Yep it stays 6pm.
It's a snake seeding algorithm. Count the number of teams in queue, divide by 8, round up. Those are how many tournaments. Then first place on the leaderboard is first seed in the first tournament, second place is first seed in the second tournament. Once we get to the max number of tournament we snake back. Your standing during the regular season gives you more favorable tournaments.
Yes. Can confirm this is a bug that we're tracking and investigating, we're working on it.
We have a fix for this coming in soonTM
oops! good catch - thats actually the bullet hiding back there. a bit of the animation trickery that we need to keep a bullet somewhere to transfer into your hand when you reload, and the stocks for both the Marshal and Bucky were where they ended up just so there'd never be an instance where you'd see it in first person. we can make sure this gets hidden in the collections view :)
HMMM I WONDER WHERE THEY GOT THEIR BAN SYSTEM FROM looks at league of legends. Yeah son, it’s done been fucked. Happened to me at least 5 times on league lmao
Hijacking top comment for vis:
I'm sorry you had a bad time /u/SammyTings, those players sounds gross and I've flagged them for follow up with player behavior specialists and I'm confident they'll be dealt with.
I looked into your chat restriction and from what I can tell it wasn't from these players reporting you but rather the behavior in previous games. I can't see the chat logs but it looks like you received dozens of reports across your recent games, averaging several reports each game.
So it looks like the reports from this particular game were either irrelevant or just the final straw but I know that the coincidence can feel really bad. Sorry about that!
Read moreDo you know anything about the toggle walk/run bug and when that will be fixed? Not a huge deal but I would def consider it affecting gameplay Ps love the game
Yeah we're aware of it, not sure if we have a fix in yet but it's been noted
Hello, does the narrotor has something for staying quiet and waiting for something to happen? Cause it seems that when a 1v2 ends really fast the voice for 'last player...' comes late, it even happened once the game was already over.
Interesting, I'll ask about that
The 1st point is especially weird, since the same thing is already implemented in the player cards menu.
But imo, these are all good changes.
Put all of the things I have unlocked in one place (i.e grouped at the start)
Make it clearer when an option is locked
Make it clear whether buddies are available or already assigned
Make it easier to see the actual buddy (they're tiny and semi transparent)
Agree, and all are coming.
- The sorting issue is a bug we're fixing. You've correctly noted that it works that way elsewhere.
- Filter for only showing owned stuff is coming Very Soon.
- We're working on revising the "x2" count to show how many you have vs. how many are allocated. The assignment dropdown needs tweaking too - it acts oddly at times.
- We're going to work on the thumbnail treatment to improve layout, preview size, and contrast.
There's a lot more, of course. We can't promise we're going to fix all of the issues in the first few patches but we see your frustration and feel much of the same the pain ourselves. We're going to stay diligent about improving the experience for as long as it takes to make it wonde...
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oh shit I’m caught
No, I need a 5000 word dev blog on why this issue occurred, how you plan on fixing it and an exact time of its fix, and compensation of 11000 VP.
here to appease you:
A DIAGNOSIS FROM THE TEAM: We realized on Tuesday that the Sovereign Ghost had a bug that we hadn't tested for. For Levels 2-7, the gun was playing unsilenced audio in 3P. Thus, it was pay-to-lose. Working from home has made testing the nuances of every gun at every level in 1P/3P more difficult (no audio over hangouts + high volume of content), and since we don't ever change custom audio in 3P (1P only) this was not something set up as a step in testing processes. This is also not a bug we had encountered before for skins.
HOW WE PLAN ON FIXING IT: QA has added a step for testing 3P audio for all skins at all levels. In our weekly build reviews where we test every level of every gun skin, we will also test for this. To cover 3P audio, we will have 2 clients open in a custom game.
EXACT TIME OF FIX - Patch 1.02, so in roughly a week and a half (we aim for a patch every two weeks but this week's patch was a weird one).
COMPENSATION OF 11000 VP - let's negotiate...
Read morePoint is, as a riot employee you need to watch what you say and be more professional. Not uncaring and passive aggressive
well did my statement appease you
I mean, saying shit like "our communication to you(aka the ticker) that a product of ours isnt working as advertised also isnt working and that is unfortunate" is a shit way to display yourself as a riot employee. A proper response would be "we apologize for any inconvenience these issues have caused and we are working immediately on a solution to make sure that products are released as advertised and our communication with our playerbase is working properly."
sorry mate, here is a hug
also I apologize for any inconvenience these issues have caused and I am working immediately on a solution to make sure that products are released as advertised and our communication with our playerbase is working properly.
So are we expecting to wait for a big patch (1.5 weeks from now) to fix this or a small patch? I feel kind of ripped off. The “bug ticker” doesn’t help people that already bought the skin.
For right now, it's scheduled for the next regularly scheduled patch. We noticed an increase in client crashes with our no-downtime patches, so we're being a little bit more careful in our deployments until we get a good handle on why that happened.
If there is a fix that we feel warrants the impact of an unscheduled downtime, the fix to the ghost would be brought along with it. We understand that this current state is frustrating, and we have some fixes we're prioritizing to make it easier for us to respond more rapidly to bugs like this one in between major patches.
Read moresorry to highjack the comments above but can this bug affect performance or something? I know it's anecdotal evidence but I bought the ghost when I logged on today and I've played 3 matches and in all of these I had massive fps issues, from normally having 130-140fps to ~90 even when no action was on screen, this wasn't happening when I played last night. I have not tried playing with the skin equipped and usually buy the ghost on pistol round, so maybe the render could cause some issues?
I'm not sure what may be causing the much lower fps, my pc is in the same state as last night
Should not have an impact on performance. The bug was related to one of the upper level upgrades of the ghost in the skin line. We haven't made any changes to the client since the patch this week.
Unfortunate... a million/billion dollar company should have more clear communication than saying shit isnt working and its "unfortunate". Holy shit, get your shit together.
Edit: my point is that a product that costs a lot of money that isnt as advertised and makes the company a ton of money is a serious problem. Not apologizing and saying it was "unfortunate" is a shit response to the problem
Do you need a hug my dude