Posts by Rory_Rackham

Quote_a

What's the radius on Blade Blast? I'd like to know so I can check for AoE cutoffs on my starter build. Would also be good info to know in the future in case someone wants to try to calculate total DPS from overlaps or some such thing.

The base radius is 18 units, with a bonus +6 to range for finding blades to detonate around that explosion.

AkumaNoDorei

Does using 2 separate Spellslinger link groups just give you 2 activation buttons with different reservation values and doesn't change proc behaviour?

That's right, separate spellslingers are separate buttons to press so in that situation you can control their activation separately.

turtlebreathy

will the EK description include blade placement, specifically when interacting with pierce/chain/fork? if not, can some clarification be provided about how this will work?

The blades are placed when they stop, so piercing/chaining projectiles will only place a blade when they finally land, while forking projectiles could potentially place two blades (though not every projectile thrown leaves a blade).

MostlyEffort

Does that apply to Bladefall/EK as well? Meaning, can I Blade Blast or Animate Weapon blades left in the ground by spectres that have cast either of those skills? I'm thinking specifically of the Undying Ravagers found in Act 8's Sarn Ramparts.

No existing spectres leave blades with EK or Bladefall, but they may in future.

H4xolotl

When it detonates the blades in your Blade Vortex, does each blade detonated have an individual explosion that grows bigger or is it part of one big explosion?

Each blade vortex detonated blade has an explosion, so they get bigger as each one detonates in sequence.

thepush

So Bladefall/EK totems leave blades I can detonate with Blade Blast? And furthermore: What about Blade Blast + Unleash? Does it start detonating again? Like... if I cast it on a totem that's still generating blades (or four totems)?

Blade Blast with Unleash can start a new detonation sequence, but not on a Blade Vortex already being detonated. It's only really useful if you're reaching the limit on the number of blades Blade Blast can detonate total, not on Blade Vortexes.

eckamon

Does Kinetic Bolt work with Iron Will- either from the support gem or the repentance gloves, both/neither? Thanks <3

Iron Will won't support it, but Repentance seems to work. This won't stack with Iron Grip, but Iron Will does let it expand to all damage, not just physical damage.

cybob101

with animate weapon, in the patch notes

Minions now deal 10% more damage at gem level 1, up to 48% more at gem level 20. Note that there was previously similar (but numerically higher) bonus listed on the skill gem that, as it turns out, did nothing.

does this mean, it no longer has the 252% dmg effectiveness? and is just 100% dmg effect + the more dmg multiplier on the gem? becausee if thats the case, the numbers for animate weapon are strictly worse than skeles in every single way and are harder to keep up...

also the wording makes it seem like it overwrites the consumed weapons flat damage with physical based off of the skill level. Is this the case? or is it added to the consumed weapon?

why is there a difference between consuming a weapon and consuming a lingering blade? it seems like it is specifically a nerf to where a player would want the most dps? or is it that lingering blades gain that as additional in addition to the minions deal x dmg line?

is there accuracy numbers for animate weapon?

it no longer has the 252% dmg effectiveness?

It never actually used this value, so when balancing it this really threw off our original values. It now has a value that is actually used!

It adds damage to the weapon damage, doesn't replace it. The reason a lingering blade gets extra damage is because by default, it only has the damage stats of a Glass Shank, so needs that extra damage to keep up.

SethKeltoi

Does Rune Blast specifically require mana to charge runes or will spending Energy Shield with Eldritch Battery charge the runes as well? Or life, in the case of Blood Magic.

Rune Blast specifically requires mana, Blood Magic will do nothing, I believe Eldritch Battery is the same.

TimeTroll

What happens if I have ancestral bond with Stormbind can I manually detonate my runes and still deal damage as they were placed by the totem? This is the only part im confused on.

The Stormbind is the skill doing damage, so as long as your totems cast it, Ancestral Bond won't prevent the skill doing damage.

knetmos

How many blades does bladefall/EK generate per cast? Thats a very important information for anyone considering playing blade blast

I'll get those gems added, they now have some additional info on them that modify the number of blades.

SwiggleMTG

Does spending over 24 mana spill over and upgrade more runes?

You can upgrade multiple runes with one tick, but each rune can only go up one level at a time, so it spread out the upgrades in the very high cost situation.

Parashroom

Do I have to aim at each individual rune? Or can I just aim at the middle and the charges will spread?

The charges spread out to adjacent runes, so you can aim in the general direction without having to focus on individual runes unless you want to be very precise with your upgrading.

FHStats

Do multiple totems contribute to the same grid of runes?

They do, each storing their own damage in the individual runes they placed. It'd be a fast way to deploy a large rune field.

wiljc3

Though I think I know the answer, one last thing I'm not 100% clear on.. Is the reservation per Spellslinger gem or per linked spell?

IE, if I 6 linked Spellslinger, Ethereal Knives, Bladefall, and 3 supports, I assume it would function like Blasphemy where I'd have an EK aura and a Bladefall aura?

The part that's throwing me off is that the text on the gem uses plurals throughout - "Reserve mana based on the supported spells", "trigger the supported spells", etc.

Activating Spellslinger gives you reservation equal to the combined reservation of each spell it is linked to. It acts as one button/buff activating reservation/triggering on multiple spells.

Fala1

Is the 24 mana correct?
Rune blast has a 14 mana cost and a 0.2 cast time, meaning it would upgrade a rune in 0.34 seconds base, and that's before you add 5 mana multipliers and cast speed.

24 mana is correct for rune upgrading. You upgrade quite rapidly, though if you place multiple runes (Which you usually want to do because their areas can overlap) you'll upgrade runes in the area one at a time, so charging 9 runes is more time consuming if you want the largest possible damage burst.

Verlerbur

How does the new spellslinger work? The wording is a bit confusing - if I link a spell to it and link a support gem with 130% mana multiplier, is my reservation still 20% for the spell, or is it now 26%?

If you support a Spellslinger'd skill with a 130% mana multiplier, it will increase the reservation cost to 26% of your mana. It works just like Blasphemy supporting a curse, hence the wording.

Mountebank

Rory, can you interact with your own totem's Stormbind? Can your totems lay down runes via one copy of Stormbind, and you improve with Rune Blast from another copy of the gem?

Yep to both, you can interact with your totem's Stormbind, the Spell Totem Support doesn't apply to RuneBind so you don't need another copy of the gem, but you can get another copy anyway to maximize cost/cast speed.

Keljhan

Do you? Rune blast has a higher mana cost but storm bind just says you can improve runes by spending 24 mana. I'm not sure you need to channel Rune Blast specifically to spend that mana.

If you channel Stormbind with Archmage support, you can probably go through about 150% of your mana per second and fully charge the runes in an instant. Then hopefully just tap Rune Blast to detonate the whole field.

/u/Rory_Rackham can you confirm this is how it works? Or does 24 mana have to be spent on Rune Blast specifically to improve the runes?

E: Well, pity. I was real excited for a second there. Hopefully it's not too clunky.

That 24 mana needs to be spent by Rune Blast, and Archmage Support can't apply to Rune Blast, only Stormbind itself. You can increase the cost other ways.

eMbbuZomg

Slightly offtopic, but very relevant with all these mana casters coming, ~the issue existed 3months ago but i am not able to test right now. Arcane capasitor node on tree that gives arcane surge on kill overwrote the lvl 20 arcane surge of main skill lowering dmg,castspeed,mana regen for 4sec everytime it procced, and a fresh lvl 20 arcane surge never overwrote it, meaning you are left with either wasted node or wasted support gem

( i made a more detailed post on bug report forums few months back if what i mean isnt clear https://www.pathofexile.com/forum/view-thread/2646069 )

Looks like this is no longer the case, it uses the highest value Arcane Surge. Not sure when this was changed though!