I hope it's Yuumi's best friend :>
Actually, I think they would get along splendidly.
I hope it's Yuumi's best friend :>
Actually, I think they would get along splendidly.
What's garen yummi then?
Yuumi has a Gun, not a shield.
Oh god, what have you done Reav3. THE FANFICS ARE COMING
He knows what he did.
It's a text bug. It should be in for next patch.
Thanks for the response. Don’t take the title too harshly, I may have made it a bit more clickbaity than needed.
Glad to hear about the knockback increase. Interesting to see how things have changed, I always remembered how Orianna’s ult would pull champs a flat distance from their original location, sometimes throwing enemies in the center to further from the ball than they were originally. Anything that makes it clearly feel like a knockback rather than a knockup is fine by me. Do you know if that increase to 500 units will ship to PBE so we can test it out?Edit: Apparently the increase mentioned above is already on PBE, but isn’t large enough the be noticeable. Still major problems with this.
- I’m a little disappointed about losing blob generation while fighting a single champ or while hitting non-champs, since that was one of the major gripes after the rework was not being useful enough outside of teamfights or with the rest of his team. That said, I’ll have to recheck to see if subsequent bounces drop blobs if you hit a new champion and trigger a knockup, since I don’t think I checked for that. As long as knockups from bounces after the first also generate some blobs, this could work, but I’d really hope that some other changes can be made that specifically address his inability to fight 1v1 after 6.
If you do decide to go this route, “one blob per champion that gets knocked up” is something that makes logical sense, and a really succinct and clear way of putting it if you want some wording to put in the ability description.
The way I tested the blob drop direction was to go into PBE, drop a dummy, cast W (which sends the blobs towards the enemy), and then cast ult, and compare the drop placement. I’ll recheck later.
Losing the Zhonyas interaction makes me sad since typically non-channeled abilities like his ult wont be cancelled, and there are many champs with similar interactions, but the fact that you’re keeping an eye on bruiser and AP Zac more than makes up for it.
I’ll try to get a video of the animation bug. I was able to reproduce it on the practice tool by spamming flash during the ult, but maybe it’s only reproducible if you flash multiple times during the same ult (which obviously doesn’t affect gameplay unless Zac gets Zoe’s W sometime in the future).
I’ll try to get a video of the animation bug. I was able to reproduce it on the practice tool by spamming flash during the ult, but maybe it’s only reproducible if you flash multiple times during the
Thanks for writing back!
Read moreHeyo, I'm Riot Maxw3ll, the designer responsible for the Zac Revert. Figured I should go through this point by point to hopefully clear some stuff up.
Knockback Distance:
Number of Blobs:
Her detach position is always how many units towards her side of the map?
When she detaches, she dashes a short distance from where her model is.
Btw can you confirm that Yuumi's W still has her sit on top of her target, technically speaking (floating and health bar bone being offset for the animation only, hovering around the other champion visually but not gameplay-wise)? Or was that changed before going live?
Yeah for almost all purposes, yuumi’s position while attached is her ally’s position. Save the visuals you described as well as her detach position.
Glad to hear this! Thanks for frequenting these forums!
No problem! Thanks for the memes
Yeah it’s a bug. Should be fixed next patch.
It does discourage player creativity by licking it to support tho , example being G2 playing pyke top at MSI
I think it's cool when stuff like that happens occasionally, but it can really hamper a champion's main role sometimes if they have to be balanced around a role they were never intended for.
Apologies if this has been asked already, but what is your favorite part of her design/kit?
The attach mechanic just feels fun to use. I'm really glad that its just a viscerally satisfying thing that almost feels toylike.
Not a specific cat or situation but it was definitely inspired by their behavior. /u/Jellbug was my cat expert who I would always ask for approval on any cat-like animations.
Not a specific cat or situation but it was definitely inspired by their behavior. /u/Jellbug was my cat expert who I would always ask for approval on any cat-like animations.
u/Jellbug fell on the sword of watching multiple cat videos with u/riotcattlegrid. It was tough for her, I'm sure.
This question is for RiotMaxw3ll. Why are you such a memelord?
I learned from watching you.
There was one version where it didn't have a cooldown at any point in the game (kinda like what it is now after level 11). Her laning against melee supports bot was close to unbeatable. There was another version where she was unstoppable while using it so she would just buffer all CC heading towards her team.
Oh yeah, forgot about that XP
What has been your favorite champ to pair with Yuumi?
Nunu is hilarious
First of all, thanks for making Yuumi, she is everything I like in life made a champion (in my favorite role). Now questions, why is her ult damage so low? Or like in general actually. I remember that even at full build against 1st wave of minions she couldn't even one shot them, is her main role being a healer?
She's not intended to blow people up. It's a huge zone that can sometimes hit the enemy team over long periods of time. The focus for the spell is starting and winning team fights, not blasting an entire team to death.
Why is yuumi’s kit so so similar to sona in many ways. Just the hability of targeting herself to a champ makes her a bit diferent. Do you have strong rules at Riot to try make every new champ as different as possible from others or is it fine to have such a similar champs?
Also isnt yuumi the cat that we have had making faces for the emotes for so long? How much time have you been working on yuumi because the emotes have clear inspiration from her.
We want new champs to fill roles that no other champion currently does. From a bird's eye view, Yuumi's abilities have a lot of overlap with Sona (poke spell, heal spell, speed spell), the whole package is something very different. Yuumi is much better at being aggressive and picking people off, while Sona is better on the defense, able to snap stun someone that dives you. Yuumi can follow a carry into the backline, buffing them and helping them take out squishies, while Sona is better at buffing the whole team.
I personally think that each champ should have their own niche, but the individual tools they use to get them there are less important.
Read moreThose of you that designed her kit, do you think that you succeeded in bringing the original fantasy to the game?
Also, what was the first thought that brought Yuumi into existence? What was the spark of inspiration? Was it along the lines of “let’s put a cat in LoL,” or “What if we had a support that constantly sticks with teammates to help them?@
The initial pitch for the character was always "support that attaches to their allies." I do think that Yuumi's kit creates a mentality of co-dependence and a 'we're in this together!' kind of feeling.
do you really think is it good designed heal, i mean the worse your adc trade you are more rewarded ? Played few times against her if you poke her and they are hugging turret you will lose in sustain battle, she heals more than soraka almost. Anyway well designed champion, i do like her kit and unique playstyle. Only problem have with her E(heal)
The heal scaling dependent on low health is specifically to encourage the Yuumi player to stick it out and fight with their ally rather than leaving as soon as they're low. Your best chance to turn fights is in the most dire of moments!