Posts by ItsLowbo

I'M SO EXCITED!!! AHHHH!!! This mode is a BLAST and I can't wait for yall to get to play it!!!

Have you really PLAYED League of Legends if you haven't Blitzcrank hooked someone then Lee Sin kicked them into your fountain?

DartExplosion10

Yuumi can attach to race the scuttle and when it disappears yuumi becomes invincible

This should be fixed today!

-Kneesocks-

Well first of all surrenders did not work for either team, then during prize fight after everyone fought we all got stuck and the game didn't progress. Because there was a "fight" going on but there was actually no one in the ring. Maybe it had to do with the kalista and lux killing each other at the same time and prize fight got bugged out?

This should be fixed today!

PM_ME_FACESIT_GIFS

The optimization of this map is kinda bad right now. I'm only getting a maximum of 40ish fps, less during team events like urf teamdeathmatch where it went down to 15fps.

Is this still something that will be adjusted or will the map be released as is?

We'll be working on this during the course of the PBE run.

pixelbliss

Had a game where Syndra could pick up our Nexus and move it around with W. Not sure if it's known yet.

Should be fixed today!

nnmaster1

game breaking bug in the deathmatch if you both die at the 1v1 the game bugs and you have to wait 30 minutes for it to end the game

Should be fixed today!

Jepeseta

PRIZE FIGHT BUG:

My team won first round, enemy team won second round, then on the third round both players died at the same time. The event didn't finish and we are currently still in-game 25 minutes in, just hanging around the Prize Fight ring without being able to move, surrender, cast spells or go to the next event.

Should be fixed today!

SkiingCantaloupe69

One minor bug that I noticed is that you are able to walk through the nexus only tried on the enemy nexus, didn't do anything special and my teammates were also able to.

Should be fixed today!

YesNothingSpecial

if Yuumi is attached before 2v2 and 1v1 event she stays attached in them making fight 2v3 and if Yuumi was supposed to be in 1v1 she will stay attached to the champion making it unwinnable for enemy tean cuz she is not there to fight making it impossible to kill her so it becomes 1v0

Ooh, thanks for the report!

Thanks for the report. We'll look into this. Definitely not intended.

fabian3dp

I am a little late in this topic here, but have you considered to lower or eliminate the anti-healing aura ?

  • Grievous wounds will be really cheap and tailored to every class
  • Some people like the healing aspect of enchanters and they would feel better rewarded and not guilty for not building Full AP
  • Some could say that a team without a healer would be at disadvantage, but in fact any poking champ can buil Moonstone Renewer and provide healing, if he decides so, just like some non tanks champs decides to build life and resistances for the benefit of the team

I am sure you can test it, and if the healing is way too much and makes games really long, like Warmog's Armor did before with tanks, then you may adjust it, but i feel some people would like the feel to build support, without loosing soo much.

We won't do it pre-emptively. If it seems like healing champs are weak after preseason ships, we'll look to adjust appropriately.

XenariaV

Tear of the Goddess is no longer a Quick Charge Item. Some specific Items like Deaths Dance, Teamfight Items and some of the Support Items are incredible powerful and will most likely need a nerfed version in ARAM.

Tear is on our todo list. Otherwise, we're not going to make preemptive balance changes on items - we're going to wait until the meta settles and see if we need to make adjustments from there.

stasysqt

Certain Mythic Items In ARAM Don't Count Guardian Items Towards Their Mythic Passive

This bug is pretty self-explanatory. There are a handful of Mythic items on the PBE right now that don't count the Guardian items on ARAM towards their Mythic passives making them less attractive to buy.

Currently from testing I have found this applies to:
* Trinity Force
* Divine Sunderer
* Accelerated Chemtank
* Frostfire Gauntlet
* Night Harvester
* Riftmaker
* Hextech Rocketbelt
* Sunborn Aegis
* Moonstone Renewer
* Imperial Mandate
* Locket of the Iron Solari

Thanks for the report! I'll look into this.

TheAlmightyChanka

Hey I have a Question, do all Champions in ARAM have the same chance of being selected? I have seen Samira 4 times in a spam of 10 games however, I noticed a champion like Fiddlesticks doesn't appear as much

as a Fiddle main that pains me

All champions have an equal chance of being picked, but are rolled from each player's pool of owned champions. So if a champion is owned by more players, they will be more likely to appear.

ordinaryhappenings

Does ARAM have its own MMR ladder or is it simply fed from ranked SR and/or normal SR? Thanks :)

ARAM has its own MMR.

LtSarahKerrigan

Hi there, aram player here. Will aram balance team ever consider ability tweaks specific to aram? Specifically powerful zoning tools, e.g. Ziggs E, Veigar cage duration? It's probably been thought of before, I'd just like to know why/why not. Thanks!

Yes, that's something we're considering, especially after the success of doing things like that in URF. We can't commit to anything at the moment, though.

L1veShyn3

Is it possible for the team to begin showing a bit of bias? Or have you tried this before and it went terribley?

There are certain champs that just feel dogshit or blatantly OP. Like akali stats might not show how strong she really is because aram players cant always play her. As opposed to sona who is largely being told to just stay off of aram

Doesnt it feel like aram should be balanced with a bias of fun over competitive integrity?

ARAM isn't a ranked or competitive game mode, so I (personally, not speaking for the team) don't have a problem with biasing for fun over competitive integrity.

However, we need to find a good measure for "fun" here. We could use pickrate, which does tell us SOMETHING about how fun a champ is to play, but many of the champions people complain about are high pickrate themselves. So unless we can isolate a good measure of what people consider "fun" to play as or against in ARAM, we can't really do this without biasing the game towards what WE consider fun (rather than what the players themselves consider fun). Does that make sense?

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L1veShyn3

Does the team ever play aram or are the statistics 100% of your reasoning for changes?

We do play ARAM, but anecdotal experience is very biased compared to statistics. We're all in NA, in medium-high ELO, etc. The statistics allow us to get a complete picture of what's happening in ARAM worldwide, with hopefully as little bias as possible as long as we are careful in what lessons we are drawing from them.

r4zenas

what about premades? How do you normalize solo vs 3/4/5 premade win rates?

We don't take this into account, under the assumption that a champion is equally likely to be rolled no matter what sort of premade is in the lobby - so it shouldn't impact the statistics.