
- Professional players are masters of the game, and place significant value on mastery of the game as it stands today. Naturally, this can lead to resistance when we make changes, as it can be disruptive to a teams composition, strategy, and performance, while beneficial for others.
- Professional players have an incredible understanding of the intricacies of Siege and are able to see many things from that perspective that we may miss. That said, we have to balance their understanding of the game with the data we have that is more representative of the game as a whole before we reach decisions.
- We recognize the importance of providing these high-level players with input into our balancing process. We have plans to adjust how we respond to the feedback they provide and explain situations where we make decisions that is contrary to their input, detailed below.
- We listen to pro feedback, but also monitor and gather data on every aspect of the game, their matches included. We make decisions on the best course of action with their feedback, player feedback, and data in mind.
We would also like to outline how we plan to address the concerns raised over the recent changes, and our previous communication.
- We will improve our communication around balancing changes to include additional context and explanations for instances where we make a decision on an important topic and are in disagreement with our professional players. This will provide everyone with a common starting point for discussion. Please note that this is not feasible for every topic, but we will do it for the more critical topics (For example, Jäger becoming 2/2).
- We will provide context for which section(s) of our player base changes are targeting.
- We will provide Designer’s Notes updates in advance of changes being deployed on the test server so our players can have more context and insight into the thought process behind the proposed changes, as opposed to when those changes go live with the next update.
BALANCING MATRIX AND TOP OPERATOR BANS




- Added smoke grenade
- Removed Claymore
- Increased T-95 LSW damage to 46 (up from 43).
- Added one Candela (4 Candelas in total)
Ying is not yet where we would like her to be in terms of presence and her Win Delta has decreased since the update Y4S4.3. Adding an extra Candela should strengthen her performance and give her more option when pushing towards the objective.Replacing her Claymore with smoke grenades aims at improving what she brings to the team. Playing Ying does not require a lot of interaction with your teammates. We want to increase the level of synergy she deploys when spearheading. At the same time, smoke grenades are useful to circumvent utility such as Black Mirrors and deployable and Goyo shields. We expect her to be more at ease and faster when rushing, as she won’t rely as much on droning thanks to her improved primary and secondary gadgets.Her LMG has also received a damage boost, to reinforce her ability to win duels. Despite decent stats, her gun does not quite perform as we would like. We are monitoring its performance and will adjust accordingly if needed. GUNS M-12- Added Razor Holographic sights to Caveira’s M-12.
Just like Frost (#C9Holo) and Vigil (#BOSGACOG) previously, we have decided to offer the option to equip Caveira’s SMG with the Razor Holographic. This should not drastically impact the gun or the Operator performance and is just a pure quality of life change. TCSG12- Reduced weapon damage from 84 to 57.
- Increased total ammunition (from 51 to 61)
- Changed Operator from 3 speed/1 armor to 2 speed/2 armor.
- Removed Super Shorty.
Mozzie is currently one of the most versatile Operator on defence. He boasts an increased presence which can be justified by several factors. Due to his speed and very decent primary weapons, he is a great roamer who brings a lot of utility to the team. When paired with Mute, droning against Mozzie becomes extremely treacherous. On top of it all, this duo brings two prized Nitro Cells which makes them extremely dangerous.By removing the Super Shorty from his loadout, we aim at not only removing Mozzie’s ability to remodel bombsites, but also to address his capacity to create escape routes on the fly while roaming. BUCK- Removed frag grenades
- Added Claymore
Skeleton Key- Increased magazine capacity from 5 to 6.
- Increased total amount of rounds from 21 to 26.
- Removed one Volcàn Shield (from 3 to 2)