Well that makes A LOT more sense in the context of the conversation. Thank you.
Like I'm certain you are aware, but doesn't that open a jar of balance worms (pun intended) for future and even current encounter design?
My crude understanding was you guys use attacks for most things, even some things that look like spells, so it interacts with the defenses that are more common to build, and make spells and damage over time effects for things you don't and expect the player to dodge.
If I had spell block, Dodge, and evade in good numbers, I like my odds that Sirus would never hit me unless you made him cheat.
Slightly related, what's your team general thoughts on Max spell block being somewhat easily achievable?