Valorant Dev Tracker

I was told this was resolved earlier today, nevermind!

u/Candid-Fisherman8889 Can you or anyone affected provide me with your riot account ID? We're looking into this!

This is true! We wanted to try giving Tejo the ability to change up a bit of how and where he threw his drone to pair with it being able to be killed in one bullet :D

Just verified in-game scripts that the duration is 6, I probably just typo'd when delivering the initial patch notes. We'll adjust the number on the patch notes. Apologies!

I recommend your friend tries Waylay and refracts back because the same thing will happen but it'll be funnier

Should make the 10.08 patch notes with a shoutout to ya /u/RemoteWhile5881

This is fair feedback, I'll add it to the tooltip soonTM

I've been trying to raise some visibility on the workaround - we're tracking this bug for a fix but here's how you can resolve it:

You can fix this by turning off all of the "limit fps in" options in settings >>> video >>> general

Yep it stays 6pm.

It's a snake seeding algorithm. Count the number of teams in queue, divide by 8, round up. Those are how many tournaments. Then first place on the leaderboard is first seed in the first tournament, second place is first seed in the second tournament. Once we get to the max number of tournament we snake back. Your standing during the regular season gives you more favorable tournaments.

Yes. Can confirm this is a bug that we're tracking and investigating, we're working on it.

We have a fix for this coming in soonTM

oops! good catch - thats actually the bullet hiding back there. a bit of the animation trickery that we need to keep a bullet somewhere to transfer into your hand when you reload, and the stocks for both the Marshal and Bucky were where they ended up just so there'd never be an instance where you'd see it in first person. we can make sure this gets hidden in the collections view :)

OrbitaDropShockTroop

HMMM I WONDER WHERE THEY GOT THEIR BAN SYSTEM FROM looks at league of legends. Yeah son, it’s done been fucked. Happened to me at least 5 times on league lmao

Hijacking top comment for vis:

I'm sorry you had a bad time /u/SammyTings, those players sounds gross and I've flagged them for follow up with player behavior specialists and I'm confident they'll be dealt with.

I looked into your chat restriction and from what I can tell it wasn't from these players reporting you but rather the behavior in previous games. I can't see the chat logs but it looks like you received dozens of reports across your recent games, averaging several reports each game.

So it looks like the reports from this particular game were either irrelevant or just the final straw but I know that the coincidence can feel really bad. Sorry about that!

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ry_venti

Do you know anything about the toggle walk/run bug and when that will be fixed? Not a huge deal but I would def consider it affecting gameplay Ps love the game

Yeah we're aware of it, not sure if we have a fix in yet but it's been noted

mizuneiro

Hello, does the narrotor has something for staying quiet and waiting for something to happen? Cause it seems that when a 1v2 ends really fast the voice for 'last player...' comes late, it even happened once the game was already over.

Interesting, I'll ask about that

Igorzlasu

The 1st point is especially weird, since the same thing is already implemented in the player cards menu.

But imo, these are all good changes.

Put all of the things I have unlocked in one place (i.e grouped at the start)

Make it clearer when an option is locked

Make it clear whether buddies are available or already assigned

Make it easier to see the actual buddy (they're tiny and semi transparent)

Agree, and all are coming.

  • The sorting issue is a bug we're fixing. You've correctly noted that it works that way elsewhere.
  • Filter for only showing owned stuff is coming Very Soon.
  • We're working on revising the "x2" count to show how many you have vs. how many are allocated. The assignment dropdown needs tweaking too - it acts oddly at times.
  • We're going to work on the thumbnail treatment to improve layout, preview size, and contrast.

There's a lot more, of course. We can't promise we're going to fix all of the issues in the first few patches but we see your frustration and feel much of the same the pain ourselves. We're going to stay diligent about improving the experience for as long as it takes to make it wonde...

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[deleted]

[deleted]

oh shit I’m caught

stormcaller_op

No, I need a 5000 word dev blog on why this issue occurred, how you plan on fixing it and an exact time of its fix, and compensation of 11000 VP.

here to appease you:

A DIAGNOSIS FROM THE TEAM: We realized on Tuesday that the Sovereign Ghost had a bug that we hadn't tested for. For Levels 2-7, the gun was playing unsilenced audio in 3P. Thus, it was pay-to-lose. Working from home has made testing the nuances of every gun at every level in 1P/3P more difficult (no audio over hangouts + high volume of content), and since we don't ever change custom audio in 3P (1P only) this was not something set up as a step in testing processes. This is also not a bug we had encountered before for skins.

HOW WE PLAN ON FIXING IT: QA has added a step for testing 3P audio for all skins at all levels. In our weekly build reviews where we test every level of every gun skin, we will also test for this. To cover 3P audio, we will have 2 clients open in a custom game.

EXACT TIME OF FIX - Patch 1.02, so in roughly a week and a half (we aim for a patch every two weeks but this week's patch was a weird one).

COMPENSATION OF 11000 VP - let's negotiate...

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Sully12333

Point is, as a riot employee you need to watch what you say and be more professional. Not uncaring and passive aggressive

well did my statement appease you