Posts by JagexDaze

derekstark

How do I cool the temperature gauge after maxing and using my 3 ice creams per day? I’d like to continue skilling

You can only use 3 ice creams a day, so you'll need to come back again tomorrow.

We decided to retire these items as we haven't released these for a few years. However, there was a login check which converted each beach booster into 5 Oddments.

Ironman_BHAV3SH

Help - I'm missing the beach fun outfit (requires 50 temperature caps) but I'm at 124 without it. As a result I'm missing the completsunist title - any idea how to fix this?

If you fill an additional temperature gauge it should unlock - but in case it doesn't, let me know and I can investigate for you.

Looking into this now!

Edit: This has now been fixed!

DJ_Chally_Chal

No slowmo walk override in Sheldon's store this time?

You can find it in Gill's store to the west - right by the bank chest

ImRubic

A few questions regarding the Beach:

  • Will past beach rewards still be available at the same oddment prices they've been in the past?
    • Or has they've changed?
  • Are the only changes to Clawdia is "Safe Death" and the free daily "Anti-sun Potion"?

Some rewards have changed in Oddment prices but most have stayed the same - also the rewards from 2021 have been added to the Oddment store. One of the bigger changes is titles have been removed from the Oddment store and added back into the content, with a better progression towards unlocking 'the Completesunist' title.

Clawdia largely remains unchanged (some code changes under the hood) but there is a refreshed drop table which features a bit more variety - including dropping the advanced cocktails that were part of Treasure Hunter last year.

Dak_Kandarah

Does the flower work with hairstyles? Many of those head cosmetics default the hair to a very short plain cut. It would be nice to have hats and other head cosmetics to work with hairstyles.

Yes, it works with hairstyles. This came up as a feedback point internally which we made sure to make work.

Hey, cheers for raising this. I've looked into it and spotted the issue and we're now going to make a change so you are guaranteed to get at least 1 Slayer point per task :)

Hey, interesting this appeared now because this has been a personal problem for me as my brain does somersaults as I struggle to read. That's why I implemented a toggle to change the direction of chat on mobile which is coming..... *drum roll* Monday!

Hey, you can't right now but we have an update coming where you will be able to opt out of these challenges and progress. This should be coming on Monday so not too long to wait! :)

Sin_of_the_Dark

Hi there, thanks for the reply! Is there a different Challenges interface than in the Adventures interface? Currently this is all I seeunder the Challenges interface.

Ah interesting it looks like you have the tutorial daily challenges - these are basic challenges you need to complete before you unlock the full version to teach the system. If you complete all the basic challenges (there are 9) you will unlock the weekly progress bar.

Hey, if you open the Challenges interface and see the chests at the bottom of the interface. If you click those, it will open the prize screen where you can then claim your rewards.

Hey, we'll be launching a hotfix for this later to add it to the interface :)

Hey, would you be able to DM me your display name so we can investigate and get this sorted for you? Cheers

Hey, would you be able to DM me your display name so we can investigate and get this sorted for you? Cheers

Disheartend

I still can't do heart of stone quest /u/JagexPoerkie /u/JagexRowley /u/jagexjd

has anybody completed this quest recently? D:

Hey, we're currently investigating this bug and putting a fix together. The issue was more complicated than first expected so we're doing thorough testing to ensure all edge cases are caught before we confirm the fix for release.

armcie

The back to the freezer buff was pretty substantial - from 25 x level to 40 x level is 60% more xp. Do the new lamps give xp at the higher or lower rate? If its at the lower rate, perhaps Back to the Freezer could give a price discount on the larger lamps?

This will be using lamp XP now so you'll be getting more XP per penguin point than previously.

ImRubic

Regarding Penguin Stuff

  • On stream the Pumpkin and Snowman outfits were mentioned, are the Turkeys ones also getting changed?
  • Do the Secret Agents go above the weekly cap?
  • When you scan and there are two penguins within range, does it label both?
  • Have Polar bears changed at all?
  • I also have fears the zapping mechanic will be used to grief penguin hunter groups.
  • How will the Back to the Freezer XP buff reward be applied?

Quick fire answers to your questions: Holiday penguins will be updated later. As far as I'm aware the Turkey model is no longer used. Secret agents will go over the weekly cap. When you scan and it finds more than one it will ask which you want to track. Polar bears are unchanged. I've replied about zapping in another post but we'll to add a cool down in between. We were aware of trolling potential when designing and will try to make it as safe as possible. Back to the Freezer XP buff has been removed as a reward as it didn't work well with lamps. The new penguin and increases circus XP remain as rewards.

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Mel_Kazul

I'm really looking forward to seeing some of these changes however I do have a few questions regarding a few things that I hope a Jmod can answer.

  • Is there a cool down period on the penguin before it can be zapped again?

  • Have you tested to see what happens if the zapping feature is used to keep a penguin from being unable to move for 10 minutes?

  • Can zapping a penguin be used to send it back to it's spawn point?

  • Does the zap work on ghost?

  • Can the scan and hint options be made usable to find the ghost penguin?

  • Is there a way for players to work out the new borders for hints and if so how would you recommend doing so?

  • Does the polar bear count towards the penguins found counter?

My reasons for these questions are as follows:

My greatest concern about the update is the zap feature as it comes across as a double edge sword. The ability to make a penguin unable to move is a nice feature but currently if a penguin is unable to move for 8 to 10 minutes it will return to it's spawn point. While being able to hold a roaming penguin still can be helpful at times it can be a hinderance to a herd if the zap were to last for a long time or if players were to use it repeatedly on a penguin that herders are trying to trap. Also I can see griefers making use of it to free a trapped penguin back to it's spawn point if it can be used repeatedly without a limited cool down use for the penguin. I think it would be beneficial if once a penguin was zapped that after the zap wears off it can't be zapped again for a time equal to the time that of the zap period.

I would love to see the zap feature work on the ghost if only for a few minutes as it would be of great use to keep it from running off on water.

I think it would be nice if the scan option could be used to locate the ghost along with the hint feature. Currently the hints chuck gives is for all the penguins in game regardless of if you've spied them and I know many ghost hunters that have learned to use the clues to help find the ghost and it would be awesome if the scan device could continue to help do so.

There are some players that have managed to work out the clue borders for the current penguin hints and have even created a world map of them on the RS wiki. Is it possible to give us a hint on how the new hint areas are set. It's fine if you're not able to as I trust players will work it out eventually.

I know the polar bear currently gives 1 penguin point and doesn't count to the quick chat number of penguins spied. I just wanted to know if this will be changing or staying the same.

I can answer some of these questions.

  • There wasn't a cooldown on the zap function, but we'll look to add one. After release we can monitor this cooldown and change the duration if required. This means it should not be possible to force it to teleport back to spawn.
  • Yes, the hints, scan and zap all work on the ghost penguin.
  • We haven't changed the borders too much but generally tweaked them so large areas are smaller. You'll hopefully figure them out from playing though :)
  • The polar bear doesn't count towards the total penguins found.
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Hey, it has been named Sheldon after the penguin in Some Like it Cold. There's also some additional dialogue with Chuck once you've unlocked it to tie it together a bit more.

We spotted there were 2 Sheldon pets already so tweaked the names in the interface to make it clearer by stating if it's the imp or penguin.