Posts by Rory_Rackham

MortiferDec

I am correct in thinking that if you link say Fireball and Artic Breath, they will trigger at the same time, and not in sequence like other trigger methods?

Multiple Spellslinger'd skills can trigger at the same time, unless they somehow share a cooldown.

Mountebank

If you're using a two gem setup, what determines the damage? The Stormbind setup or the Rune Blast setup? Or a combination of the two?

The Stormbind setup determines the damage, the Rune Blast is only for charging it up.

sam_galactic

What do totems do when linked to Stormbind? Do they just lay the runes, do they runeblast too, or does it matter what skill you summon the totem with? Can you have 2 copies of Stormbind, one linked to spell totem, then self cast stormbind while your totems rune blast away (or the other way around)?

Rune Blast can't be supported by Spell Totem, so you only need one setup unless you want to really maximize both skills. You have to be using Rune Blast yourself, but your totem will keep placing the runes.

cairnjewel

Runes deal 100% more damage for each time they have been improved

Runes can be improved 4 times

Am I reading this right? Stormbind can have 400% more damage?

I've checked into it, the description is confusing/inaccurate, I'll confirm exactly how the Stormbind damage functions and get the info to you guys.

Edit: It looks like it should be "Runes can be improved 3 times", there was confusion between the runes having four stages and being improved 3 times.

butsuon

Wooo thank you. I poked Bex about it, but we also need to know about the "per 24 mana spent" part and increases in mana cost.

E.g. Archmage + Stormbind spends a hell of a lot more than 24 mana.

Archmage doesn't support Rune Blast, only Stormbind. You can make very expensive runes, but you'll need to rely entirely on increases to mana cost and supports that can apply to Rune Blast (Like Infused Channelling) if you want to increase the amount of mana Rune Blast spends.

Ajido

The news article says you can load up supports for a higher cost with more damage, so it should increase beyond 20%. Though in the article the cost was 15% and not 20%, but I doubt that part changed. Maybe /u/Rory_Rackham or /u/Bex_GGG can chime in to confirm.

Also curious to know if reduce mana reservation can bring the cost down a little bit?

Spellslinger sets the reservation cost of linked spells to 15% of your maximum mana, with support gem mana multipliers have a direct impact on this reservation cost. This makes it a cheap way to trigger unsupported spells, or lets you reserve larger values of mana for devastating fully supported spells.

https://www.pathofexile.com/forum/view-thread/2781455

The value was updated to 20%, but it works just like Blasphemy, so mana multipliers and reservation cost modifiers affect the reservation cost, just not effects that apply to mana cost like flat cost modifiers or Inspiration Support

TheCatmurderer

Just to confirm, will Blade Blast blow up BVs on your totems?

Yeah, Blade Blast does detonate Blade Vortexes on your totems.

nickrei3

what about specter (slashed miscreation who casts bv)? and is the bv totem behaving the same way as before?

It's only you or things that use your own damage stat's Blade Vortexes that you can blade blast, so minions using Blade Vortex won't be included. Blade Vortex totems appear to have their functionality unchanged!

Furycrab

Well that makes A LOT more sense in the context of the conversation. Thank you.

Like I'm certain you are aware, but doesn't that open a jar of balance worms (pun intended) for future and even current encounter design?

My crude understanding was you guys use attacks for most things, even some things that look like spells, so it interacts with the defenses that are more common to build, and make spells and damage over time effects for things you don't and expect the player to dodge.

If I had spell block, Dodge, and evade in good numbers, I like my odds that Sirus would never hit me unless you made him cheat.

Slightly related, what's your team general thoughts on Max spell block being somewhat easily achievable?

The same amount of evasion and spell evasion won't give the same chance to evade, we'll be adjusting this number to be a reasonable bonus that doesn't trivialize anything but definitely makes a noticeable difference (as long as you don't forget to turn it off when something starts attacking).

Furycrab

On the subject of things no player asked for that would likely require an absurd amount of dev time.

Why spell accuracy?

I want to keep this short, but I'd love the reasoning for even considering wanting to throw this in the game when attack accuracy was simplified to an extent. Also maybe, who is responsible for that brainchild if it ever comes to pass.

Was a lot of fun to watch.

It really came down to a flavourful way to let the ascendancy avoid spells at the cost of avoiding attacks. Your own Spell Chance to Hit is never going to be something that can drop below 100% (other than in PvP...) even if we one day give players other sources of spell evasion.

SirClueless

My current plan puts around 600 arrows into a single target by myself, so can I assume my build is about to be dead?

You will still get the damage of each arrow's explosion, you just won't get more ignite damage multiplying it beyond a certain point.

BenjaCarmona

So my mine/barrage support ignite EA can still be a thing?

Yeah, arrows from each mine will stack up to a single big explosion when the first arrow explodes, and you'll get lots of ignite multiplier on the explosion.

Chozor

Since the explosion includes a part of the weapon damage, does it count as "Damage with weapons"?

Yeah, those kind of stats were why the base damage was added to the explosion, so they'd affect the whole skill.

Shrubm

In line with more questions about the barrage support. Will galvanic arrow supported by barrage create the damage cone on every projectile? Or is there only one cone per skill activation?

Every Galvanic Arrow projectile in sequence has the damage cone!

Thorinori

Is this taking Ballista into account as well as a potential single player setup?

Yeah, ballista totem support is definitely one of the better ways to stack up explosive arrows in a target.

ronraxxx

Do the generic bow damage over time modifiers on many of the ranger nodes scale the ignite?

Yep!

Symbiosic

Will you inform us of said cap? I for one am planning an explosive arrow miner for stacking one juicy ignite so if capped at like 25-50 arrows these type of builds are dead - which is fair but better to know that going in.

We'll add it to the patch notes when we have a number.

TheTykero

Cool, that makes sense. Will the sequential projectiles then just target near the cursor instead?

Yep!

TheTykero

Speaking of the Barrage support - I don't suppose you'd be able to disclose how it functions when applied to Power Siphon? Does Power Siphon's automatic enemy targeting still function when Barrage Support is in use?

It does function for sequential projectiles on the barrage, but if there is only one enemy it won't auto-target that enemy with the sequential projectiles.

stylepointseso

So are we talking one dude with Quill rain and barrage should be okay? Thanks for the heads up.

That's the goal, yes. Even if the ignite cap is reached, the damage of any extra arrows is still added to the total, so more arrows in a target are never completely wasted.