You havr a typo. It's Warforge!, not Warforge, according to the earlier lore.
The exclamation mark isn't important. It was more just a joke. :)
You havr a typo. It's Warforge!, not Warforge, according to the earlier lore.
The exclamation mark isn't important. It was more just a joke. :)
Rowleys confirmed that while there is an Imcando mattock, the method to make it is different than the stuff in-game atm, so getting pieces now is useless
I think people have confused that earlier I said the process was similar to obtaining an imcando pickaxe. You will not need imcando pickaxes or pieces to make an imcando mattock.
Dungeoneering isn't a skill because it has reward currency |:< /s
Not to worry. Archaeology absolutely feels like a skill when you are training it, and is most definitely not a minigame just because it has a baked-in currency. I mean, Farming has a currency now (beans) and hasn't spontaneously morphed into a minigame. It's all in the delivery and the feel.
That said, Dungeoneering being seen by some as a minigame is entirely moot if it is consistently the second highest voted favourite skill. So, if Arch ends up being viewed by some as a minigame, as long as it's being enjoyed, that's a "problem" I think we'd be happy to have. :)
Read morePlease center the skill icon in the skills interface and tab
That interface is built dynamically depending on how players have their interfaces set up. There is no concept of centre, only order (top-left to bottom-right).
While we could hack in a fix for anyone with a three column layout, that doesn't help those with a different setup. We'd also only end up having to remove the hack when we release the next skill or two.
Why not allow incense sticks? It is literally part of the game...
Embargoes on XP boosting items are in place to give a fairer playing field for the highscore race every new skill brings. Once the embargo is lifted, all boosts will be made to work with Arch.
That said, I believe the dwarf weed incense sticks do work, as they are effectively porters and run through the same code, and porters do work with Archaeology.
/u/jagextimbo If we already have a pickaxe of space and time, will we need another dragon pickaxe and imcando pickaxe to turn them into mattocks then into a space of time mattock or can we turn our space and time pickaxe into a mattock?
I think you might be conflating picks and mattocks here.
The Pickaxe of Earth and Song is its own thing, exclusively used in Mining.
For mattocks, you would need two dragon mattocks. One of those you would turn into a crystal mattock (with 4,000 harmonic dust), the other into an imcando mattock (using new objects released with Archaeology). Then you would combine the crystal and imcando mattocks together to create the Mattock of Time and Space.
This mimics the path pickaxes use, but mattocks and pickaxes are entirely separate.
I have a feeling this is gonna end up like shifting tombs, hope I'm wrong
Could you contextualise what you mean?
There's a slight/minor thematic overlap, but they are vastly different pieces of content. I don't really see there being any direct comparison between them.
I was hoping they would put the Archaeology symbol where Invention is and put Invention at the bottom of the middle column.
Any way to pass the idea on u/JagexPoerkie
No need, this isn't a change we'd want to make.
Personally, the order of skills makes little sense as it is, but it is something players have gotten used to over the years. As much as I'd love to see the order of all skills here make better sense, there isn't an obvious choice for how best to do that.
If that ever was figured out, it makes sense to change the whole thing at once, rather than piecemeal, as everyone would have to get used to the new order. (To be clear, this is not something we're planning, just a personal musing.)
Hey Rowley, a lot of people have concerns over the items that may increase exp since it was mentioned a while ago that some will work and then never explained if y'all just meant the two outfits.
I've seen at least 10 posts about this with people asking for answers but absolutely no response besides for "we will talk about it later."
I know this might seem like a response to some but this is a horrible thing, it's leaving ironman accounts with little to no time to prep, if there is something that may work to help them with the skill; it means those without billions to drop wont be able to get the items, and will have to go spend time trying to get them themselves, if they want the boosts and can't afford to pay the high entry cost, instead of playing the new skill and means the race for 200m will 100% comedown to who has the most alts or clannies buying items for them at the last moment which will also impact the economy negatively.
The main questions I've seen are about the newer boosts that has been added to the game since invention was released, so Skillchompas, wise perk, incense.
We have to focus on the core information first rather than specifics as there is a LOT to cover, and we don't want to confuse things by going too much into the details before we even cover the basics.
We will answer questions like this in due course ahead of release - e.g. existing items, quest requirements, etc. It's also best coming from the team as a whole rather than an individual, so we can be sure of accuracy and not have misinformation doing the rounds.
I'll flag this to Poerkie. Perhaps we can start covering some of the specifics during the first Archaeology live stream.
Regardless of when any information is released, there will likely be some form of race to gather up resources as cheaply as possible. It might well be in your interests to speculate before specific information is known.
Read moreMinor pothole I just now realized regarding this quest. Saradomin is in possession of the Crown Archival. That particular artifact let's him know the locations of other artifacts, downside is the user's of those can also know where he is. Why didn't he just use his crown to say he knew where the stone was hidden?
The Crown doesn't give exact locations, at least not for Saradomin, only a rough general area (i.e. Gielinor).
The first of the Road to Archaeology videos should be releasing tomorrow, and that will be just the start of out pre-release showcase.
Jagex released Dungeoneering exactly like this back about a decade ago.
They released frozen through occult floors at first, then batch 2 included wraped floors.
Same with summoning. Most level 80+ familiars were only released in batch 2, which also included a whole lot of skilling familiars.
Invention too was released in 2 batches. Batch 1 was mostly combat oriented stuff while batch 2 was a bit more leaning towards skilling tools.
Archaeology isn't being released in batches - it could stand alone on what we're launching this month with no obvious gaps. Wanting to add additional content to Archaeology in the future, however, is not the same thing as batching its release. All skill get new content added over time.
It's one of the things the core team wanted to achieve based on how the last five skills were added, and that is partly why things took a little longer than we ideally wanted. I guess we'll see how well we've achieved that soon enough, though.
An unnamed landmark in RS3.In RS3/osrs, it was the home to Efaritay before it was conquered. It was also renamed in osrs.
That's the case in RS3 lore too. This was Queen Efaritay's castle/home back in the Third Age.
To think this is 1 of 6...update's gonna bring a whole big extension to the map.
The 6th area is just the Varrock Dig Site area, which has been given more of a spruce up than it received last summer. It does look nicer than it currently is, but it's not wholly new.
Not knocking Shauny and his efforts, it's appreciated and good to see, but we have had an #archaeology-discussion room on the official RS Discord server at least since Runefest.
I'll probably keep my own responses on official channels for the sake of authenticity, but have joined Shauny's server to at least lurk to know what issues people are having.
Morytania. East of Mieyrditch and south of Araxxor. Where Sleepe is in OS.
It's just a little further south down the coast than where I understand Slepe to be. The northern part of Everlight would likely overlap with southern Slepe.
Everlight is initially unlocked at Level 20 and is the second core dig site.
It was originally unlocked at level 20, but we've bumped that up a little since Runefest to 42.
That would make more sense. Hope it is like that.
Very much so. :)
You’re making it sound more and more like a minigame
There are elements akin to questing (not minigames), but it very definitely feels like a skill.
For some reason it hogged the entire dev team. I wonder if it will really have been worth 3/4 year without quests or much other new content (boss portals existed, ranch is an extension of pof with no new mechanic).
From what they've said, this will really be great, having a focus on lore, being useful for skillers and pvmers alike. But I wonder if it's worth paying the membership fee while waiting for so long.
Just to give a bit more insight...
It hasn't hogged the entire RS dev team. Only the Episodic team (a sub-team of RS dev) has worked on Arch, and only in the last month has it taken up the bulk (though still not all) of Episodic.
For the first 9 months of development (give or take) it was just a team of four of us, then we had a fifth member join for about 6 months or so, then in the last 1-2 months additional dev support from the rest of Episodic.
Arch hasn't been the cause of a dearth of content in recent years, that's more of a production issue at its core (by which I mean the production pipeline, not producers specifically - the failing falls on all of us).
Anyway, we hope Archaeology will be enjoyed and, if so, it certainly provides a lot of content. If it's worth subbing for or not we'll leave to you all to decide. :)
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