Posts by JagexRowley

This is definitely an issue that was resolved during dev multiple times. One of the bookcases in the exam centre should start this quest. They are high up on the south and east walls of the exam centre. Though it appears this has somehow maybe become an issue again last minute, I'll take a closer look today.

So, it's safe to say there's more to it than people are thinking so far. This is not a bug... :)

The artefact you receive is randomly chosen from all artefacts from a spot, but there is mitigation based on the previous three discoveries. You'll get it eventually, and this sort of issue should not crop up too often for players.

Knowing that we were going to make them available with the skill and from training the skill, we were able to factor them both into the balancing of the skill (as opposed to other elite/xp outfits). We felt it better to release them with the skill than in a separate update months down the road.

Just click on the dig spot, don't use the trowel on it. I could swear we made it work both ways, but if not, just clicking on it should work.

criipi

They look absolutely amazing but why on earth did they put more stuff in the Northern Ardy area? It already was one of the most cramped areas in the game. This game really has some issues with map scale.

It's not more, it's an existing temple with no use (but graphically updated), other than to enter a dungeon for a quest. It was chosen for the link to Armadyl (pretty much the only place on the ground linked to Armadyl that isn't 'modern'), but not to worry, as you only spend a short amount of time there before... :)

Before wasn't just Yak Track + a major update, it was the first Yak Track, Farming 120 + Ranch Out of Time, Herblore 120 AND DXP weekend all in quick succession. This is a little different and should not be anywhere near as overwhelming.

There's plenty of time to complete the Yak Track for one, and for parts of it you can progress it by playing the new skill, so the synergy should be better and the stress a lot lower.

If it still proves too overwhelming for some, I'm sure that will be taken into consideration for future Yak Tracks.

Bentoki

People are noooooot gonna be happy with the 119 arch tag on mqc, but I love it. Shouldn't limit the requirements of it because too hard or w/e

I think more will be happy than not. It's been a long time before comp/trim/MQC have been given substantial new requirements. I, for one, am looking forward to getting my MQC back (though I do also still need all the ED jounrnals :\).

The lore drops are RNG based - I think referring to the rate as 'not obnoxious' should give reassurance, though. Compared to some other lore drops, these are much fairer.

Few points:

  • I am unsure if the Agility icon is for all spots with Arch launch, or just all Arch spots. Mod Ryan or Iago might be able to confirm either way for sure.
  • The agility obstacle streamlining was very much building on the work Mod Ramen and/or Mod Erator and our artists started with Anachronia.
  • I think Warden said "tent pole updates" not "temple updates" - as in key updates that prop up the whole

Great work as always!

The Myreque series had a similar issue, but we resolved that series entirely as a 5th Age series (so, narratively, it all wraps up before the Edicts fail). We could do the same with the Desert series (though that is not something we've necessarily decided and won't until it comes to finishing off the series). It's not ideal, but it is what it is.

Personally, I'm more unsure of the best way to proceed with the series given how rushed the Menaphos quests were, and what we can do retroactively to improve that experience. I know where things are heading to for the conclusion (in terms of the story, if not the mechanics),

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All I can speak to is where we are currently, and that is the skill is good to go (heading into RC QA) and the team is excitedly anticipating the release. I hope nothing causes the release date to shift, but if it does it does (and we will communicate that).

There's no predicting the future here, we'll just have to see how things go with regards to the virus. Things aren't business as usual anywhere, right now, I'm afraid. People are being set up to work from home, but the prospect of releasing a skill remotely is a scary and risky one.

tl;dr - Things are fine right now with the skill's release, but it might not stay fine due to events outside of our control.

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reddit_bige

More info about ancient invention and summoning would be great.

The next stream will be on lore (no spoilers).

The plan is to also have a whole video and stream on rewards. At least, last I heard, and if not I'm sure we'll find some way to talk about these things! :)

wolfgang169

I really like the music used in this video

I'm not sure what the first heard track is (don't think it's an in-game track), but the music you hear when the video visits Kharid-et and the Infernal Source are both tracks from those sites. I'm a big fan of the music that's been made for Archaeology!

Squidlips413

The first mattock you get is a dragon mattock, nice

Only if you're Timbo. :)

Some of the available tasks will be to train Archaeology content; none of the rewards will be usable on Archaeology. The point is to allow players to play the newest skill and the new Yak Track at the same time (in part) so as not to create as much stress as the previous Yak Track (and Farming/Herblore 120 and DXP all overlapping caused).

i.e. It's a change to benefit players.

I'm not sure why you would jump to assuming we're going to immediately break our embargo, considering that goes counter to everything we've been saying about the new skill so far. :\

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We wouldn't blame Coronavirus unless it were the actual cause, and you can bet that if the office is devastated because of it, that we would rightfully be more concerned about our health than releasing an update on time (and I would hope that people would not view that as the wrong decision to make).

That said, the update is looking solid and I have no immediate concerns we will need to postpone again. Jagex is taking the Coronavirus threat seriously and responsibly, and setting up more people to work from home if needed. Also, if everyone ends up in self-quarantine at home, we'll ideally have something that can keep you all occupied.

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I removed them (from the game that is now RS3) years ago. You'd be better served posting this in r/2007scape to drum up support for doing the same in OSRS.

GamerSylv

What? They sound like trees or pre rework rocks (and are confirmed to be this)

Material caches are like current trees (not including normal trees), not like pre-rework Mining rocks - i.e. multiple players can obtain as many materials from them as they are able for as long as they stand, and it will refresh after a short period of time. No competition, but a shared resource.

Excavation spots, on the other hand, are entirely player specific - no competition, not shared. Excavation spots will see greater use than material caches for anyone training the skill. Material caches might see greater use by those only looking to sell materials - though that remains to be seen.

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MarkAntonyRs

We will be able to access the storage bank from the regular bank right? It's not going to be this bullshit like the smithing bank where every time you buy new shit from the Ge or get drops you have to manually go somewhere to deposit it and vice versa for selling?

People downvoting this are literally saying they'd prefer jagex made a concious effort to make the game WORSE than it could be lmfao. This is wild.

It will be that same bullshit. You can store materials in the bank if you'd prefer, though the restoration workbench will not recognise any in your bank. They can be deposited in noted form, though, and there's a bank chest close by every material storage, so it's a tiny hardship at worst.

lordwerwath

I feel that it should be placed on items that are obtainable with MTX and not in game. If that was the line, then by the same logic, the Elite Outfit should also not give a boost during the beginning months. People racing for the highscores are not the normal players. Having the 2% exp boost wont change the race as all of them will be using it anyway.

The XP and elite Archaeology outfits are baked into the skill progression and fairly available to all as they progress to the point in the skill where they can be obtained. You train Archaeology to access them - they are part of the race, not aside from it.