G’day folks! Thanks for stopping by!

Choosing the player creations to shout out in these spotlights isn’t getting any easier. Narrowing the selection down to just a handful is always tricky, but at the end of the day, these were the entries that stood out most this month!
1. RAGNA’S ROULETTE! V1.6 by X Naut Elite – Code: X6X5KNMN

This free-for-all scenario is all about Ragna causing random events to each player at the start of their turn that can help or hinder them. This can include things like: being forced to give gold to an opponent, receiving free units of various types, having your groove meter charged or drained, having your commander’s ability to take action blocked, damaging or repairing your units and structures, converting a random unit type to belong to one of your opponents, the list goes on. Ragna herself may even come to your aid for one turn with a fully charged groove. There’s a lot of variety and I suspect I’ve yet to see all the possibilities myself. It seems like gr...

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Hey y’all, it’s great to see you! I hope the day finds you well.

We’ve been happy to see the recent fog of war changes going over well with players, and the mapping community is still going strong with lots of new custom content being shared every day. If you’re in need of distraction, I’ve got some quality picks from the community for you, right here!
1. Cytosis 1.6 by Xmo5 – Code: QHT5JSC7

This map sees players racing for resources, which quickly gives way to heated conflicts as the players’ armies grow. Ignoring any front may spell defeat!

2. Blunder Water v0 by Daehphone – Code: 6FWDGTBX

This is a versus scenario with a fun twist! Owning a riverside village will lower the adjacent drawbridges, allowing units to cross, but neutralising them will cause the drawbridges to be raised. This adds an interesting element of risk, as any ground units standing on these drawbridges when they’re raised will fall into the water and be eliminated! You’d better watch your step!
Community Choice ...

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Hey folks,

Hurray! Today we’re launching v2.1.0 across PC, Nintendo Switch and Xbox One. This patch mainly focuses on competitive play and online bug fixes. Thanks to our friends at Groove of War for the feedback!

Gameplay Balancing:

  • Fog of War sight ranges reduced across the board
  • Single Player and Co-op campaign balance changes due to sight range reduction
  • When a unit is ambushed and ends on a neutral unit, it will backtrack instead of dying
  • Nuru’s groove charge rate reduced from fast to medium
  • Spectator can now spectate online campaign matches

Other:

  • End current campaign map from lobby screen command added. If you’ve been experiencing issues continuing your online campaign, visit this thread for more info
  • Added 45 Minute Chess Timer option
  • Only hosts can add CPU players to multiplayer matches
  • Event Editor actions that remove or modify units can now affect units in transports
  • Event Editor conditions that check for unit presence now include units in transports

Bug fix:

  • Save/resu...
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G’day folks!

As we at Chucklefish continue working from home and responsibly practise social distancing, we’re hoping you’re all safe and healthy! For my part, it’s been wonderful to see that so many people in our community are still churning out fantastic custom content, and I’m here again to share some of the best!

Before delving into today’s entries, I wanted to give a shout out to Derek, whose custom campaign  ‘TinyGrooveCS’ was the winner of the Community Choice Award last month. Since then, they’ve updated the campaign once more to version 3, so if you missed it the first time, be sure to check it out: EX64VEEQ

1. Pinwheel Plains by Braeden – Code: DD2SDQVA

This giant pinwheel can turn into a real blender, as four players must contend for control of the centre where additional Barracks and a lone Tower reside.


2. Agent’s Legacy v1.0 by tst5381 – Code: YJJETQ9E

This clever puzzle map sees Sedge taking on the role of an agent, trying to break in and reach the treasure in a single ...

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Hi folks!

I’m among the many who are currently self-isolating, hoping all of you are well and keeping safe in this strange world we currently find ourselves in. If you’ve suddenly been graced with a lot more free time at home and could use some distraction; you should really check out some of the incredible stuff our community has been making! I’m here today to present some of the standouts!

Before we dive in, I wanted to give a shout out to Munrock, whose custom game mode ‘Dogball’ we featured a couple of spotlights ago. Since then, they’ve gone on to make a campaign version of the mode, featuring side maps that let you tailor the rules and commander selection to suit your own tastes. If you didn’t try Dogball before, it’s a blast to play with a friend, so definitely check it out: PBMQ4KY4

1. -Mercenary Chronicles: Wonder Oak by WhiteOrbison – Code: TJFLP9Y5

It’s not every day I come across campaigns as fully-realised as this one. It tells a story that follows a trio of protagonists ...

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Hi guys, senior level designer Armagon, back again!

Yesterday I unveiled the first of our map editor video guides. Now today, as promised, I have the next one locked and loaded for you!

This second video takes a deep dive into how to design a skirmish map with competitive play in mind. When writing this guide, I received valuable input from some of our most dedicated competitive mapmakers in the Groove of War community, so I have confidence in this guide as a good starting point.

Hopefully these first two videos will prove useful to you folks! They took quite a bit of time for me to write and produce, but I’ve already started preparations on the third, so I’m hoping to get it to you before too long. In the meantime, be sure to let us know what you’re most interested in learning next! I’ll be looking to tackle the topics that benefit the most people across the board, so let your voices be heard!


Come talk to us over on TwitterDiscord and the Wargroove subreddit.

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Hey everybody, senior level designer, Armagon here!

In the wake of Wargroove: Double Trouble being released, I’ve been tackling something of a personal project at Chucklefish; something that I’m hoping will prove useful to a lot of our players, or at least those who are interested in making their own content with the game’s robust tools. Today I’m pleased to be releasing the first of several video guides on using Wargroove’s map editor!

This first video is ideal for beginners who are new to the editor and want to know how to set up their map, and how to use the most essential tools to start laying things down.

If you like what you see, be sure to come back tomorrow for our second video which will delve into how to design your own multiplayer maps!

Talk to us over on Twitter, Discord and the Wargroove subreddit.

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Hey all!

We hope you’re all well and keeping safe. We know a lot of you out there are social distancing and working from home (we are too!) so what better time than now to work on a new custom map idea, or try out some of the finest the community has to offer!

Before we get going, we also wanted to give a quick shout out to Connor, whose map ‘Cold War’ was featured in our last Spotlight. They’ve since updated the map to v2 and are keen to get players feedback – check it out: SG22XSDQ

1. Golf Quest by Cole – Code: NTLFF3PH

It’s always great to see players creating their own custom campaigns, especially when they feature our new Commander, Wulfar, and his excellent golf skills. In this fantastic campaign by Cole, you’ll need to make strategic use of the Tee-Off groove to cause as much damage as possible to the enemy side, finishing them off if necessary with your troop’s attacks. It wouldn’t be battle golf without a little challenge though – each level will also give you a certain Par l...

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Caesar Em’barks on a new mission in TINY METAL: FULL METAL RUMBLE

We’re excited to be teaming up with the team at Japan-based studio, Area 35, on a brand new free DLC campaign for strategy title TINY METAL: FULL METAL RUMBLE, featuring Wargroove‘s majestic armoured dog Commander, Caesar!

As big fans of turn-based tactics and the awesome games that Area 35 make, adding Caesar to the TINY METAL ranks feels like a match made in Heavensong.

You won’t be waiting long either – TINY METAL: FULL METAL RUMBLE – Caesar’s Rescue DLC is available for *FREE* on Nintendo Switch and PC tomorrow (Thursday March 12th, 2020)!

Featuring:

  • TINY METAL’s very own Nora must team up with everyone’s favourite magnificent and majestic canine Commander in order to save the world, in a brand-new DLC campaign
  • Outmanoeuvre enemies to help Caesar get back home to the Kingdom of Cherrystone
  • Caesar brings a brand-new pixel art visuals in signature Wargroove style to the characters of TINY METAL: FULL METAL RUMBLE a...
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Hi everyone!

Following the launch of our recent free expansion Wargroove: Double Trouble, we thought it would be a great time to highlight some more community-made maps for you all to download and try out for yourselves. These will also be featured in-game!

Psst, did you know that we’ve updated the Factions Quiz to include the Outlaws too now? Maybe you should give it another go…

1. Cold War by Connor – Code: DL3KNM7G

This is an interesting map layout – Cold War places your Stronghold in the immediate enemy territory, protected initially only by 2 trebuchets. There’s a central Tower for air unit recruitment, and a Hideout on either side to bring Riflemen and Thieves into the mix. We played this map local multiplayer, but the creator warns against trying out vs AI, which might start destroying its own Stronghold keep walls! Hopefully, the creator makes a v2 of this map to fix this.

2. A Call to the Faithful by CannibalRed1 – Code: PEZXSYPX

Another first-time custom mapmaker, this is a...

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Oh lawd, he comin’!

I’m so happy to finally share with you this adorable Caesar plush!

(Wargroove vinyl for scale – sold separately via Yetee Records & Boss Battle Records)

I’ve been working with The Yetee on this very good boy for some months now. The idea to make a plush Caesar has been floating around since the early days of Wargroove development, and it was a pleasure to bring him to life with the Yetee’s talented designers and all their plush expertise.

We went through a few iterations until he was just right, consulting the development team here at Chucklefish all the way through. We frequently referred to photos of the dog breed that Caesar is based on, which, if you’re a Caesar fan you’ll undoubtedly know is a Great Pyrenees. The trickiest parts were the ears and the expression, we wanted him to be as cute as can be so, in the end, we went for Caesar’s happy expression which you see when he wins a battle (or when it’s dinner time).

Our Caesar Plush is available to purchase rig...

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Hi everyone,

Just over 1 year from the original launch of Wargroove, we’re very proud to bring you our big, free content expansion, Wargroove: Double Trouble, out right now!

When Chucklefish decided to take a shot at developing a traditional turn-based strategy game it was a difficult decision to make. Was launching a game like Wargroove viable in 2019? Would there be an audience? Ultimately we decided to move ahead with the project because it was a game we wanted to play, it needed to exist. Wargroove was a game for us.

A year later and we’ve not only found that there is an audience, but a community. We feel incredibly humbled at how passionate, kind and talented a community has emerged. Wargroove: Double Trouble is our way of saying thank you, of delivering on the community feedback and throwing in an expansion’s worth of content as a bonus. Wargroove: Double Trouble ...

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Hi all!

We checked our calendars and it turns out Wargroove is 1 year old today?! It’s crazy to think how much has happened since the game’s launch on February 1st 2019 – from content updates, to bug fixes great and small, new languages, the PS4 release, a physical launch, modding beta, community competitions, Xbox Game Pass for PC launch, events, livestreams, Groove of War tournamentsawesome merch including a vinyl record and the upcoming free DLC!

Before we get too carried away looking ahead to Wargroove: Double Trouble next week, we first wanted to look back at the game’s development, and share our favourite community fanart and dev stories!


Rodrigo – Technical Director
My favourite part of working on Wargroove was when I finished the basic engine port to the Nintendo Switch. It all wrapped up at once, and I was suddenly able to hold a Nintendo console running our game. For someone who grew up enamoured with the SNES, it was a magical moment!

Fan art credit to DEL-chan on Steam

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Hello friends!

Welcome to this week’s episode of How It’s Made! Today we will find out exactly what the inside of a bowling ball looks like!
See below to discover–

–I’ve just been informed that I’m not ‘qualified’ to talk in detail about the intricacies of bowling ball fabrication. So I’m going to talk about the writing process for Double Trouble instead. I guess.

I’ll start at the beginning. The seed of the idea for Double Trouble was this: Everybody loves a villain. We had hugely enjoyed developing the Outlaws for Caesar’s side missions in the original campaign. The lawless, pontification-prone bandits had been a pleasure to write. So when it came time to explore Aurania through fresh eyes and from a new perspective, these Outlaws, the antitheses of Aurania’s heroic band of royals and rulers, were our first choice.

We had a good deal of fun trying to discover what motivates the denizens of this semi-nomadic, highly anarchic society. We talked a lot about what kind of people they wer...

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G’day folks!

Those of who you follow this blog probably know me as “that guy who sometimes posts music spotlights”. For those not in the know, I’m the Wargroove team’s sound designer and lead level designer, responsible for creating the missions that made up the original campaign. I’m telling you this is because today, I’d like to talk about our process in developing the Wargroove: Double Trouble campaign and how we ended up where we are.

Felheim Heist

When we were first discussing what form we’d like our downloadable content to take, it quickly became clear that a lot of us were interested in expanding on the Outlaw faction. After all, they show up a bunch in the original campaign, were pretty tough despite the lack of leadership, and managed to be quite charming even while performing heinous acts. Developing them further just made sense to us.

Our art team spent a considerable amount of time creating and pitching character concepts for these new Outlaw Commanders. We looked at which ones we liked...

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G’day folks!

So for this, the final music spotlight for the Wargroove: Double Trouble soundtrack, it felt fitting to close it out with something fun. People who’ve watched the trailer or gotten themselves a copy of the Wargroove Deluxe Edition have already had a chance to take a look at Double Trouble’s campaign map. In a repurposed old tavern that’s likely the closest thing to a home that the nomadic Outlaws have, Wulfar uses such a map to plan their heists across all of Aurania. Remarkably, he’s able to do this in spite of all the music and revelry his clan often fill the space with.

It was great to get to work with Phonetic Hero again so soon after completing Wargroove! He met every challenge we threw his way, and came through for us with five great new tracks that we think complement the original soundtrack really well. If you’ve enjoyed hearing his music while playing our game, or while checking out the YouTube playlist, please do show the man some love! The original Wargroove so...

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Happy New Year!

Let’s start 2020 off with a bang – our *free* DLC Wargroove: Double Trouble will be ransacking digital stores on February 6th on PC, Nintendo Switch and Xbox One! The PS4 version will be on the way, date to be revealed soon.

Just like the main release, it will be playable in 11 languages and you can wishlist it right now on Steam.

Take a look below at our brand new Wargroove: Double Trouble trailer created by our super talented Technical Designer Armagon.

Development on Wargroove: Double Trouble actually started before the release of the base game. Work kicked off in the period between the end of Wargroove’s core development and the game’s release when Wargroove was going through localization, testing, and platform submissions. We knew that we wanted to expand upon Wargroove’s story and create some new characters, but a real focal point for us was the local co-op gameplay element. As a studio we always really enjoyed playing Wargroove together, so creating a shorter ca...

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Hello, hello!

So in this music spotlight I’m bringing a track with quite a bit more pomp and flair than usual. These are rather fitting qualities, as today’s theme belongs to the flamboyant wielder of smoke magic, Vesper, whom we introduced shortly after EGX. As the primary antagonist of Wargroove: Double Trouble, she certainly brings theatrics to the proceedings, so we really wanted her song to match up to her spirit. Leave it to Phonetic Hero to fulfil that desire handily; for many on the Wargroove team, this track is a favourite!

You’ve probably noticed that there’s no whiff of that Celtic vibe that the last couple of themes had. While Vesper herself is an Outlaw, her origins and motivations are quite different to the other Outlaw Commanders, so it made sense for her style to differ from that of Wulfar and his children.

If you’re keen to hear more of Phonetic Hero’s work, you can listen to the original Wargroove soundtrack on our YouTube channel, and it’s available for purchase on ...

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Hi there! It’s so nice to see you!

It’s that time again, where I show up and hit you with another great Wargroove: Double Trouble track from the talented Phonetic Hero. Following on from the last music spotlight where I unveiled Wulfar’s theme, today I’m delighted to bring you a bouncier, more whimsical track belonging to the Outlaw Commander duo, Errol and Orla. These impish urchins may only be ten years old, but the apple doesn’t fall far from the tree when it comes to their cunning in battle; they’ll shoot you down quick if you don’t watch out!

If you want to hear more of Phonetic Hero’s fantastic tracks, you can stream the original Wargroove soundtrack on all the major platforms, or on our YouTube channel if that’s more your speed!

There’s one more Commander track to go, and it’s a bit of a showstopper, much like the Commander it belongs to. I’m looking forward to sharing it with you next time!

Excitingly we’re also up for Strategy Game of the Year in tonight’s Game Awards! If you...

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G’day folks, hope your day’s treating you well!

From the get-go the desire for the Wargroove soundtrack was that each Commander would have a distinct track that would convey something about them, while still fitting the tone of the faction they represent. This is no small feat for a single composer, but it’s one that Phonetic Hero achieved with aplomb.

When it came to discussing what kind of vibes we wanted for the Outlaw Commanders in Wargroove: Double Trouble, we ultimately came to the conclusion that we wanted the tracks to have a distinctly Celtic flavour. This was a style that Phonetic Hero had very little experience with, and I must confess I wondered if we were being a little unreasonable in pushing for this direction; but after a bit of back and forth between him and the Wargroove team, eventually it all just clicked into place. Not only did he successfully deliver on those Celtic vibes that we desired, but he did it to an exceptionally high standard!

Today I’m pleased to bring...

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