There is no way they are just sitting there leveling to 120. It’s a complete waste of money from a business sense.
Let’s just say it takes 120 hours to get to 120 arch for arguments sake. That’s 3 weeks of full time work. Not happening.
Yes I saw this quote:
We can also do more longevity testing which allows us to play the skill as a player would.
There is a HUGE difference between “longetivity testing”/“as a player would” and straight out leveling it from 1-120
Those of us playtesting have all started from level 1 and are avoiding use of mod cheats (except occasionally to mimic a live economy). Personally, I've only had time to reach the mid 40s so far, before Xmas, and have not had a chance to get back to it this year just yet, but I will (I'm part of the core dev team and we're also still implementing all the valuable feedback from the test and fixing bugs). I've heard others have hit the high 50s/low 60s (Xmas period gets quiet for some people).
My intention is to reach level 99 naturally (though I doubt everyone doing the playtest will get that high). We also intend to spot check key content across all levels including 99-120. The process has already led to a number of nice improvements. But, yeah, it would be a big ask to find time to train 1-120 naturally, and there would be diminishing returns in the value of feedback you get past a certain point anyway.
EDIT: Posting here encouraged we to train up to level 50 this AM (plus note tha...
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