Posts by JagexCel

Hey, sorry this is still happening - we've had a go at cleaning this up previously but we weren't aware there were multiple instances of the issue occuring.

I've had another go today and we look to have identified what's causing it. To avoid it until fixed, when your sword finishes (the interface closes) make sure to progress through any dialog properly, rather than clicking out of it.

No update on when this fix could come out to you guys unfortunately, hope it's not too frustrating! :(

Hi, it sounds like relogging fixes this issue temporarily, does it eventually re-occur? Any info you'd be able to provide would be useful.

Have you had any internet connectivity issues at all recently?

Hey, apologies for this - we've got a fix to hopefully solve this issue coming on Monday. If the issue persists after this please report it in game!

Gazunta1

It's been happening since at least 24 hours ago. That's when I noticed it. Also, everything showed as requiring Members for awhile.

Were you logged in to a members or free to play world when this happened?

FrazzleDazzled

Update: Every skill except archaeology itself.

Hiya mate, apologies you're experiencing this - do you have any other details that would help us get to the bottom of it? What were you doing before it occured, how long ago did you download the client, was this occuring at all before today?

Your in-game name would also be useful if you don't mind! Feel free to message me that one.

This made me chuckle, thank you

It's in the tutorial to show you what's going on when you're digging, after that you want to pay attention to the bar above your head which will lead to finding an artefact :)

Matt258RS

Ah can't Add Archaeology to the RuneMetrics :(

Hey, are you trying to do this in game or via the website? More info would be helpful :)

rsplayer123

Can't add an elder rune mattock to my tool belt "you require 90 arch to wield this". WHy isn't this setup the same way as mining where you can put higher level in then it just adjusts down to proper one for your arch level?

I guess you havent had to add a pickaxe to your toolbelt in a while... we changed mining to use the same system with the rework at the start of 2019

I'd like to think of this as a state of the art highlighting technique, but i understand if that's not cool

Enjoy! Hope you all stick around :p

Thanks for the feedback, I'll make sure this gets heard

WNTG-Leo

That’s interesting, I haven’t heard from anyone in game or seen any posts from anyone asking for it but it’s definitely possible I missed all the people asking for it.

Also, genuine question, what would it take to give players an option to toggle forced camera shifting upon teleport? Not only to wars hub, anywhere that the camera is force angled upon teleport.

Not possible with how they're currently implemented unfortunately :(

WNTG-Leo

Not a bug, was an intentional change according to patch notes

Similar to teleporting to Prifddinas

Is it annoying? To some people Yes

Did we ask for this? No.

Is jag gonna listen to us and revert it? Maybe, but probably not.

It was asked for, not something we'd put effort towards otherwise

ghfhfhhhfg9

be sure to submit a bug report and if it happens a lot or if you know how to reproduce it, record it.

Sorry this happened, but I echo this guy, a bug report will help us. I'll make sure to look into it myself :)

Apologies for this, there's been a job in for a while to get it resolved, I'll give another poke

Madness... well done dude - crazy achievement!

Imagine walking through there in any game.. gorgeous

Making progress on my ironman into the higher PvM (i've been grinding away slowly at the mid-game for a good couple years now!). Will be looking forward to utilising the PvM hub on there, archaeology will be awesome and mobile will tie it all together. My player side is super excited!

For our side of it, I'd love to be involved in some story building quest in some form :p

Also - lovely seeing everyones awesome comments on here

Hey, sorry about this - it was due to a last minute change to revert functionality of escape when used with the powerburst of movement. Unfortunately it left a bit of a stain... we have hotfixed this issue since, and escape should be worknig as intended again. :)