landmine752 – Code: DXNXA3DT
This unconventional map requires the player race in a Wagon to escape Sedge in persuit. Mercia has a variety of switches which can be triggered to enable the wagon’s escape. Every move counts in this fast paced wagon-ride of a map, which prioritizes movement strategy over combat!
2. Wargroove: The RPG by Monkiikong – Code: PKPRHBKF
This map has Mercia explore the map to recruit a party to confront the Undead army. There’s lots of hidden items to find, objectives, and events, to build your party before confronting the final battle!
3. Labyrinth of Daedalus by EGYP7 – Code: 5LJQ3YPE...
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First of all, I want to say how humbled and thankful we all are here at Chucklefish for an incredible launch week. It’s truly been amazing, we’ve already covered the cost of development and are throwing ourselves into improving the game further.So what’s next for Wargroove? Short Term

We’re working on a number of quality of life fixes and hope to get them to you asap. We’ll try to get things done as quickly as possible.Some of those quality of life improvements will include:
- The ability to skip battle scenes more quickly. With various options on how this will work.
- The ability to force fast map movement to ‘always on’.
- Tooltips and more info for the effective/vulnerable charts.
- In multiplayer, the host will be able to fill open spots with CPU players.
- Display S rank requirements. (Tip for now, it’s always based on number of turns.)
- Improved icons/mouseover for effective/vulnerable unit listing
- Make it more difficult to accidentally end a turn.
- Multiplayer Lobby improvements
- Various bug...
What is Wargroove?
Wargroove is a turn-based strategy game for up to 4 players, in which each player takes control of an army and its commander unit to wage war on their enemies! Use your Commander’s ‘groove’ to strategically sway the fight in your favour and take to online multiplayer to challenge your friends. You can even design and share online your very own maps, cut-scenes and campaign stories with easy-to-use editors and in-depth customisation tools!So it’s basically like Advance Wars?
Kinda, but it’s more complicated than that! There’s plenty of core gameplay differences, such as Commanders taking a more active role on the battlefield, a critical hit system, 2-4 player online multiplayer, asynchronous play and local co-op, a super robust map, campaign and cut-scene editor as well as an arcade mode for each character and series of fun puzzle mod... Read more
Hello Everyone,
It’s been a few weeks since we checked in…
Content Update
The bounty update has taken a little longer then we’d planned. We’ve decided to deploy some of the content we’ve been working on in a smaller patch.
This update will primarily be some fun things players can play with while we finish up 1.4. We’ll be able to share more in the next few weeks about what’s included and when to expect this new content.
Here’s a preview of a new themed furniture set!
Wiki Facelift
I’ve been working on the Starbound Wiki for a long time (it will be 5 years old in a few months). In that time it hasn’t really changed how it looks, and has needed a visual refresh for a while.
So I’ve updated the wiki’s default theme! Feel free to give feedback on the design, it’s a wiki after all so things can be changed to best meet what’s going to work for our players. It’s also a huge wiki – so if there’s a page that doesn’t work in the new format well please report it! I expect that there will be s...
Read moreHello everyone,
It’s been a little bit since we gave a development update – I wanted to share the current status and our plans for Starbound over the next few months.
Update 1.4
We started working on update 1.4 and the bounty hunting system late last year. We developed our planned systems and gameplay elements, and spent a long time trying to integrate these new features into the game in a way where they didn’t feel tacked on. After a lot of discussion and experimentation, we came to the conclusion that the bounty hunting, while really fun and exciting in concept, didn’t really feel like it complemented the rest of the game and felt like more of an ‘attached feature’ instead of an enhancement. For now we’ve made the decision to put it on hold – ultimately we don’t want to release an update which doesn’t meet our standards for excitement and fun.
We are still planning to release some smaller scope content updates – and some of what we’ve developed for 1.4 may be featured in those. First...
Read moreHi everyone!
Today is a special day for the team here, as it marks Starbound’s (official) 2 Year Anniversary since 1.0 and the game’s full release on Steam.
Since then we’ve had a few major updates (woo Mechs!) and are looking ahead to the future of Starbound, including the upcoming Xbox One release. It’s coming along really well, and is currently in the final QA process after the team has made a few performance fixes, and all being well the next step will be sending off for Microsoft certification before it’s ready to go live! We’ll keep you posted once we’re 99.9% sure on an exact launch date.
But special occasions like this are also a great time to look back on the game’s development, launch and amazing community response! A few developers have offered to share some stories, thoughts, and memories about Starbound for this anniversary!

Jay (SamuriFerret):
Starbound is a big game and I’ve had a hand in various aspects of it (I hope you liked my mech designs!) but my favourite ...
Read moreHi everyone,
Starbound is launching on the new Discord store! As you might have seen from our last post, we’ve added some updates to the PC version for Discord integration. Those changes are going live to the stable version today on all platforms, we didn’t think it made sense to update Discord but leave the other branches a version behind.
We’re really excited about this new integration and the Discord store! Discord has quickly become a really great community space, and having Starbound available right inside the app and better integrated is something we are very excited about. We’ve got a number of active discord channels for our games, and we’ve setup a new one specifically for all things Chucklefish! It’s sometimes difficult for us to monitor all our servers, we’re hoping this will centralize things a bit and make it easier to interact with devs and have a place to ask questions about all our games!
Here’s a link to the Chucklefish Group server, feel free to pop in and say h...
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