Posts by JagexPoerkie

RS_Hates_Me

how about instead of completely ignoring the issue and saying everything is okay np, you take active measures against this blatent issue by maybe considering reworking your account security/recovery systems, as they are very flawed

Edit: nvm you edited your message, glad you guys decided to look into it

My initial message also included lines to indicate that we're investigating but that might not have been extremely clear.

Mod JD has already replied and we'd like to keep the messaging consistent.

Congratulations! The cakes look delicious too! Is it butter creme that I see?

Looks amazing! Digging the shadow glaive in particular!

Thanks for sharing, I'm zen again :)

Tankanko

Thank you so much for this. Currently a lot of people in my clan have dupes, would it be possible to also add a trade in shop? 1 piece of the staff + a sum of money for another? Maybe 10m?

I believe the idea is for it to be something like this.

Boieru

And the last one - do you know when we should expect this?

No Eta i'm afraid.

Boieru

Please implement it in such fashion that it doesn't punish those that already grinded and were unlucky.

This should be taken into account too afaik

Biscuits_Smile

What is a feedback job? Your statement makes it unclear whether this is a change that is in the works.

It means we've agreed that we want to change it and there is an idea on how to do it. So the next step is the implementation and such.

There is a feedback job in for this to allow Ironman to get all the three staff pieces without having to end up with duplicates of the same piece.

JagexPoerkie

Hey there,

I think there are quite a few things in the process that we should have done better. Retrospectively I've updated the patch notes and added the reason why we've made the change.

For easye of use this was the reasoning:

The divine-o-matic has a 50% chance of destroying memories, rendering them useless. This has always been the case and was done to ensure the rate of divine charges coming into the game from the item was balanced. The new Archaeology relic allowed you to bypass this mechanic, meaning the divine-o-matic was producing far too many charges. Now, converting memories at a rift with the divine-o-matic equipped will respect the 50% destroy mechanic of the item. Having the divine-o-matic configured to destroying both memories and energy will remain unaffected.

I'm reading the various comments as a reply to this comment and will pass on the feedback.

Shaunyowns

I'm all for constructive feedback but let's be real here

either jmods are severly slacking off at home and not doing any actual work or i dont know,

I'd very much disagree with this, it's likely they are doing some stuff but for some reason they're not allowed to talk about it. The Jmods who work on RS are ridiculously good at it, and don't get near enough credit for how much they have to actually deal with when it comes to the game.


I can agree with some comms being off, etc because I'd love to know when's the next big update and I loved keeping up with BTS, showcase streams, etc but I'm pretty sure Jagex know this from posts and are hopefully trying to sort something around it.

A great message I am 100% behind Shauny! I think every single Dev, QA, Artist and CM is very passionate about their work and will always try there hardest to do what they think is right is for the game.

KaBob799

Why is the divine vacuum nerf listed as an archaeology improvement?

Hey there, it shouldn't have and I've moved it accordingly.

Similarly we've improved the patch note and added more context to elaborate a bit on why we have made the decision.

Hey there,

I think there are quite a few things in the process that we should have done better. Retrospectively I've updated the patch notes and added the reason why we've made the change.

For easye of use this was the reasoning:

The divine-o-matic has a 50% chance of destroying memories, rendering them useless. This has always been the case and was done to ensure the rate of divine charges coming into the game from the item was balanced. The new Archaeology relic allowed you to bypass this mechanic, meaning the divine-o-matic was producing far too many charges. Now, converting memories at a rift with the divine-o-matic equipped will respect the 50% destroy mechanic of the item. Having the divine-o-matic configured to destroying both memories and energy will remain unaffected.

Read more
T_H_EK_I_N_G

/u/JagexPoerkie Could you please take a look at this?

It's been an interesting read for sure. I know there are ongoing discussions around performance and happily provide them with this thread if they need more leads.

caddph

Hopefully this means there's going to be a content update and they have some last minute items to address before launching...

The reason we're planning to update later is a side effect of the work on Saturday and the reboot we did. It's completely unrelated to the content.